comp.graphics.algorithms
- locating equidistant points along a line defined by coordinates, TurboK9
- Stochastic Positioning of A Point in A 3D Gaussian Distribution, Adam Teasdale Hartshorne
- Efficient Calculation of a Point Inside/Outside of A Mesh & Intersection Location, Adam Teasdale Hartshorne
- Point in Polygon testing including boundaries,
bumbala
- Re: Point in Polygon testing including boundaries, Bob Williamson
- How to optimize the tetrahedron meshes?,
brizally
- Re: How to optimize the tetrahedron meshes?, Dave Eberly
- trace curved rays,
Anton Sherwood
- Re: trace curved rays, News Reader
- Chazelle linear time algorithm for constructing intersection of convex polyhedra, edrumwri
- left handed systems,
Javier Loureiro
- Re: left handed systems, Dave Eberly
- Re: left handed systems, mast2as@xxxxxxxxx
- ROAM and parallelism, Jakob Nielsen
- Transforming circular arc to elliptical arc, vancejc
- refraction acne,,
vsgdp
- Re: refraction acne,, vsgdp
- Trusted GUI, ziteribo
- optimal way in graph?,
CC . TUDresden
- Re: optimal way in graph?,
Steffen Koehler
- Re: optimal way in graph?,
CC . TUDresden
- Re: optimal way in graph?, Uffe Kousgaard
- Re: optimal way in graph?, CC . TUDresden
- Re: optimal way in graph?,
CC . TUDresden
- Re: optimal way in graph?,
Steffen Koehler
- Photon mapping questions,
Nedialko Prisadnikov
- Re: Photon mapping questions, mast2as@xxxxxxxxx
- efficient algorithm for minimal distance pair match,
amgammel
- Re: efficient algorithm for minimal distance pair match, Hans-Bernhard Broeker
- Re: efficient algorithm for minimal distance pair match,
Kaba
- Re: efficient algorithm for minimal distance pair match,
amgammel
- Re: efficient algorithm for minimal distance pair match, Hans-Bernhard Broeker
- Re: efficient algorithm for minimal distance pair match,
amgammel
- Translucent material. how the dipole technique works ?, mast2as@xxxxxxxxx
- ray tracing smoke/clouds,
vsgdp
- Re: ray tracing smoke/clouds,
mast2as@xxxxxxxxx
- Re: ray tracing smoke/clouds, guanaco
- Re: ray tracing smoke/clouds,
mast2as@xxxxxxxxx
- Where i could find Bicubic Resampling Algorithm ?,
jylim3
- <Possible follow-ups>
- Where i could find Bicubic Resampling Algorithm ?, jylim3
- Hollywood Sound Production, virtualadepts
- Edge detection, storage and further comparision, Renato
- Combining image maps for objects with holes, Jeff
- Intersection of Ray and Heightfield.,
Robinson
- Re: Intersection of Ray and Heightfield., Hans-Bernhard Broeker
- Re: Intersection of Ray and Heightfield., mast2as@xxxxxxxxx
- distance between point and a triangle, Bra
- Best values for image transform,
Dean Card
- Re: Best values for image transform,
jindra
- Re: Best values for image transform, Dean Card
- Re: Best values for image transform, hoffmann
- Re: Best values for image transform, Kaba
- Re: Best values for image transform,
jindra
- skin detect,
arielkei
- Re: skin detect, David Zotlöterer
- 2D Line crossing Non-Convex Polyhedron,
Tapyatoes
- Re: 2D Line crossing Non-Convex Polyhedron, Bob Williamson
- Googie curve generator puzzler...,
kdd21@xxxxxxxxxxx
- Re: Googie curve generator puzzler..., Kaba
- Re: Googie curve generator puzzler..., Maik Wagner
- Re: Googie curve generator puzzler..., Maik Wagner
- Re: Googie curve generator puzzler..., Maik Wagner
- Re: Googie curve generator puzzler...,
Maik Wagner
- Re: Googie curve generator puzzler..., kdd21@xxxxxxxxxxx
