comp.graphics.algorithms
- nature effect algorithms
- From: quickcur
- binary image convex hull
- From: helloktk
- Cohen-Sutherland in 3D
- From: christopher . bloomfield
- Re: Determine if a point is inside a closed curve problem.
- From: jindra
- Re: Calculating Image Entropy
- From: Arash Partow
- Re: contact surface
- From: erwin . coumans
- Re: Map (Mercador) to Latitude / Longitude
- From: Yong Hu
- Re: online 3D convex hull
- From: Dave Eberly
- online 3D convex hull
- From: edrumwri
- Re: Determine if a point is inside a closed curve problem.
- From: supertramp1963
- CompIMAGE2006 - Remainder: SUBMISSION PERIOD ENDS TOMORROW
- From: tavares@xxxxxxxx
- Re: Calculating Image Entropy
- From: hoffmann
- Re: Calculating Image Entropy
- From: hoffmann
- Re: Determine if a point is inside a closed curve problem.
- From: hoffmann
- Re: Determine if a point is inside a closed curve problem.
- From: Bob Williamson
- Re: box spline
- From: Dave Eberly
- Re: Calculating Image Entropy
- From: Arash Partow
- Re: Calculating Image Entropy
- From: gatti
- Get FREE 1GB Online Drive
- From: Linda News
- Re: path unification
- From: Paul Geisler
- Re: Stretching a Bezier curve
- From: arvindsg@xxxxxxxxx
- Re: Determine if a point is inside a closed curve problem.
- From: Ron Capelli
- Re: Determine if a point is inside a closed curve problem.
- From: supertramp1963
- Re: Determine if a point is inside a closed curve problem.
- From: hoffmann
- Re: Determine if a point is inside a closed curve problem.
- From: supertramp1963
- Fast Edge Integeration
- From: rarry
- Re: box spline
- From: Thao
- Re: Stretching a Bezier curve
- From: hoffmann
- Re: Lattice boltzmann fluid simulation
- From: improgrammable
- Re: Fur Clumping
- From: Sven
- Re: Fur Clumping
- From: Przemyslaw Koprowski
- Re: Fill polygon with hole
- From: maxim1000
- Re: Fill polygon with hole
- From: maxim1000
- Re: Stretching a Bezier curve
- From: Przemyslaw Koprowski
- Re: Fill polygon with hole
- From: Mauro
- Re: MSc in Computer Graphics - UK recommendations
- From: Jeff
- Calculating Image Entropy
- From: Arash Partow
- Re: MSc in Computer Graphics - UK recommendations
- From: Roger Willcocks
- Re: Determine if a point is inside a closed curve problem.
- From: Dave Eberly
- Determine if a point is inside a closed curve problem.
- From: supertramp1963
- Re: Stretching a Bezier curve
- From: Ron Capelli
- Re: box spline
- From: Dave Eberly
- box spline
- From: Thao
- Re: Fill polygon with hole
- From: Mauro
- Re: Fur Clumping
- From: RenatoT
- Re: Fill polygon with hole
- From: jindra
- Re: Fur Clumping
- From: keenan . crane
- Re: Lattice boltzmann fluid simulation
- From: keenan . crane
- Fur Clumping
- From: RenatoT
- Re: Stretching a Bezier curve
- From: arvindsg@xxxxxxxxx
- MSc in Computer Graphics - UK recommendations
- From: Jeff
- Re: Stretching a Bezier curve
- From: Przemyslaw Koprowski
- Re: Question about Perspective Projection
- From: Hans-Bernhard Broeker
- Re: Lattice boltzmann fluid simulation
- From: Hans-Bernhard Broeker
- Re: Map (Mercador) to Latitude / Longitude
- From: hoffmann
- Re: Stretching a Bezier curve
- From: arvindsg@xxxxxxxxx
- Re: Stretching a Bezier curve
- From: arvindsg@xxxxxxxxx
- Lattice boltzmann fluid simulation
- From: mustafaEffect
- Re: Map (Mercador) to Latitude / Longitude
- From: hoffmann
- Re: Map (Mercador) to Latitude / Longitude
- From: Dustin Carroll
- Question about Perspective Projection
- From: DingOunan
- Re: Map (Mercador) to Latitude / Longitude
- From: Dustin Carroll
- Re: Map (Mercador) to Latitude / Longitude
- From: hoffmann
- Re: Map (Mercador) to Latitude / Longitude
- From: dave_and_darla
- Re: how to smooth lines in 3D?
- From: hoffmann
- Re: how to smooth lines in 3D?
- From: CosminB [BRT]
- Re: how to smooth lines in 3D?
- From: hoffmann
- Re: how to smooth lines in 3D?
- From: hoffmann
- Re: contact surface
- From: Dave Eberly
- Re: contact surface
- From: Dave Eberly
- contact surface
- From: edrumwri
- how to smooth lines in 3D?
- From: CosminB [BRT]
- Re: vanishing point
- From: John Doe
- Map (Mercador) to Latitude / Longitude
- From: Dustin Carroll
- Re: Stretching a Bezier curve
- From: hoffmann
- CompIMAGE2006 - Remainder: SUBMISSION PERIOD ENDS IN ONE WEEK
- From: tavares@xxxxxxxx
- Re: Stretching a Bezier curve
- From: Przemyslaw Koprowski
- Stretching a Bezier curve
- From: arvindsg@xxxxxxxxx
- Random on an array !
