comp.graphics.algorithms
- polygon on a sphere, dede
- opinions: tetrahedral vs hexahedral solid volumes, cr88192
- gradient and derivative along it, Tony
- From Triangle tiles to convex Polygons., Yuri
- Software Package Free! ... about our Free Software, hpeeeter2
- Free Downloadable Christian Clipart, bernyfasttalk
- Question about Pluecker coordinates,
bite
- Re: Question about Pluecker coordinates,
Kaba
- Re: Question about Pluecker coordinates,
bite
- Re: Question about Pluecker coordinates, Kaba
- Re: Question about Pluecker coordinates, bite
- Re: Question about Pluecker coordinates, Kaba
- Re: Question about Pluecker coordinates, bite
- Re: Question about Pluecker coordinates, Kaba
- Re: Question about Pluecker coordinates, bite
- Re: Question about Pluecker coordinates, Dave Eberly
- Re: Question about Pluecker coordinates, Dave Eberly
- Re: Question about Pluecker coordinates, Kaba
- Re: Question about Pluecker coordinates, Dave Eberly
- Re: Question about Pluecker coordinates, Kaba
- Re: Question about Pluecker coordinates, mike
- Re: Question about Pluecker coordinates, Kaba
- Re: Question about Pluecker coordinates, bite
- Re: Question about Pluecker coordinates, mike
- Re: Question about Pluecker coordinates, bite
- Re: Question about Pluecker coordinates, Hans-Bernhard Bröker
- Re: Question about Pluecker coordinates,
bite
- Re: Question about Pluecker coordinates,
Dave Eberly
- Re: Question about Pluecker coordinates,
bite
- Re: Question about Pluecker coordinates, Dave Eberly
- Re: Question about Pluecker coordinates, bite
- Re: Question about Pluecker coordinates, Dave Eberly
- Re: Question about Pluecker coordinates,
bite
- Re: Question about Pluecker coordinates,
Kaba
- B-spline curve domain, saneman
- Moment of Inertia for 2D Shapes,
Björn Olde
- Re: Moment of Inertia for 2D Shapes, Alberto Bencivenni
- Re: Moment of Inertia for 2D Shapes,
hoffmann
- Re: Moment of Inertia for 2D Shapes,
hoffmann
- Re: Moment of Inertia for 2D Shapes, Björn Olde
- Re: Moment of Inertia for 2D Shapes, hoffmann
- Re: Moment of Inertia for 2D Shapes, John Nagle
- Re: Moment of Inertia for 2D Shapes,
hoffmann
- free mobile software get go to website view, bala
- shortest distance between two segments,
alessio211734
- Re: shortest distance between two segments, Vince Hradil
- Re: shortest distance between two segments, Kaba
- some advice on muller trumbore code for ray-triangle intersection., broli
- Rectangle problem,
Stuart Brockman
- Re: Rectangle problem, ss
- Re: Rectangle problem, Dave Eberly
- Reading voxel data,
victor.herasme@xxxxxxxxx
- Re: Reading voxel data, News Reader
- how to group a set of triangles based on its original geometry model,
jeff
- Re: how to group a set of triangles based on its original geometry model, Hans-Bernhard Bröker
- Re: how to group a set of triangles based on its original geometry model, Dave Eberly
- best fit linear filter,
Fredo
- Re: best fit linear filter, Kaba
- Re: best fit linear filter,
DharmaFog
- Re: best fit linear filter,
ti_chris
- Re: best fit linear filter, DharmaFog
- Re: best fit linear filter, hoffmann
- Re: best fit linear filter, ti_chris
- Re: best fit linear filter,
ti_chris
- Terrain Generator design decision,
Matthew Jackson
- Re: Terrain Generator design decision,
Jeff Higgins
- Re: Terrain Generator design decision,
Jeff Higgins
- Re: Terrain Generator design decision, Matthew Jackson
- Re: Terrain Generator design decision, Matthew Jackson
- Re: Terrain Generator design decision, Fredo
- Re: Terrain Generator design decision, Matthew Jackson
- Re: Terrain Generator design decision, Jeff Higgins
- Re: Terrain Generator design decision, Matthew J.
