comp.graphics.algorithms
- Algorithm for Load Cargo/Containers, GTM
- Re: Real world lighting...., dragonslayer008
- Casting rays through portals,
andrew . fowler
- Re: Casting rays through portals, fashnek
- approximating a surface with a spline, luca . pamparana
- Hexagonal symmetry,
hoffmann
- Re: Hexagonal symmetry,
Vince Hradil
- Re: Hexagonal symmetry, hoffmann
- Re: Hexagonal symmetry,
Kaba
- Re: Hexagonal symmetry,
hoffmann
- Re: Hexagonal symmetry, Vince Hradil
- Re: Hexagonal symmetry, Kaba
- Re: Hexagonal symmetry, Kenneth Sloan
- Re: Hexagonal symmetry, hoffmann
- Re: Hexagonal symmetry, gatti
- Re: Hexagonal symmetry, hoffmann
- Re: Hexagonal symmetry,
hoffmann
- Re: Hexagonal symmetry,
Claudio Grondi
- Re: Hexagonal symmetry,
hoffmann
- Re: Hexagonal symmetry, Claudio Grondi
- Re: Hexagonal symmetry,
hoffmann
- Re: Hexagonal symmetry,
Vince Hradil
- Detecting overlaps or gaps between convex hulls, allnor
- Converting a 3D polyline to a smooth Nurbs curve, devDept
- transform normal,
mast4as
- Re: transform normal,
Kaba
- Re: transform normal,
mast4as
- Re: transform normal, Kaba
- Re: transform normal,
mast4as
- Re: transform normal, Kaba
- Re: transform normal,
mast4as
- Re: transform normal,
Kaba
- picking a line,
dragonslayer008
- Re: picking a line, Ron Capelli
- APPLIED COMPUTING 2008 - Submission Deadline extended, natty2006@xxxxxxxxx
- Re: Don't say no, Bob Williamson
- Intersecting segments/rays with complex triangle surface meshes, pierre
- exact point search,
metoo
- Re: exact point search,
andreas.fabri
- Re: exact point search,
metoo
- Re: exact point search, Kenneth Sloan
- Re: exact point search, andreas.fabri
- Re: exact point search, metoo
- Re: exact point search, Kenneth Sloan
- Re: exact point search, Meekohi
- Re: exact point search,
metoo
- Re: exact point search, Kaba
- Re: exact point search,
andreas.fabri
- epipolar geometry: 7 or 8 points?, rfabbri
- Help finding the center of gravity,
Bill
- Re: Help finding the center of gravity, Dave Dodson
- Triangle-plane intersection code online?, jkj2000
- thinning algorithm in "Digital Image Processing" Gonzalez and Woods., cburns
- K nearest neighbours,
Kaba
- Re: K nearest neighbours,
John Tsiombikas
- Re: K nearest neighbours, tsh
- Re: K nearest neighbours, Kaba
- Re: K nearest neighbours,
Kaba
- Re: K nearest neighbours,
Meekohi
- Re: K nearest neighbours, Kaba
- Re: K nearest neighbours,
Meekohi
- Re: K nearest neighbours,
John Tsiombikas
- How to determine whether a given NURBS curve represents a circular arc?, Matthias St.Pierre
- The limits of EGC, Denis
- Find the equivalent intersection point of multi lines in 3D space, Asm23
- Find the Smallest Closed Polygon from a Point., dallasyuan
- surface parametrization - terms confusion, jindra
- NURBS arc between two points,
Abdo Haji-Ali
- Re: NURBS arc between two points, Dave Eberly
- Image Correlation,
Godai
- Re: Image Correlation,
News Reader
- Re: Image Correlation, Godai
- Re: Image Correlation,
News Reader
- ActiveSolid Standard 2.5.6 freeware released, ds755
- Spline Fit Points,
Nangi
- Re: Spline Fit Points,
Jack
- Re: Spline Fit Points,
Randolf Schultz
- Re: Spline Fit Points, News Reader
- Re: Spline Fit Points,
Randolf Schultz
- Re: Spline Fit Points,
Jack
- Finding smallest polygon around point,
Qweertz
- Re: Finding smallest polygon around point, Kenneth Sloan
- Re: Finding smallest polygon around point, tsh
- Symposium "Image Processing and Analysis" within the ICCES'08 USA - Announce & Call for Papers, tavares@xxxxxxxx
- Parallelepiped coordinate system,
chengiz
- Re: Parallelepiped coordinate system, Kaba
- Re: Parallelepiped coordinate system, Kenneth Sloan
- Copying a transparent 32 bit bitmap to the clipboard (on Windows), devDept
- What is the Keyword,
handy . madinata
- Re: What is the Keyword, Hans-Bernhard Bröker
