comp.graphics.algorithms
- Re: Question about Pluecker coordinates
- From: Dave Eberly
- polygon on a sphere
- From: dede
- Re: Question about Pluecker coordinates
- From: bite
- opinions: tetrahedral vs hexahedral solid volumes
- From: cr88192
- Re: Question about Pluecker coordinates
- From: mike
- Re: Question about Pluecker coordinates
- From: Hans-Bernhard Bröker
- Re: Question about Pluecker coordinates
- From: Dave Eberly
- Re: Question about Pluecker coordinates
- From: bite
- Re: Question about Pluecker coordinates
- From: Dave Eberly
- gradient and derivative along it
- From: Tony
- Re: Question about Pluecker coordinates
- From: bite
- Re: Question about Pluecker coordinates
- From: bite
- Re: Question about Pluecker coordinates
- From: Kaba
- Re: Moment of Inertia for 2D Shapes
- From: John Nagle
- Re: Question about Pluecker coordinates
- From: mike
- Re: Question about Pluecker coordinates
- From: bite
- Re: Question about Pluecker coordinates
- From: Kaba
- Re: Question about Pluecker coordinates
- From: Dave Eberly
- Re: Question about Pluecker coordinates
- From: Kaba
- Re: Question about Pluecker coordinates
- From: Kaba
- Re: Question about Pluecker coordinates
- From: Dave Eberly
- Re: Question about Pluecker coordinates
- From: Dave Eberly
- Re: Question about Pluecker coordinates
- From: bite
- Re: From Triangle tiles to convex Polygons.
- From: Dave Eberly
- Re: Question about Pluecker coordinates
- From: Kaba
- Re: Question about Pluecker coordinates
- From: bite
- Re: From Triangle tiles to convex Polygons.
- From: Nils
- Re: Question about Pluecker coordinates
- From: Kaba
- From Triangle tiles to convex Polygons.
- From: Yuri
- Re: Moment of Inertia for 2D Shapes
- From: hoffmann
- Software Package Free! ... about our Free Software
- From: hpeeeter2
- Free Downloadable Christian Clipart
- From: bernyfasttalk
- Re: Question about Pluecker coordinates
- From: bite
- Re: Moment of Inertia for 2D Shapes
- From: Björn Olde
- Re: Moment of Inertia for 2D Shapes
- From: hoffmann
- Re: Question about Pluecker coordinates
- From: Kaba
- Re: Moment of Inertia for 2D Shapes
- From: hoffmann
- Re: Rectangle problem
- From: Dave Eberly
- Re: Moment of Inertia for 2D Shapes
- From: Alberto Bencivenni
- Question about Pluecker coordinates
- From: bite
- B-spline curve domain
- From: saneman
- Re: best fit linear filter
- From: ti_chris
- Re: Terrain Generator design decision
- From: Matthew J.
- Re: best fit linear filter
- From: hoffmann
- Moment of Inertia for 2D Shapes
- From: Björn Olde
- Re: approximate a curve using splines
- From: Andrew_M
- Re: some advice on muller trumbore code for ray-triangle intersection.
- From: Kaba
- Re: best fit linear filter
- From: DharmaFog
- Re: some advice on muller trumbore code for ray-triangle intersection.
- From: Ron Francis
- Re: some advice on muller trumbore code for ray-triangle intersection.
- From: Kaba
- Re: shortest distance between two segments
- From: Kaba
- Re: best fit linear filter
- From: ti_chris
- Re: how to group a set of triangles based on its original geometry model
- From: jeff
- Re: shortest distance between two segments
- From: Vince Hradil
- free mobile software get go to website view
- From: bala
- shortest distance between two segments
- From: alessio211734
- Re: best fit linear filter
- From: DharmaFog
- Re: approximate a curve using splines
- From: Stuart Golodetz
- Re: Rectangle problem
- From: ss
- Re: some advice on muller trumbore code for ray-triangle intersection.
