comp.graphics.algorithms
- Algorithm for Load Cargo/Containers
- From: GTM
- Re: Real world lighting....
- From: dragonslayer008
- Re: exact point search
- From: Meekohi
- Re: Casting rays through portals
- From: fashnek
- Casting rays through portals
- From: andrew . fowler
- Re: Detecting overlaps or gaps between convex hulls
- From: allnor
- Re: Hexagonal symmetry
- From: Claudio Grondi
- Re: Hexagonal symmetry
- From: hoffmann
- Re: Hexagonal symmetry
- From: Claudio Grondi
- Re: Hexagonal symmetry
- From: hoffmann
- Re: Hexagonal symmetry
- From: gatti
- Re: transform normal
- From: Kaba
- Re: transform normal
- From: Kaba
- Re: Detecting overlaps or gaps between convex hulls
- From: Dave Eberly
- Re: Hexagonal symmetry
- From: hoffmann
- Re: transform normal
- From: mast4as
- Re: transform normal
- From: mast4as
- approximating a surface with a spline
- From: luca . pamparana
- Re: Hexagonal symmetry
- From: Kenneth Sloan
- Re: exact point search
- From: Kenneth Sloan
- Re: Hexagonal symmetry
- From: Kaba
- Re: exact point search
- From: metoo
- Re: Hexagonal symmetry
- From: Vince Hradil
- Re: picking a line
- From: Ron Capelli
- Re: Hexagonal symmetry
- From: hoffmann
- Re: Hexagonal symmetry
- From: Kaba
- Re: Hexagonal symmetry
- From: hoffmann
- Re: Hexagonal symmetry
- From: Vince Hradil
- Hexagonal symmetry
- From: hoffmann
- Re: exact point search
- From: andreas.fabri
- Detecting overlaps or gaps between convex hulls
- From: allnor
- Re: transform normal
- From: Kaba
- Converting a 3D polyline to a smooth Nurbs curve
- From: devDept
- transform normal
- From: mast4as
- Re: exact point search
- From: Kaba
- Re: exact point search
- From: Kenneth Sloan
- Re: exact point search
- From: metoo
- picking a line
- From: dragonslayer008
- APPLIED COMPUTING 2008 - Submission Deadline extended
- From: natty2006@xxxxxxxxx
- Re: Don't say no
- From: Bob Williamson
- Re: Intersecting segments/rays with complex triangle surface meshes
- From: Dave Eberly
- Intersecting segments/rays with complex triangle surface meshes
- From: pierre
- Re: exact point search
- From: andreas.fabri
- Re: Help finding the center of gravity
- From: Meekohi
- exact point search
- From: metoo
- Re: Help finding the center of gravity
- From: Dave Dodson
- Re: Triangle-plane intersection code online?
- From: Kaba
- Re: Triangle-plane intersection code online?
- From: Eduardo
- epipolar geometry: 7 or 8 points?
- From: rfabbri
- Re: Triangle-plane intersection code online?
- From: Kaba
- Help finding the center of gravity
- From: Bill
- Re: Triangle-plane intersection code online?
- From: Kaba
- Re: Triangle-plane intersection code online?
- From: Kaba
- Re: Triangle-plane intersection code online?
- From: Eduardo
- Re: Spline Fit Points
- From: News Reader
- Re: Spline Fit Points
- From: Randolf Schultz
- Re: K nearest neighbours
- From: Kaba
- Re: K nearest neighbours
- From: Meekohi
- Re: Triangle-plane intersection code online?
- From: Kaba
- Triangle-plane intersection code online?
- From: jkj2000
- Re: K nearest neighbours
- From: Kaba
- thinning algorithm in "Digital Image Processing" Gonzalez and Woods.
- From: cburns
- Re: K nearest neighbours
- From: Kaba
- Re: Spline Fit Points
- From: Jack
- Re: K nearest neighbours
- From: tsh
- Re: K nearest neighbours
- From: John Tsiombikas
- Re: surface parametrization - terms confusion
- From: Kaba
- K nearest neighbours
- From: Kaba
- Re: surface parametrization - terms confusion
- From: Meekohi
- Re: NURBS arc between two points
- From: Dave Eberly
- How to determine whether a given NURBS curve represents a circular arc?