- spatial partitioning - Adaptive Binary Trees,
Knight
- Re: spatial partitioning - Adaptive Binary Trees, Christer Ericson
- Procedural wood (texture),
Wolfgang Draxinger
- Re: Procedural wood (texture), Przemyslaw Koprowski
- inverse-transpose,,
vsgdp
- Re: inverse-transpose,, Przemyslaw Koprowski
- Re: inverse-transpose,,
Hans-Bernhard Broeker
- Re: inverse-transpose,, Just d' FAQs
- Re: inverse-transpose,, jindra
- Geometry encryption / protection, Jatin
- transforming objects and ray tracing,, vsgdp
- Object separation under perspective projection,
News Reader
- Re: Object separation under perspective projection, Dave Eberly
- Re: Object separation under perspective projection, Hans-Bernhard Broeker
- nearest point to triangle,,
vsgdp
- Re: nearest point to triangle,, Dave Eberly
- vertex interpolation, Volker Walkiewicz
- Convex hull in 3D by Ken Clarkson, Robert W. Kuhn
- Binary Blob Selection, Speed
- Spectal Rendering?,
mast2as@xxxxxxxxx
- Re: Spectal Rendering?,
Paul@Tcl3D
- Re: Spectal Rendering?, mast2as@xxxxxxxxx
- Re: Spectal Rendering?,
Paul@Tcl3D
- facial expression survey request, sorcimatt
- photoshop texturizer,
quickcur
- Re: photoshop texturizer,
[Jongware]
- Re: photoshop texturizer,
quickcur
- Re: photoshop texturizer, [Jongware]
- Re: photoshop texturizer, [jongware]
- Re: photoshop texturizer, quickcur
- Re: photoshop texturizer, [jongware]
- Re: photoshop texturizer, quickcur
- Re: photoshop texturizer, quickcur
- Re: photoshop texturizer, [Jongware]
- Re: photoshop texturizer,
quickcur
- Re: photoshop texturizer,
[Jongware]
- nearest point on box,,
vsgdp
- Re: nearest point on box,, Kaba
- Re: nearest point on box,, Hans-Bernhard Broeker
- Monotonic cubic interpolation 3d,
info
- Re: Monotonic cubic interpolation 3d, keenan . crane
- ray tracing and shadows and refraction,
vsgdp
- Re: ray tracing and shadows and refraction,
Lord Crc
- Re: ray tracing and shadows and refraction,
Agostino De Matteis
- Re: ray tracing and shadows and refraction, Lord Crc
- Re: ray tracing and shadows and refraction, Agostino De Matteis
- Re: ray tracing and shadows and refraction, Lord Crc
- Re: ray tracing and shadows and refraction, Przemyslaw Koprowski
- Re: ray tracing and shadows and refraction,
Agostino De Matteis
- Re: ray tracing and shadows and refraction, Przemyslaw Koprowski
- Re: ray tracing and shadows and refraction,
Lord Crc
- Triangulation Problem,
Stefan Rilling
- Re: Triangulation Problem,
Hans-Bernhard Broeker
- Re: Triangulation Problem, Stefan Rilling
- Re: Triangulation Problem,
Hans-Bernhard Broeker
- A partitioning problem,
Hans
- Re: A partitioning problem, Eduardo
- Re: A partitioning problem, Mark VandeWettering
- Re: A partitioning problem, Olivier Riou
- specular reflection (ray tracing),
vsgdp
- Re: specular reflection (ray tracing), vsgdp
- Re: specular reflection (ray tracing), Hans-Bernhard Broeker
- Differentiation of Line Integral,
Hans Lamecker
- Re: Differentiation of Line Integral,
Dave Eberly
- Re: Differentiation of Line Integral,
Hans Lamecker
- Re: Differentiation of Line Integral, Kaba
- Re: Differentiation of Line Integral, Dave Eberly
- Re: Differentiation of Line Integral, Kaba
- Re: Differentiation of Line Integral, Dave Eberly
- Re: Differentiation of Line Integral, Kaba
- Re: Differentiation of Line Integral, Dave Eberly
- Re: Differentiation of Line Integral, Dave Eberly