- Re: Terrain Generator design decision,
Jeff Higgins
- Re: Terrain Generator design decision,
Jeff Higgins
- ray-triangle edge intersection, broli
- hot sexy puictures, sexy
- Barycentric to cartesian?,
Ron Francis
- Re: Barycentric to cartesian?,
Vince Hradil
- Re: Barycentric to cartesian?, Ron Francis
- Re: Barycentric to cartesian?,
Kaba
- Re: Barycentric to cartesian?,
Ron Francis
- Re: Barycentric to cartesian?, Kaba
- Re: Barycentric to cartesian?, Ron Francis
- Re: Barycentric to cartesian?, Kaba
- Re: Barycentric to cartesian?, Ron Francis
- Re: Barycentric to cartesian?,
Ron Francis
- Re: Barycentric to cartesian?,
Vince Hradil
- codes for water?,
prhwashington
- Re: codes for water?, cr88192
- Multiple material marching cubes (M3C) algorithm - triangulating closed polylines, Stuart Golodetz
- Offers on 1 GB Pen Drive***, ram
- Drawing floating-point lines with Bresenham,
Thomas Kindler
- Re: Drawing floating-point lines with Bresenham,
Dave
- Re: Drawing floating-point lines with Bresenham, Thomas Kindler
- Re: Drawing floating-point lines with Bresenham,
ti_chris
- Re: Drawing floating-point lines with Bresenham,
Thomas Kindler
- Re: Drawing floating-point lines with Bresenham, cr88192
- Re: Drawing floating-point lines with Bresenham, hoffmann
- Re: Drawing floating-point lines with Bresenham, Kaba
- Re: Drawing floating-point lines with Bresenham, hoffmann
- Re: Drawing floating-point lines with Bresenham, Kaba
- Re: Drawing floating-point lines with Bresenham, Jens Dierks
- Re: Drawing floating-point lines with Bresenham, Thomas Kindler
- Re: Drawing floating-point lines with Bresenham, cr88192
- Re: Drawing floating-point lines with Bresenham, Kaba
- Re: Drawing floating-point lines with Bresenham, cr88192
- Re: Drawing floating-point lines with Bresenham, ti_chris
- Re: Drawing floating-point lines with Bresenham, Thomas Kindler
- Re: Drawing floating-point lines with Bresenham, Hans-Bernhard Bröker
- Re: Drawing floating-point lines with Bresenham, Thomas Kindler
- Re: Drawing floating-point lines with Bresenham,
Thomas Kindler
- Re: Drawing floating-point lines with Bresenham, Kaba
- Re: Drawing floating-point lines with Bresenham, Kaba
- Re: Drawing floating-point lines with Bresenham, Daniel Pitts
- Re: Drawing floating-point lines with Bresenham,
Dave
- B-splines and coordinates?,
saneman
- Re: B-splines and coordinates?,
saneman
- Re: B-splines and coordinates?, Wojciech Muła
- Re: B-splines and coordinates?,
saneman
- Hows and whys for creating/using spacial partitions in ray-tracing?, Daniel Pitts
- How can extract a manifold mesh from a non-manifold triangles?,
Keith.Lv
- Re: How can extract a manifold mesh from a non-manifold triangles?, Hans-Bernhard Bröker
- Occlusion Culling: request general info/comments, cr88192
- Information on Voxels,
victor.herasme@xxxxxxxxx
- Re: Information on Voxels,
Vince Hradil
- Re: Information on Voxels,
Kaba
- Re: Information on Voxels, Dave Eberly
- Re: Information on Voxels, Kenneth Sloan
- Re: Information on Voxels, Kaba
- Re: Information on Voxels,
Kaba
- Re: Information on Voxels,
Vince Hradil
- Senior OpenGL Application Developer, recruitinginfo
- dPVS for Occlusion Culling, cmm
- correction for fish eye lens,
Gjenna
- Re: correction for fish eye lens, Hans-Bernhard Bröker
- Finding vertical asymptotes, Robert Blake
- fast distance between two aabb, alessio211734
- Path stroking algorithm,
Allan Murray
- Re: Path stroking algorithm, [Jongware]
- Re: Path stroking algorithm, Andrew_M
- PNG and MNG question, snorble
- Doing graphics in dos,
broli
- Re: Doing graphics in dos, Kaba
- Re: Doing graphics in dos, Daniel Pitts
- Practical ways to calibrate camera network (extrinsic) ?, Tobey
- Monoclinic grids - interpolation,
klidge
- Re: Monoclinic grids - interpolation,
Hans-Bernhard Bröker
- Re: Monoclinic grids - interpolation,
klidge
- Re: Monoclinic grids - interpolation, Hans-Bernhard Bröker
- Re: Monoclinic grids - interpolation, klidge
- Re: Monoclinic grids - interpolation,
klidge
- Re: Monoclinic grids - interpolation,
Hans-Bernhard Bröker