- From: Matthias St.Pierre
- The limits of EGC
- From: Denis
- Re: Find the Smallest Closed Polygon from a Point.
- From: tsh
- Find the equivalent intersection point of multi lines in 3D space
- From: Asm23
- Find the Smallest Closed Polygon from a Point.
- From: dallasyuan
- surface parametrization - terms confusion
- From: jindra
- NURBS arc between two points
- From: Abdo Haji-Ali
- Re: Image Correlation
- From: Godai
- Re: Image Correlation
- From: News Reader
- Image Correlation
- From: Godai
- ActiveSolid Standard 2.5.6 freeware released
- From: ds755
- Re: Finding smallest polygon around point
- From: tsh
- Spline Fit Points
- From: Nangi
- Re: Finding smallest polygon around point
- From: Kenneth Sloan
- Finding smallest polygon around point
- From: Qweertz
- Symposium "Image Processing and Analysis" within the ICCES'08 USA - Announce & Call for Papers
- From: tavares@xxxxxxxx
- Re: Parallelepiped coordinate system
- From: Kenneth Sloan
- Re: Parallelepiped coordinate system
- From: Kaba
- Parallelepiped coordinate system
- From: chengiz
- Re: detect the lips of someone's in a image file
- From: Zeng Fucen
- Re: Copying a transparent 32 bit bitmap to the clipboard (on Windows)
- From: devDept
- Re: What is the Keyword
- From: Hans-Bernhard Bröker
- Re: Where is it? In 3D or 4D?
- From: Clifford Nelson
- Re: Neighbors of a Vertex
- From: News Reader
- Re: detect the lips of someone's in a image file
- From: tsh
- Re: Copying a transparent 32 bit bitmap to the clipboard (on Windows)
- From: Goodidea
- Copying a transparent 32 bit bitmap to the clipboard (on Windows)
- From: devDept
- What is the Keyword
- From: handy . madinata
- Post Your products!
- From: Submit your products - Free for All
- Re: Neighbors of a Vertex
- From: Dave Eberly
- Re: detect the lips of someone's in a image file
- From: Meekohi
- similar/duplicate photos detection algorithm?
- From: Bob Doe
- Re: Neighbors of a Vertex
- From: News Reader
- Neighbors of a Vertex
- From: Sam
- 3D Mean Shift Filter
- From: Stefan Wundrak
- Data Structure : Meshing code
- From: binesh
- Re: Shrink wrapping and hidden parts removal
- From: Kaba
- detect the lips of someone's in a image file
- From: Zeng Fucen
- Re: Implementing "2D Larcher Pillichshammer random sequence"
- From: Dave Eberly
- Re: Shrink wrapping and hidden parts removal
- From: Kaba
- Implementing "2D Larcher Pillichshammer random sequence"
- From: M Dobrogost
- Re: Shrink wrapping and hidden parts removal
- From: M Dobrogost
- Re: Shrink wrapping and hidden parts removal
- From: M Dobrogost
- Re: triangulation algorithm for when neighborhood is already known
- From: Meekohi
- Re: Shrink wrapping and hidden parts removal
- From: Kaba
- Re: convert list of adjacent pixels to arcs?
- From: Jeremy
- Re: Shrink wrapping and hidden parts removal
- From: Kenneth Sloan
- Re: Shrink wrapping and hidden parts removal
- From: M Dobrogost
- Re: Shrink wrapping and hidden parts removal
- From: M Dobrogost
- Imagemagick for digital foto frame 480x234
- From: OpaPiloot
- Re: Minimum Time Cost Problem - Dijkstra’s algorithm
- From: Bob Williamson
- PBuffers and Multisampling
- From: Michele Puccini
- Re: triangulation algorithm for when neighborhood is already known
- From: Kenneth Sloan
- Re: triangulation algorithm for when neighborhood is already known
- From: omlette
- Re: triangulation algorithm for when neighborhood is already known
- From: Kenneth Sloan
- triangulation algorithm for when neighborhood is already known
- From: omlette
- Re: Shrink wrapping and hidden parts removal
- From: Dave Eberly
- Re: inverse squared law (lighting)
- From: Kaba
- Re: Minimum Time Cost Problem - Dijkstra’s algorithm
- From: Sam
- Minimum Time Cost Problem - Dijkstra’s algorithm
- From: Sam
- Re: Shrink wrapping and hidden parts removal
- From: Hans-Bernhard Bröker
- Re: inverse squared law (lighting)
- From: Hans-Bernhard Bröker
- Re: Logarithmic Axis
- From: Armin
- Re: inverse squared law (lighting)
- From: dogbert1793
- Shrink wrapping and hidden parts removal
- From: M Dobrogost
- Re: Logarithmic Axis
- From: Kenneth Sloan
- Re: convert list of adjacent pixels to arcs?