- Post Your products!, Submit your products - Free for All
- similar/duplicate photos detection algorithm?, Bob Doe
- Neighbors of a Vertex,
Sam
- Re: Neighbors of a Vertex,
News Reader
- Re: Neighbors of a Vertex,
Dave Eberly
- Re: Neighbors of a Vertex, News Reader
- Re: Neighbors of a Vertex,
Dave Eberly
- Re: Neighbors of a Vertex,
News Reader
- 3D Mean Shift Filter, Stefan Wundrak
- Data Structure : Meshing code, binesh
- detect the lips of someone's in a image file, Zeng Fucen
- Implementing "2D Larcher Pillichshammer random sequence", M Dobrogost
- Imagemagick for digital foto frame 480x234, OpaPiloot
- PBuffers and Multisampling, Michele Puccini
- triangulation algorithm for when neighborhood is already known, omlette
- Minimum Time Cost Problem - Dijkstra’s algorithm, Sam
- Shrink wrapping and hidden parts removal,
M Dobrogost
- Re: Shrink wrapping and hidden parts removal,
Hans-Bernhard Bröker
- Re: Shrink wrapping and hidden parts removal,
Dave Eberly
- Re: Shrink wrapping and hidden parts removal, M Dobrogost
- Re: Shrink wrapping and hidden parts removal,
M Dobrogost
- Re: Shrink wrapping and hidden parts removal, Kenneth Sloan
- Re: Shrink wrapping and hidden parts removal, Kaba
- Re: Shrink wrapping and hidden parts removal, M Dobrogost
- Re: Shrink wrapping and hidden parts removal, Kaba
- Re: Shrink wrapping and hidden parts removal, Kaba
- Re: Shrink wrapping and hidden parts removal, M Dobrogost
- Re: Shrink wrapping and hidden parts removal,
Dave Eberly
- Re: Shrink wrapping and hidden parts removal,
Hans-Bernhard Bröker
- convert list of adjacent pixels to arcs?, not_a_commie
- Article on binary search trees, allnor
- Remove interior points from convex hull.,
Amit Bhatia
- Re: Remove interior points from convex hull., Hans Raj Tiwary
- Re: Remove interior points from convex hull., Dave Eberly
- Focusing rays in forward raytracing.,
nooga
- Re: Focusing rays in forward raytracing., Lord Crc
- Re: Finding subimages, aruzinsky
- inverse squared law (lighting),
dogbert1793
- Re: inverse squared law (lighting),
Hans-Bernhard Bröker
- Re: inverse squared law (lighting),
dogbert1793
- Re: inverse squared law (lighting), Hans-Bernhard Bröker
- Re: inverse squared law (lighting), Kaba
- Re: inverse squared law (lighting),
dogbert1793
- Re: inverse squared law (lighting),
Hans-Bernhard Bröker
- Where is it? In 3D or 4D?,
Clifford Nelson
- Re: Where is it? In 3D or 4D?,
Hans-Bernhard Bröker
- Re: Where is it? In 3D or 4D?,
Clifford Nelson
- Re: Where is it? In 3D or 4D?, hoffmann
- Re: Where is it? In 3D or 4D?, Hans-Bernhard Bröker
- Re: Where is it? In 3D or 4D?, Clifford Nelson
- Re: Where is it? In 3D or 4D?, Hans-Bernhard Bröker
- Re: Where is it? In 3D or 4D?, Clifford Nelson
- Re: Where is it? In 3D or 4D?,
Clifford Nelson
- Re: Where is it? In 3D or 4D?,
Hans-Bernhard Bröker
- Ray-tracing (but perhaps not quite as you know it),
Richard
- Re: Ray-tracing (but perhaps not quite as you know it), Richard
- Re: Ray-tracing (but perhaps not quite as you know it), Hans-Bernhard Bröker
- Triangle warping algorithm ?,
Michel
- Re: Triangle warping algorithm ?, Kaba
- Re: Triangle warping algorithm ?, Kenneth Sloan
- Finding Representative Hue/Saturation Values In A Given Rectangle,
SMurf
- Re: Finding Representative Hue/Saturation Values In A Given Rectangle, Hans-Bernhard Bröker
- Logarithmic Axis,
Frank
- Re: Logarithmic Axis,
Armin
- Re: Logarithmic Axis, Ronald Maldonado
- Re: Logarithmic Axis,
Frank
- Re: Logarithmic Axis, Armin
- Re: Logarithmic Axis, Frank
- Re: Logarithmic Axis, Armin
- Re: Logarithmic Axis, Frank
- Re: Logarithmic Axis, Kenneth Sloan
- Re: Logarithmic Axis, Armin
- Re: Logarithmic Axis,
Armin
- Artists Added to "Phantasies and Phractals", vadis
- one or two or .... parameters, Ericsson
- How to calculate the final quaternion values on the end points?, Jacky
- Re: HSB, HSV, HSI, 4N