- Re: Differentiation of Line Integral, Hans Lamecker
- Re: Differentiation of Line Integral, Dave Eberly
- Re: Differentiation of Line Integral, Kaba
- Re: Differentiation of Line Integral, Hans Lamecker
- Re: Differentiation of Line Integral,
Kaba
- Re: Differentiation of Line Integral, Hans Lamecker
- Re: Differentiation of Line Integral, Dave Eberly
- Re: Differentiation of Line Integral,
Hans Lamecker
- Re: Differentiation of Line Integral,
Dave Eberly
- ray tracing epsilon,,
vsgdp
- Re: ray tracing epsilon,,
Przemyslaw Koprowski
- Re: ray tracing epsilon,,
vsgdp
- Re: ray tracing epsilon,, Mark VandeWettering
- Re: ray tracing epsilon,,
vsgdp
- Re: ray tracing epsilon,,
Przemyslaw Koprowski
- Add Perspective to an Image,
Dean Card
- Re: Add Perspective to an Image,
Robert W. Kuhn
- Re: Add Perspective to an Image,
Dean Card
- Re: Add Perspective to an Image, Robert W. Kuhn
- Re: Add Perspective to an Image,
Dean Card
- Re: Add Perspective to an Image,
Robert W. Kuhn
- Storing a 3D scene...,
Andrew McCall
- Re: Storing a 3D scene..., Przemyslaw Koprowski
- Re: Storing a 3D scene -, JEMebius
- Re: Storing a 3D scene..., Tony O'Bryan
- How does Photoshop blend transparent layers with the "background grid"?, avedd
- HELP:2D multiply-connected planar polygon offsetting problem, gzk5
- Fusing real video streams together to create a course, a g
- Help with permiutations within Fibonacci binary tree,
alex_patrick
- Re: Help with permiutations within Fibonacci binary tree,
Dave Eberly
- Re: Help with permiutations within Fibonacci binary tree,
alex_patrick
- Re: Help with permiutations within Fibonacci binary tree, Dave Eberly
- Re: Help with permiutations within Fibonacci binary tree, Dave Eberly
- Re: Help with permiutations within Fibonacci binary tree, alex_patrick
- Re: Help with permiutations within Fibonacci binary tree, Dave Eberly
- Re: Help with permiutations within Fibonacci binary tree,
alex_patrick
- Re: Help with permiutations within Fibonacci binary tree,
Dave Eberly
- Re: euler angles ,- vertical flight, JEMebius
- question,
roboos
- Re: question, Hans-Bernhard Broeker
- Bounding Sphere and Collision Detection in ATI SDK, DingOunan
- Colour algorithms - how light affects an object,
Philip Pemberton
- Re: Colour algorithms - how light affects an object,
Przemyslaw Koprowski
- Re: Colour algorithms - how light affects an object, Przemyslaw Koprowski
- Re: Colour algorithms - how light affects an object,
Malte Clasen
- Re: Colour algorithms - how light affects an object, Philip Pemberton
- Re: Colour algorithms - how light affects an object,
Przemyslaw Koprowski
- Intersecting rectangles,
ivan . pavlov
- Re: Intersecting rectangles,
Kaba
- Re: Intersecting rectangles, Dave Eberly
- Re: Intersecting rectangles,
Kaba
- Siggraph DVD, Kerl Mitte 30
- Computational Geometry: Comparing books,
allnor
- Re: Computational Geometry: Comparing books, Shaun Nirenstein
- lightning code,
quickcur
- Re: lightning code,
Hans-Bernhard Broeker
- Re: lightning code, quickcur
- Re: lightning code,
Hans-Bernhard Broeker
- Interpolation on images,
thrabe
- Re: Interpolation on images,
jg . campbell . ng
- Re: Interpolation on images, thrabe
- Re: Interpolation on images,
jg . campbell . ng
- I love spam!,
Bart van der Wolf
- Re: I love spam!,
biki
- Re: I love spam!, David Zotlöterer
- Re: I love spam!,
biki
