comp.graphics.algorithms
- Bezier curve with continuous rotational acceleration?, not_a_commie
- for those of you expert in the clothoid / Cornu Spiral, not_a_commie
- 2 parallel chords straddling the center of a circle, x coordinates only. Calculate the center,
jack . johnson . sd
- Re: 2 parallel chords straddling the center of a circle, x coordinates only. Calculate the center, jack . johnson . sd
- Re: 2 parallel chords straddling the center of a circle, x coordinates only. Calculate the center,
Brooks Moses
- Re: 2 parallel chords straddling the center of a circle, x coordinates only. Calculate the center,
Dave Eberly
- Re: 2 parallel chords straddling the center of a circle, x coordinates only. Calculate the center, Dave Eberly
- Re: 2 parallel chords straddling the center of a circle, x coordinates only. Calculate the center, Brooks Moses
- Re: 2 parallel chords straddling the center of a circle, x coordinates only. Calculate the center, Dave Eberly
- Re: 2 parallel chords straddling the center of a circle, x coordinates only. Calculate the center,
Dave Eberly
- Re: 2 parallel chords straddling the center of a circle, x coordinates only. Calculate the center, Hans-Bernhard Bröker
- Image format question [8 bit raw pixel data],
K Z Cor
- Re: Image format question [8 bit raw pixel data], Pixel.to.life
- Re: Image format question [8 bit raw pixel data], hoffmann
- Free Form Deformation,
david.romstad@xxxxxxx
- Re: Free Form Deformation, Pixel.to.life
- Re: Free Form Deformation, Pixel.to.life
- Re: Quad UV mapping,
ultimatewarrior
- Re: Quad UV mapping,
Hans-Bernhard Bröker
- Re: Quad UV mapping,
ultimatewarrior
- Re: Quad UV mapping, Hans-Bernhard Bröker
- Re: Quad UV mapping, ultimatewarrior
- Re: Quad UV mapping, Hans-Bernhard Bröker
- Re: Quad UV mapping,
ultimatewarrior
- Re: Quad UV mapping,
Dave Eberly
- Re: Quad UV mapping, ultimatewarrior
- Re: Quad UV mapping,
Kaba
- Re: Quad UV mapping, Kaba
- Re: Quad UV mapping, Dave Eberly
- Re: Quad UV mapping,
Hans-Bernhard Bröker
- Bounding polygon of convex polygons,
Arash Partow
- Re: Bounding polygon of convex polygons, Arash Partow
- Re: Bounding polygon of convex polygons, Arash Partow
- Re: Bounding polygon of convex polygons, Hans-Bernhard Bröker
- Re: Bounding polygon of convex polygons,
Dave Eberly
- Re: Bounding polygon of convex polygons,
Arash Partow
- Re: Bounding polygon of convex polygons, John Nagle
- Re: Bounding polygon of convex polygons,
Arash Partow
- Re: Bounding polygon of convex polygons, Fernando Cacciola
- Postgraduate Summer School on CSIS 2007 - CFP: 15 June (Lisbon, Portugal), natty2006@xxxxxxxxx
- Text Layout Algorithm,
Alexander Adam
- Re: Text Layout Algorithm, [Jongware]
- OBBs, jraul
- fast clipping of triangles against AABB,
mast2as@xxxxxxxxx
- Re: fast clipping of triangles against AABB, Kaba
- Re: fast clipping of triangles against AABB, kusmabite
- Re: fast clipping of triangles against AABB, mast2as@xxxxxxxxx
- 3D extrenal renderer, Jean Guillaume Pyraksos
- Ray Tracing Nurbs - sources / methods / algorithms?,
Owen Ransen
- Re: Ray Tracing Nurbs - sources / methods / algorithms?, Pixel.to.life
- diffuse and reflections,
chrizm7
- Re: diffuse and reflections, Pixel.to.life
- ray tracer max intersection parameter,,
