Re: source code for interpolation (linear, cubic) in 3D
- From: upquark <pankaj.daga@xxxxxxxxx>
- Date: Thu, 18 Jun 2009 22:43:53 -0700 (PDT)
On Jun 19, 12:46 am, Dave <thedaverud...@xxxxxxxxx> wrote:
On Jun 18, 2:47 pm, upquark <pankaj.d...@xxxxxxxxx> wrote:
Hello everyone,
Does anyone know of some open source library or online tutorial which
explains interpolation (with 3D images) and also has some java or C++
implementation. It would be great to see some code and see the whole
thing in action. I am not looking for efficient code but something
that is easy to read and can help me visualize the principles behind.
Any suggestions?
Many thanks,
Luca
What kind of interpolation? Linear? Cubic? Bi-cubic? Bezier? Or more
importantly, what are you interpolating? Points? Images? Rotations/
orientations? Do you just have values, or do you have derivatives
(slopes) as well?
Yes, linear and cubic would suffice. I would be working mostly with
images.
A decent start to at least see what's out there is just to look at
wikipedia's interpolation page. Depending on your math background, the
theory behind it might be heavy, but at least you will get an idea of
the terminology.
Thanks for the tip.
.
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