- Partitioning recitilinear polygon into rectangles.,
Amit Bhatia
- Re: Partitioning recitilinear polygon into rectangles.,
David Zotlöterer
- Re: Partitioning recitilinear polygon into rectangles. - solutions.JPG (0/1), David Zotlöterer
- Re: Partitioning recitilinear polygon into rectangles. - solutions.JPG (0/1), David Zotlöterer
- Re: Partitioning recitilinear polygon into rectangles.,
David Zotlöterer
- Re: Partitioning recitilinear polygon into rectangles., David Zotlöterer
- Re: Partitioning recitilinear polygon into rectangles., Amit Bhatia
- Re: Partitioning recitilinear polygon into rectangles., Amit Bhatia
- Re: Partitioning recitilinear polygon into rectangles.,
David Zotlöterer
- interpolating with barycentric coordinates, vsgdp
- mode jigsaw puzzle curve, quickcur
- Documentation of "trivial" graphical routines, allnor
- draw line,
quickcur
- Re: draw line,
Hans-Bernhard Broeker
- Re: draw line,
quickcur
- Re: draw line, Nils
- Re: draw line,
quickcur
- Re: draw line,
Hans-Bernhard Broeker
- Re: Drawing discontinuities doubt, Ashwin Nanjappa
- 3D and image processing OpenGL source code,
NewCyber3D
- Re: 3D and image processing OpenGL source code,
Robert W. Kuhn
- Re: 3D and image processing OpenGL source code, [Jongware]
- Re: 3D and image processing OpenGL source code,
Robert W. Kuhn
- GJK Implementation from SOLID,
Jason Musgrave
- Re: GJK Implementation from SOLID,
Gino van den Bergen
- Re: GJK Implementation from SOLID, Jason Musgrave
- Re: GJK Implementation from SOLID,
Gino van den Bergen
- write bsp collision detection guide..., j
- Finding Larger Blob in a Binary Image,
Soumyadip Rakshit
- Re: Finding Larger Blob in a Binary Image, Hans-Bernhard Broeker
- A-Star Path Finding on Complex Meshes,
Anthony D'Agostino
- Re: A-Star Path Finding on Complex Meshes,
Christer Ericson
- Re: A-Star Path Finding on Complex Meshes,
Anthony D'Agostino
- Re: A-Star Path Finding on Complex Meshes, Christer Ericson
- Re: A-Star Path Finding on Complex Meshes, David Zotlöterer
- Re: A-Star Path Finding on Complex Meshes,
Kenneth Sloan
- Re: A-Star Path Finding on Complex Meshes, Christer Ericson
- Re: A-Star Path Finding on Complex Meshes,
Anthony D'Agostino
- Re: A-Star Path Finding on Complex Meshes,
Christer Ericson
- Re: box spline, Thao
- gif grayscale,
John F
- Re: gif grayscale,
David Zotlöterer
- Re: gif grayscale, John F
- Re: gif grayscale,
Hans-Bernhard Broeker
- Re: gif grayscale,
John F
- Re: gif grayscale, Hans-Bernhard Broeker
- Re: gif grayscale, John F
- Re: gif grayscale, David Zotlöterer
- Re: gif grayscale, John F
- Re: gif grayscale, Just d' FAQs
- Re: gif grayscale, John F
- Re: gif grayscale,
John F
- Re: gif grayscale,
David Zotlöterer
- camera shaking, Mirko Puhic
- Image processing, Pier
- Sort of BSP question,
daniel . w . gelder
- Re: Sort of BSP question,
daniel . w . gelder
- Re: Sort of BSP question,
Shaun Nirenstein
- Re: Sort of BSP question, Bob Williamson
- Re: Sort of BSP question,
Gino van den Bergen
- Re: Sort of BSP question, daniel . w . gelder
- Re: Sort of BSP question,
Shaun Nirenstein
- Re: Sort of BSP question,
daniel . w . gelder
- outline polygon of overlapping triangles,
Martin Henne
- Re: outline polygon of overlapping triangles, Shaun Nirenstein
- Re: outline polygon of overlapping triangles, Bob Williamson
- Re: outline polygon of overlapping triangles, Dave Eberly
- Re: outline polygon of overlapping triangles, Martin Henne