chrizm7
- Re: ray tracer max intersection parameter,, Pixel.to.life
- Simple Voronoi programme in C,
adil.m.mughal@xxxxxxxxx
- Re: Simple Voronoi programme in C, Bob Williamson
- Re: Simple Voronoi programme in C, Fernando Cacciola
- Re: Simple Voronoi programme in C,
adil.m.mughal@xxxxxxxxx
- Re: Simple Voronoi programme in C, John Nagle
- Diffuse Reflection,
mraalex
- Re: Diffuse Reflection,
Pixel.to.life
- Re: Diffuse Reflection, Pixel.to.life
- Re: Diffuse Reflection,
mraalex
- Re: Diffuse Reflection, Pixel.to.life
- Re: Diffuse Reflection, mraalex
- Re: Diffuse Reflection,
Pixel.to.life
- slerp, vsgdp
- rotation questions,,
vsgdp
- Re: rotation questions,, Hans-Bernhard Bröker
- internal functioning of gluNurbsSurface()(OpenGL func),
r . shilpi
- Re: internal functioning of gluNurbsSurface()(OpenGL func), devDept
- <Possible follow-ups>
- internal functioning of gluNurbsSurface()(OpenGL func), r . shilpi
- Hey you, tanner
- Line Line intersection in 3D,
chandp24
- Re: Line Line intersection in 3D, Karsten Schwenk
- Re: Line Line intersection in 3D,
Kaba
- Re: Line Line intersection in 3D,
Karsten Schwenk
- Re: Line Line intersection in 3D, Kaba
- Re: Line Line intersection in 3D, Kaba
- Re: Line Line intersection in 3D, Arash Partow
- Re: Line Line intersection in 3D, Kaba
- Re: Line Line intersection in 3D, Arash Partow
- Message not available
- Message not available
- Re: Line Line intersection in 3D, Kaba
- Re: Line Line intersection in 3D, Dave Eberly
- Re: Line Line intersection in 3D,
Karsten Schwenk
- Re: Line Line intersection in 3D, Arash Partow
- Re: Raytracing and modern Render Engines,
Pixel.to.life
- Re: Raytracing and modern Render Engines,
stefanbanev@xxxxxxxxx
- Re: Raytracing and modern Render Engines, Pixel.to.life
- Re: Raytracing and modern Render Engines, stefanbanev@xxxxxxxxx
- Re: Raytracing and modern Render Engines,
stefanbanev@xxxxxxxxx
- Re: Raytracing and modern Render Engines, Nicholas Sherlock
- Re: [help] fast intersection calculation between bezier & rectangle,
Dave Eberly
- Re: fast intersection calculation between bezier & rectangle, Pixel.to.life
- Re: fast intersection calculation between bezier & rectangle, Ylem.GL@xxxxxxxxx
- Re: [help] fast intersection calculation between bezier & rectangle, Mark VandeWettering
- Re: Problem with 2D OBB, Dave Eberly
- Re: Intersection of bezier and straight line,
jindra
- Re: Intersection of bezier and straight line, Brooks Moses
- Re: Intersection of bezier and straight line, Richard J Kinch
- Re: Intersection of bezier and straight line,
Dave Eberly
- Re: Intersection of bezier and straight line, yogesh . kini
- Re: Intersection of bezier and straight line,
praveenk . dj
- Re: Intersection of bezier and straight line, Dave Eberly
- Re: Intersection of bezier and straight line, praveenk . dj
- Re: Intersection of bezier and straight line, praveenk . dj
- Re: Intersection of bezier and straight line, jindra
- Re: Intersection of bezier and straight line, Dave Eberly
- Re: Intersection of bezier and straight line, praveenk . dj
- Re: Divide Cubic Bezier into equal length segments, Dave Eberly
- Re: Floating point arithmetic question,
Pixel.to.life
- Re: Floating point arithmetic question,