- From: not_a_commie
- Re: Logarithmic Axis
- From: Frank
- Re: convert list of adjacent pixels to arcs?
- From: Jeremy
- convert list of adjacent pixels to arcs?
- From: not_a_commie
- Re: Remove interior points from convex hull.
- From: Dave Eberly
- Re: Remove interior points from convex hull.
- From: Hans Raj Tiwary
- Article on binary search trees
- From: allnor
- Remove interior points from convex hull.
- From: Amit Bhatia
- Re: Focusing rays in forward raytracing.
- From: Lord Crc
- Focusing rays in forward raytracing.
- From: nooga
- Re: Where is it? In 3D or 4D?
- From: Hans-Bernhard Bröker
- Re: Where is it? In 3D or 4D?
- From: Clifford Nelson
- Re: Where is it? In 3D or 4D?
- From: Hans-Bernhard Bröker
- Re: Ray-tracing (but perhaps not quite as you know it)
- From: Richard
- Re: Finding subimages
- From: aruzinsky
- Re: Ray-tracing (but perhaps not quite as you know it)
- From: Richard
- Re: Ray-tracing (but perhaps not quite as you know it)
- From: Miles Bader
- Re: Where is it? In 3D or 4D?
- From: hoffmann
- Re: Logarithmic Axis
- From: Armin
- Re: Logarithmic Axis
- From: Frank
- Re: Logarithmic Axis
- From: Armin
- Re: Logarithmic Axis
- From: Frank
- Re: Ray-tracing (but perhaps not quite as you know it)
- From: Richard
- Re: Where is it? In 3D or 4D?
- From: Clifford Nelson
- Re: Where is it? In 3D or 4D?
- From: Hans-Bernhard Bröker
- Re: inverse squared law (lighting)
- From: Hans-Bernhard Bröker
- Re: Ray-tracing (but perhaps not quite as you know it)
- From: Hans-Bernhard Bröker
- inverse squared law (lighting)
- From: dogbert1793
- Where is it? In 3D or 4D?
- From: Clifford Nelson
- Re: Triangle warping algorithm ?
- From: Kaba
- Re: Ray-tracing (but perhaps not quite as you know it)
- From: Richard
- Re: Finding Representative Hue/Saturation Values In A Given Rectangle
- From: Hans-Bernhard Bröker
- Ray-tracing (but perhaps not quite as you know it)
- From: Richard
- Re: Triangle warping algorithm ?
- From: Michel
- Re: Logarithmic Axis
- From: Ronald Maldonado
- Re: one or two or .... parameters
- From: tsh
- Re: Triangle warping algorithm ?
- From: Kaba
- Re: Triangle warping algorithm ?
- From: Kenneth Sloan
- Re: Triangle warping algorithm ?
- From: Kaba
- Triangle warping algorithm ?
- From: Michel
- Finding Representative Hue/Saturation Values In A Given Rectangle
- From: SMurf
- Logarithmic Axis
- From: Frank
- Re: Logarithmic Axis
- From: Armin
- Artists Added to "Phantasies and Phractals"
- From: vadis
- one or two or .... parameters
- From: Ericsson
- Re: How to calculate the final quaternion values on the end points?
- From: Jacky
- Re: How to calculate the final quaternion values on the end points?
- From: Jacky
- Re: How to calculate the final quaternion values on the end points?
- From: John Nagle
- Re: How to calculate the final quaternion values on the end points?
- From: Jacky
- Re: How to calculate the final quaternion values on the end points?
- From: Jacky
- How to calculate the final quaternion values on the end points?
- From: Jacky
- Re: HSB, HSV, HSI
- From: 4N