- equivalent impulse response,
System Administrator
- Re: equivalent impulse response, Nils
- Re: equivalent impulse response, rocksportrocker
- nearest neighbor algorithms?,
Benjamin
- Re: nearest neighbor algorithms?, Hans-Bernhard Bröker
- Spherical Interpolation -- Gridding, Lobo93065
- inverse 3d projection ?,
Divós Péter
- Re: inverse 3d projection ?,
cr88192
- Re: inverse 3d projection ?, Divós Péter
- Re: inverse 3d projection ?, bite
- Re: inverse 3d projection ?,
cr88192
- Not homework,
Doug Jones
- Re: Not homework, Stuart Golodetz
- Re: Not homework, Yao
- converting from a b-spline to a catmull rom spline,
luca . pamparana
- Re: converting from a b-spline to a catmull rom spline, luca . pamparana
- Re: converting from a b-spline to a catmull rom spline, luca . pamparana
- Catmull rom spline as approximating splines,
luca . pamparana
- <Possible follow-ups>
- Catmull rom spline as approximating splines, luca . pamparana
- for Dave Eberly: 3D game engine design,
luca . pamparana
- Re: for Dave Eberly: 3D game engine design, Dave Eberly
- Average from a set of angles,
Aaron Beall
- Re: Average from a set of angles,
Kaba
- Re: Average from a set of angles,
Kenneth Sloan
- Re: Average from a set of angles, Aaron Beall
- Re: Average from a set of angles,
Kenneth Sloan
- Re: Average from a set of angles, Elmar Sack
- Re: Average from a set of angles,
Hans-Bernhard Bröker
- Re: Average from a set of angles,
Aaron Beall
- Re: Average from a set of angles, Aaron Beall
- Re: Average from a set of angles,
Aaron Beall
- Re: Average from a set of angles,
Kaba
- what is the easiest way to find the third vertex of a right-angled triangle, given the two vertices of the hypotenuse?,
Giff
- Re: what is the easiest way to find the third vertex of a right-angled triangle, given the two vertices of the hypotenuse?,
Kaba
- Re: what is the easiest way to find the third vertex of a right-angled triangle, given the two vertices of the hypotenuse?,
Giff
- Re: what is the easiest way to find the third vertex of a right-angled triangle, given the two vertices of the hypotenuse?, Kaba
- Re: what is the easiest way to find the third vertex of a right-angled triangle, given the two vertices of the hypotenuse?, Giff
- Re: what is the easiest way to find the third vertex of a right-angled triangle, given the two vertices of the hypotenuse?, Kaba
- Re: what is the easiest way to find the third vertex of a right-angled triangle, given the two vertices of the hypotenuse?,
Giff
- Re: what is the easiest way to find the third vertex of a right-angled triangle, given the two vertices of the hypotenuse?,
Kaba
- Re: Area of complex polygons,
jindra
- Re: Area of complex polygons,
Kaba
- Re: Area of complex polygons, Hans-Bernhard Bröker
- <Possible follow-ups>
- Re: Area of complex polygons, Kaba
- Re: Area of complex polygons,
Kaba
- global motion,
Gjenna
- Re: global motion,
Hans-Bernhard Bröker
- Re: global motion,
Gjenna
- Re: global motion, Hans-Bernhard Bröker
- Re: global motion,
Gjenna
- Re: global motion,
Hans-Bernhard Bröker
- help with acceleration and deceleration, Bill
- CG Library,
kramershine
- Re: CG Library, Thierry B.
- approximate a curve using splines,
luca . pamparana
- Re: approximate a curve using splines,
Dave Eberly
- Re: approximate a curve using splines,
luca . pamparana
- Re: approximate a curve using splines, Dave Eberly
- Re: approximate a curve using splines, luca . pamparana
- Re: approximate a curve using splines, Andrew_M
- Re: approximate a curve using splines, Kaba
- Re: approximate a curve using splines, Andrew_M
- Re: approximate a curve using splines, Stuart Golodetz
- Re: approximate a curve using splines,
luca . pamparana
- Re: approximate a curve using splines,
Dave Eberly
- height map from a point cloud, rych
- Re: Straight Skeleton Problems - (polygon offsetting, specifically expansion),
Fernando Cacciola
- <Possible follow-ups>
- Re: Straight Skeleton Problems - (polygon offsetting, specifically expansion), Fernando Cacciola
- Re: A comparison metric for curve segments, Dave Eberly