From Triangle tiles to convex Polygons.
- From: Yuri <yuri.niyazov@xxxxxxxxx>
- Date: Tue, 29 Jul 2008 00:48:25 -0700 (PDT)
This might properly belong in a computational geometry group, but
trying my chances here as well:
I start out with a complicated non-convex polygon with holes. I feed
it into OpenGL GLU, and I get back a few hundred triangles that
completely and exactly tile the original non-convex polygon. The
problem is that a few hundred triangles is way too many, and it is
preferred that the output is in "a list of tiled convex polygons". I
found this paper where the author claims to do what they are doing.
http://www.inf.u-szeged.hu/~boglarka/decpol.ps.gz
The issue that I have with it is that I found it to be highly symbolic/
mathematical (not my strongest language), and it would take me a while
to code it up and get it right. Is anyone aware of a library
implementation floating there somewhere, or of an alternative simpler
method?
.
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