- From: broli
- some advice on muller trumbore code for ray-triangle intersection.
- From: broli
- Re: ray-triangle edge intersection
- From: broli
- Re: Reading voxel data
- From: News Reader
- Rectangle problem
- From: Stuart Brockman
- Reading voxel data
- From: victor.herasme@xxxxxxxxx
- Re: how to group a set of triangles based on its original geometry model
- From: Dave Eberly
- Re: how to group a set of triangles based on its original geometry model
- From: JohnG
- Re: how to group a set of triangles based on its original geometry model
- From: jeff
- Re: how to group a set of triangles based on its original geometry model
- From: Hans-Bernhard Bröker
- Re: Terrain Generator design decision
- From: Jeff Higgins
- Re: Terrain Generator design decision
- From: Matthew Jackson
- how to group a set of triangles based on its original geometry model
- From: jeff
- Re: best fit linear filter
- From: Kaba
- Re: Barycentric to cartesian?
- From: Ron Francis
- Re: Terrain Generator design decision
- From: Fredo
- Re: Multiple material marching cubes (M3C) algorithm - triangulating closed polylines
- From: Stu
- best fit linear filter
- From: Fredo
- Re: Multiple material marching cubes (M3C) algorithm - triangulating closed polylines
- From: jindra
- Re: Terrain Generator design decision
- From: Matthew Jackson
- Re: Barycentric to cartesian?
- From: Kaba
- Re: Terrain Generator design decision
- From: Matthew Jackson
- Re: Barycentric to cartesian?
- From: Ron Francis
- Re: Barycentric to cartesian?
- From: Kaba
- Re: Barycentric to cartesian?
- From: Ron Francis
- Re: Barycentric to cartesian?
- From: Ron Francis
- Re: Terrain Generator design decision
- From: Jeff Higgins
- Re: Terrain Generator design decision
- From: Jeff Higgins
- Re: Not homework
- From: Yao
- Terrain Generator design decision
- From: Matthew Jackson
- Re: Drawing floating-point lines with Bresenham
- From: Daniel Pitts
- Re: Hows and whys for creating/using spacial partitions in ray-tracing?
- From: Daniel Pitts
- Re: ray-triangle edge intersection
- From: Kaba
- Re: ray-triangle edge intersection
- From: Kaba
- ray-triangle edge intersection
- From: broli
- Re: Barycentric to cartesian?
- From: Kaba
- Re: Barycentric to cartesian?
- From: Vince Hradil
- hot sexy puictures
- From: sexy
- Barycentric to cartesian?
- From: Ron Francis
- Re: Not homework
- From: Stuart Golodetz
- Re: codes for water?
- From: cr88192
- codes for water?
- From: prhwashington
- Multiple material marching cubes (M3C) algorithm - triangulating closed polylines
- From: Stuart Golodetz
- Re: Drawing floating-point lines with Bresenham
- From: Thomas Kindler
- Re: Drawing floating-point lines with Bresenham
- From: Hans-Bernhard Bröker
- Re: Drawing floating-point lines with Bresenham
- From: Kaba
- Re: Drawing floating-point lines with Bresenham
- From: Kaba
- update (Re: Occlusion Culling: request general info/comments)
- From: cr88192
- Re: Drawing floating-point lines with Bresenham
- From: cr88192
- Re: B-splines and coordinates?
- From: Wojciech Muła
- Re: Drawing floating-point lines with Bresenham
- From: Kaba
- Re: Drawing floating-point lines with Bresenham
- From: Thomas Kindler
- Re: Drawing floating-point lines with Bresenham
- From: ti_chris
- Offers on 1 GB Pen Drive***
- From: ram
- Re: Drawing floating-point lines with Bresenham
- From: Jens Dierks
- Re: Drawing floating-point lines with Bresenham
- From: Kaba
- Re: Drawing floating-point lines with Bresenham
- From: hoffmann
- Re: Drawing floating-point lines with Bresenham
- From: cr88192
- Re: Drawing floating-point lines with Bresenham
- From: Kaba
- Re: Drawing floating-point lines with Bresenham
- From: Thomas Kindler
- Re: B-splines and coordinates?