Fernando Cacciola
- Re: Floating point arithmetic question, Pixel.to.life
- Re: Floating point arithmetic question, Fernando Cacciola
- Re: Floating point arithmetic question, Pixel.to.life
- Re: Floating point arithmetic question, Dave Eberly
- Re: Floating point arithmetic question, Fernando Cacciola
- Re: Floating point arithmetic question, Pixel.to.life
- Re: Floating point arithmetic question, Dave Eberly
- Re: Floating point arithmetic question, Fernando Cacciola
- Re: Floating point arithmetic question,
Fernando Cacciola
- Re: Floating point arithmetic question,
Fernando Cacciola
- Re: Floating point arithmetic question,
Richard Asbury
- Re: Floating point arithmetic question, Fernando Cacciola
- Re: Floating point arithmetic question, Richard Asbury
- Re: Floating point arithmetic question, Fernando Cacciola
- Re: Floating point arithmetic question, Richard Asbury
- Re: Floating point arithmetic question, Fernando Cacciola
- Re: Floating point arithmetic question,
Richard Asbury
- Re: Floating point arithmetic question, Hans-Bernhard Bröker
- Re: refraction question, Kaba
- Re: refraction question,
hoffmann
- Re: refraction question, vsgdp
- Re: Area of a Closed Bezier Curve,
Kaba
- Re: Area of a Closed Bezier Curve, Fernando Nadal Martínez
- Momentum of Inertia of a Closed Bezier Curve,
Fernando Nadal Martínez
- Re: Momentum of Inertia of a Closed Bezier Curve, Kaba
- Re: Momentum of Inertia of a Closed Bezier Curve, Fernando Nadal Martínez
- Re: GIS: Sorting locations according to attributes, Pixel.to.life
- Re: GIS: Sorting locations according to attributes,
Hans-Bernhard Bröker
- Re: GIS: Sorting locations according to attributes,
allnor
- Re: GIS: Sorting locations according to attributes, Hans-Bernhard Bröker
- Re: GIS: Sorting locations according to attributes, allnor
- Re: GIS: Sorting locations according to attributes, Hans-Bernhard Bröker
- Re: GIS: Sorting locations according to attributes, allnor
- Re: GIS: Sorting locations according to attributes, jindra
- Re: GIS: Sorting locations according to attributes,
allnor
- Re: Colour gradient,
Hans-Bernhard Bröker
- Re: Colour gradient, Erik Wikström
- Re: quaternions,
Dave Eberly
- Re: quaternions,
vsgdp
- Re: quaternions, Dave Eberly
- Re: quaternions, vsgdp
- Re: quaternions, Dave Eberly
- Re: quaternions,
vsgdp
- Re: identify leftmost edge of a polygon,
gatti
- Re: identify leftmost edge of a polygon,
[Jongware]
- Re: identify leftmost edge of a polygon, Pixel.to.life
- Re: identify leftmost edge of a polygon,
[Jongware]
- Re: Delaunay: Determinant test,
Pixel.to.life
- Re: Delaunay: Determinant test,
allnor
- Re: Delaunay: Determinant test, Pixel.to.life
- Re: Delaunay: Determinant test, allnor
- Re: Delaunay: Determinant test,
allnor
- Re: traffic flow simulation in games (e.g. SimCity),
Pixel.to.life
- Re: traffic flow simulation in games (e.g. SimCity),
Herre Kuijpers
- Re: traffic flow simulation in games (e.g. SimCity), Pixel.to.life
- Re: traffic flow simulation in games (e.g. SimCity),
Herre Kuijpers
- Re: traffic flow simulation in games (e.g. SimCity), Hans-Bernhard Bröker
- Re: Ray tracing: Ray interceptions with surface, Pixel.to.life
- Re: Complex 2d Polygon,
Armin
- Re: Complex 2d Polygon, Gabriele Farina
