Re: Terrain Generator design decision



I am going to try and read through all of this later today and I can
post my thoughts. Thank you so much for this link, it will be very
helpful in considering what may be more advantageous in the future
compared to now.

Matthew


On Jul 22, 12:31 am, "Jeff Higgins" <oohigg...@xxxxxxxxx> wrote:
Jeff Higgins wrote:

Matthew Jackson wrote:
Hi,
 I am writing a flight simulator in opnegl -- I am improving my
Terrain Generator and I am confronted with a design decision:

snip

At the moment I have one large height-map, which as the terrain gets
larger will simply become a very large image file. Or I can build a
grid of height map images....

I am unsure if one method is better then another. Any opinions as to
why one method might be better then another?

Your definition of better may favor one approach over another.

<http://www.fsinsider.com/developers/Pages/GlobalTerrain.aspx>



Thanks so much.

.



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