- From: saneman
- Re: Drawing floating-point lines with Bresenham
- From: Thomas Kindler
- Re: Drawing floating-point lines with Bresenham
- From: Kaba
- Re: Drawing floating-point lines with Bresenham
- From: hoffmann
- Re: Drawing floating-point lines with Bresenham
- From: cr88192
- Re: Drawing floating-point lines with Bresenham
- From: Kaba
- Re: Drawing floating-point lines with Bresenham
- From: Thomas Kindler
- Re: Drawing floating-point lines with Bresenham
- From: Thomas Kindler
- Re: Hows and whys for creating/using spacial partitions in ray-tracing?
- From: Kaba
- Re: Drawing floating-point lines with Bresenham
- From: ti_chris
- Re: Drawing floating-point lines with Bresenham
- From: Dave
- Drawing floating-point lines with Bresenham
- From: Thomas Kindler
- Re: Hows and whys for creating/using spacial partitions in ray-tracing?
- From: Kaba
- B-splines and coordinates?
- From: saneman
- Re: How can extract a manifold mesh from a non-manifold triangles?
- From: Keith.Lv
- Hows and whys for creating/using spacial partitions in ray-tracing?
- From: Daniel Pitts
- Re: How can extract a manifold mesh from a non-manifold triangles?
- From: Hans-Bernhard Bröker
- Re: How can extract a manifold mesh from a non-manifold triangles?
- From: Keith.Lv
- Re: Path stroking algorithm
- From: Andrew_M
- Re: How can extract a manifold mesh from a non-manifold triangles?
- From: Hans-Bernhard Bröker
- Re: Information on Voxels
- From: Kaba
- How can extract a manifold mesh from a non-manifold triangles?
- From: Keith.Lv
- Re: Information on Voxels
- From: Kenneth Sloan
- Re: Information on Voxels
- From: Dave Eberly
- Re: correction for fish eye lens
- From: Hans-Bernhard Bröker
- Re: Information on Voxels
- From: Kaba
- Re: Information on Voxels
- From: Vince Hradil
- Re: equivalent impulse response
- From: rocksportrocker
- Occlusion Culling: request general info/comments
- From: cr88192
- Information on Voxels
- From: victor.herasme@xxxxxxxxx
- Senior OpenGL Application Developer
- From: recruitinginfo
- dPVS for Occlusion Culling
- From: cmm
- Re: fast distance between two aabb
- From: cr88192
- correction for fish eye lens
- From: Gjenna
- Re: help with acceleration and deceleration
- From: Daniel Pitts
- Re: global motion
- From: Hans-Bernhard Bröker
- Finding vertical asymptotes
- From: Robert Blake
- Re: fast distance between two aabb
- From: Kaba
- fast distance between two aabb
- From: alessio211734
- Re: Path stroking algorithm
- From: [Jongware]
- Re: Monoclinic grids - interpolation
- From: klidge
- Path stroking algorithm
- From: Allan Murray
- Re: global motion
- From: Gjenna
- Re: Monoclinic grids - interpolation
- From: Hans-Bernhard Bröker
- Re: Monoclinic grids - interpolation
- From: klidge
- Re: inverse 3d projection ?
- From: bite
- Re: inverse 3d projection ?
- From: bite
- Re: inverse 3d projection ?
- From: Divós Péter
- PNG and MNG question
- From: snorble
- Re: Monoclinic grids - interpolation
- From: Hans-Bernhard Bröker
- Re: nearest neighbor algorithms?