- remove edge,
roboos
- Re: remove edge,
Maik Wagner
- Re: remove edge,
roboos
- Re: remove edge, Maik Wagner
- Re: remove edge, roboos
- Re: remove edge, Dave Eberly
- Re: remove edge, roboos
- Re: remove edge, roboos
- Re: remove edge, Dave Eberly
- Re: remove edge,
roboos
- Re: remove edge,
Maik Wagner
- clipping and viewport mapping problem,
vsgdp
- Re: clipping and viewport mapping problem, Dave Eberly
- Re: clipping and viewport mapping problem, Hans-Bernhard Broeker
- OT: Joke: Arthur, David Zotlöterer
- OpenNURBS and surface fitting,
Stenio Brunetta
- Re: OpenNURBS and surface fitting,
Randolf Schultz
- Re: OpenNURBS and surface fitting,
Stenio Brunetta
- Re: OpenNURBS and surface fitting, Stenio Brunetta
- Re: OpenNURBS and surface fitting,
Stenio Brunetta
- Re: OpenNURBS and surface fitting,
Randolf Schultz
- where to backface cull,
vsgdp
- Re: where to backface cull,
Kaba
- Re: where to backface cull,
Christer Ericson
- Re: where to backface cull, Dave Eberly
- Re: where to backface cull, Christer Ericson
- Re: where to backface cull, Dave Eberly
- Re: where to backface cull, Christer Ericson
- Re: where to backface cull, Kaba
- Re: where to backface cull, Christer Ericson
- Re: where to backface cull, vsgdp
- Re: where to backface cull,
Christer Ericson
- Re: where to backface cull,
hoffmann
- Re: where to backface cull,
persenaama
- Re: where to backface cull, hoffmann
- Re: where to backface cull, hoffmann
- Re: where to backface cull, persenaama
- Re: where to backface cull,
Christer Ericson
- Re: where to backface cull, hoffmann
- Re: where to backface cull, Christer Ericson
- Re: where to backface cull,
persenaama
- Re: where to backface cull,
Kaba
- Greg Ward Larson's isotropic/anisotropic Gaussian Model, Ryan
- Re: Calculating 3D coplanar orientation,
Just d' FAQs
- Re: Calculating 3D coplanar orientation, Hans-Bernhard Broeker
- <Possible follow-ups>
- Re: Calculating 3D coplanar orientation,
Arash Partow
- Re: Calculating 3D coplanar orientation, Dave Eberly
- Re: Calculating 3D coplanar orientation, Arash Partow
- Re: Calculating 3D coplanar orientation, Hans-Bernhard Broeker
- Perspective Projection Transformations, JR
- Ray Line-Segment intersection in 2D,
Sherrie Laraurens
- Re: Ray Line-Segment intersection in 2D, Shaun Nirenstein
- Re: Ray Line-Segment intersection in 2D, Arash Partow
- Re: Ray Line-Segment intersection in 2D, Dave Eberly
- Re: Ray Line-Segment intersection in 2D, Just d' FAQs
- Re: questions on perlin noise,, Przemyslaw Koprowski
- Re: image maker,
Bob Williamson
- <Possible follow-ups>
- Re: image maker, Oliver Bandel
- Re: .STL File Slicer question!,
p . i
- Re: .STL File Slicer question!, jindra
- Re: Determining a circumellipse from three points and a circumcircle projection, Hans Linders
- bezier/B-splines with endpoint conditions,
Sirolf
- Re: bezier/B-splines with endpoint conditions,
Dave Eberly
- Re: bezier/B-splines with endpoint conditions,
Sirolf
- Re: bezier/B-splines with endpoint conditions, Dave Eberly
- Re: bezier/B-splines with endpoint conditions, Sirolf
- Re: bezier/B-splines with endpoint conditions, Just d' FAQs
- Re: bezier/B-splines with endpoint conditions, Sirolf
- Re: bezier/B-splines with endpoint conditions, Just d' FAQs
- Re: bezier/B-splines with endpoint conditions,
Sirolf
- Re: bezier/B-splines with endpoint conditions,
Dave Eberly