- Re: point lights,, Pixel.to.life
- Re: point lights,,
hoffmann
- Re: point lights,, Pixel.to.life
- Re: Porter/Duff algorithm,
Lawson English
- Re: Porter/Duff algorithm,
Armin
- Re: Porter/Duff algorithm, Lawson English
- Re: Porter/Duff algorithm,
Armin
- Re: bicubic spline interpolation implementation, Hans-Bernhard Bröker
- Re: EPA Penetration depth,
Gino van den Bergen
- Re: EPA Penetration depth,
utkualtinkaya
- Re: EPA Penetration depth, utkualtinkaya
- Re: EPA Penetration depth, utkualtinkaya
- Re: EPA Penetration depth,
utkualtinkaya
- Re: EPA Penetration depth,
Erwin Coumans
- Re: EPA Penetration depth, utkualtinkaya
- Re: Ear clipping algorithm,
Dave Eberly
- Re: Ear clipping algorithm, devDept
- Re: Fleibush-Levoy-Cook Algorithm,
MCammarano
- Re: Fleibush-Levoy-Cook Algorithm, Roberto
- Re: textures, Lord Crc
- Re: subdividing a quad to create samples according to a PDF,
Pixel.to.life
- Re: subdividing a quad to create samples according to a PDF,
mast2as@xxxxxxxxx
- Re: subdividing a quad to create samples according to a PDF, Pixel.to.life
- Re: subdividing a quad to create samples according to a PDF, mast2as@xxxxxxxxx
- Re: subdividing a quad to create samples according to a PDF, Pixel.to.life
- Re: subdividing a quad to create samples according to a PDF, mast2as@xxxxxxxxx
- Re: subdividing a quad to create samples according to a PDF,
mast2as@xxxxxxxxx
- <Possible follow-ups>
- Re: Raytracer bug, mast2as@xxxxxxxxx
- Re: bezier curve: solve for y,
Dave Eberly
- Re: bezier curve: solve for y,
surface9
- Re: bezier curve: solve for y, Brooks Moses
- Re: bezier curve: solve for y, surface9
- Re: bezier curve: solve for y, Brooks Moses
- Re: bezier curve: solve for y,
surface9
- Re: Raytracing HDR images, Kaba
- Re: Raytracing HDR images,
Kaba
- Re: Raytracing HDR images, Nicholas Sherlock
- <Possible follow-ups>
- Re: Raytracing HDR images, Mattias Andersson
- Re: average image color,
Hans-Bernhard Bröker
- Re: average image color,
Kaba
- Re: average image color, Nomee
- Re: average image color, Kaba
- Re: average image color,
Kaba
- <Possible follow-ups>
- Re: O(NlogN) spatial sort & O(logN)? spatial search, no spatial index,
Kaba
- Re: O(NlogN) spatial sort & O(logN)? spatial search, no spatial index,
bryan mcnett
- Re: O(NlogN) spatial sort & O(logN)? spatial search, no spatial index, Kaba
- Re: O(NlogN) spatial sort & O(logN)? spatial search, no spatial index, bryan mcnett
- Re: O(NlogN) spatial sort & O(logN)? spatial search, no spatial index, Kaba
- Re: O(NlogN) spatial sort & O(logN)? spatial search, no spatial index, Kaba
- Re: O(NlogN) spatial sort & O(logN)? spatial search, no spatial index, bryan mcnett
- Re: O(NlogN) spatial sort & O(logN)? spatial search, no spatial index, bryan mcnett
- Re: O(NlogN) spatial sort & O(logN)? spatial search, no spatial index, bryan mcnett
- Re: O(NlogN) spatial sort & O(logN)? spatial search, no spatial index, Kaba
- Re: O(NlogN) spatial sort & O(logN)? spatial search, no spatial index, bryan mcnett
- Re: O(NlogN) spatial sort & O(logN)? spatial search, no spatial index, bryan mcnett
- Re: O(NlogN) spatial sort & O(logN)? spatial search, no spatial index, Kaba
- Re: O(NlogN) spatial sort & O(logN)? spatial search, no spatial index,
bryan mcnett