- From: Hans-Bernhard Bröker
- Re: Doing graphics in dos
- From: Kaba
- Re: Doing graphics in dos
- From: Daniel Pitts
- Re: Doing graphics in dos
- From: Kaba
- Doing graphics in dos
- From: broli
- Practical ways to calibrate camera network (extrinsic) ?
- From: Tobey
- Monoclinic grids - interpolation
- From: klidge
- Re: equivalent impulse response
- From: Nils
- equivalent impulse response
- From: System Administrator
- nearest neighbor algorithms?
- From: Benjamin
- Spherical Interpolation -- Gridding
- From: Lobo93065
- Re: inverse 3d projection ?
- From: cr88192
- inverse 3d projection ?
- From: Divós Péter
- Re: converting from a b-spline to a catmull rom spline
- From: luca . pamparana
- Re: converting from a b-spline to a catmull rom spline
- From: luca . pamparana
- Re: Average from a set of angles
- From: Aaron Beall
- Not homework
- From: Doug Jones
- converting from a b-spline to a catmull rom spline
- From: luca . pamparana
- Re: Average from a set of angles
- From: Aaron Beall
- Re: Average from a set of angles
- From: Aaron Beall
- Re: Average from a set of angles
- From: Hans-Bernhard Bröker
- Re: Average from a set of angles
- From: Elmar Sack
- Re: Average from a set of angles
- From: Kenneth Sloan
- Re: for Dave Eberly: 3D game engine design
- From: Dave Eberly
- Catmull rom spline as approximating splines
- From: luca . pamparana
- Catmull rom spline as approximating splines
- From: luca . pamparana
- for Dave Eberly: 3D game engine design
- From: luca . pamparana
- Re: Average from a set of angles
- From: Kaba
- Average from a set of angles
- From: Aaron Beall
- Re: what is the easiest way to find the third vertex of a right-angled triangle, given the two vertices of the hypotenuse?
- From: Kaba
- Re: what is the easiest way to find the third vertex of a right-angled triangle, given the two vertices of the hypotenuse?
- From: Giff
- Re: what is the easiest way to find the third vertex of a right-angled triangle, given the two vertices of the hypotenuse?
- From: Kaba
- Re: what is the easiest way to find the third vertex of a right-angled triangle, given the two vertices of the hypotenuse?
- From: Giff
- Re: what is the easiest way to find the third vertex of a right-angled triangle, given the two vertices of the hypotenuse?
- From: Kaba
- what is the easiest way to find the third vertex of a right-angled triangle, given the two vertices of the hypotenuse?
- From: Giff
- Re: Area of complex polygons
- From: Kaba
- Re: Area of complex polygons
- From: Kaba
- Re: Area of complex polygons
- From: Hans-Bernhard Bröker
- Re: approximate a curve using splines
- From: Kaba
- Re: approximate a curve using splines
- From: Andrew_M
- Re: Area of complex polygons
- From: Kaba
- Re: Area of complex polygons
- From: Kaba
- Re: CG Library
- From: Thierry B.
- Re: Area of complex polygons
- From: jindra
- Re: help with acceleration and deceleration
- From: Kaba
- Re: help with acceleration and deceleration
- From: Bill
- Re: global motion
- From: Hans-Bernhard Bröker
- global motion
- From: Gjenna
- Re: approximate a curve using splines
- From: luca . pamparana
- Re: approximate a curve using splines
- From: Dave Eberly
- Re: approximate a curve using splines
- From: luca . pamparana
- help with acceleration and deceleration
- From: Bill
- Re: approximate a curve using splines
- From: Dave Eberly
- CG Library
- From: kramershine
- approximate a curve using splines
- From: luca . pamparana
- height map from a point cloud
- From: rych
- Re: Straight Skeleton Problems - (polygon offsetting, specifically expansion)
- From: Fernando Cacciola
- Re: Straight Skeleton Problems - (polygon offsetting, specifically expansion)
- From: Fernando Cacciola
- Re: A comparison metric for curve segments
- From: Dave Eberly