- From: Sayajin
- Re: vanishing point
- From: hoffmann
- vanishing point
- From: John Doe
- Bezier track path with inversions
- From: KillrbyteTRIMBRAKES
- Re: path unification
- From: Nils
- Re: Camera self-calibration matlab code
- From: hoffmann
- Re: Bidirectional Path Tracing - the light image
- From: Dave
- Re: Quaternion division / composition
- From: Karim
- Re: Quaternion division / composition
- From: Karim
- Re: Camera self-calibration matlab code
- From: hit
- Re: Quaternion division / composition
- From: Dave Eberly
- qhull: Can I map voronoi cells to their input point?
- From: Craig Maloney
- Re: Quaternion division / composition
- From: Karim
- Re: Quaternion division / composition
- From: Just d' FAQs
- Re: Quaternion division / composition
- From: Dave Eberly
- Quaternion division / composition
- From: Karim
- Re: Camera self-calibration matlab code
- From: hoffmann
- Camera self-calibration matlab code
- From: zleao
- Re: FSM
- From: keith
- Re: FSM
- From: Just d' FAQs
- Re: FSM
- From: keith
- Re: FSM
- From: Kaba
- FSM
- From: keith
- Re: Alpha-Numeric Character identification algorithm
- From: h
- Re: Bidirectional Path Tracing - the light image
- From: mljack
- CompIMAGE2006 - Remainder: Submission period ends in 2 weeks
- From: tavares@xxxxxxxx
- Re: Can geometry images be used for fast containment queries?
- From: Will R
- Re: Bidirectional Path Tracing - the light image
- From: Dave
- Re: uv coordinates???
- From: [Jongware]
- Re: Polygons that define the intersection of 2 surfaces
- From: Brad
- Re: C++ and photos
- From: Athanasios (Saki) Arkoudopoulos
- Re: C++ and photos
- From: Aurélien Barbier-Accary
- Re: Bidirectional Path Tracing - the light image
- From: mljack
- Re: C++ and photos
- From: [jongware]
- C++ and photos
- From: Athanasios (Saki) Arkoudopoulos
- path unification
- From: Paul Geisler
- Re: Bidirectional Path Tracing - the light image
- From: Dave
- Re: Can geometry images be used for fast containment queries?
- From: keenan . crane
- Re: uv coordinates???
- From: keenan . crane
- Re: Closeness of two 2D segments
- From: keenan . crane
- Re: volumetric fog
- From: keenan . crane
- Re: Bidirectional Path Tracing - the light image
- From: keenan . crane
- Re: Efficient way to search for overlapping circles of varying radii?
- From: andreas . fabri
- Bidirectional Path Tracing - the light image
- From: graphicsdave@xxxxxxxxxxx
- Re: volumetric fog
- From: Dave Eberly
- Re: uv coordinates???
- From: [Jongware]
- volumetric fog
- From: Lovens Weche
- Closeness of two 2D segments
- From: zaknospam
- uv coordinates???
- From: feefolle
- Convex partitioning of a Polytope.
- From: Amit Bhatia
- Re: how to add non-zero winding rule to polygon rasterizer
- From: bsabiston@xxxxxxxxx
- how to add non-zero winding rule to polygon rasterizer
- From: bsabiston
- text antialiasing
- From: John F
- Alpha-Numeric Character identification algorithm
- From: hack_tick
- Meshing of a triangular surface (Degenerated NURB)
- From: jonasforssell
- Controlling 3D viewpoint
- From: C. Roberts
- Re: Anyone ever implemented...
- From: QbProg
- Re: Polygons that define the intersection of 2 surfaces
- From: Dave Eberly
- Re: Polygons that define the intersection of 2 surfaces
- From: Hans-Bernhard Broeker
- Can geometry images be used for fast containment queries?
- From: Will R
- Polygons that define the intersection of 2 surfaces
- From: Brad
- Re: Union of polygon set
- From: Dan
- Union of polygon set
- From: zhangjing . 76
- Re: How to convert Pixel data to Jpg Image
- From: Wolfgang Draxinger
- Re: Filters : a library implementing image filters and image processing functions
- From: edurand
- How to convert Pixel data to Jpg Image
- From: Naresh
- Re: Filters : a library implementing image filters and image processing functions
- From: Arash Partow
- Re: Anyone ever implemented...
- From: Fernando Cacciola
- automatic number plate recognition
- From: jackal9
- Re: Anyone ever implemented...
- From: QbProg
- Algorithm for ERD
- From: Eitan M
- Re: 'Magic' kernel for image zoom resampling?
- From: jpcostella
- Re: 'Magic' kernel for image zoom resampling?
- From: jpcostella
- Re: 'Magic' kernel for image zoom resampling?
- From: jpcostella
- Re: intersection of line segments with the same parametrization
- From: jindra
- Re: Anyone ever implemented...
- From: Fernando Cacciola
- Re: Anyone ever implemented...
- From: QbProg
- Re: Anyone ever implemented...
- From: Fernando Cacciola
- Re: Anyone ever implemented...
- From: Fernando Cacciola
- Anyone ever implemented...
- From: QbProg
- Re: Obtaining 2d shape from perspective image
- From: Bala L
- Re: Obtaining 2d shape from perspective image
- From: Kaba
- Re: 'Magic' kernel for image zoom resampling?
- From: aruzinsky
- Re: 'Magic' kernel for image zoom resampling?
- From: aruzinsky
- Re: Filters : a library implementing image filters and image processing functions
- From: edurand
- Re: Filters : a library implementing image filters and image processing functions
- From: Arash Partow
- Re: 'Magic' kernel for image zoom resampling?
- From: jpcostella
- Re: From Bitmap to sphere
- From: hoffmann
- Re: From Bitmap to sphere
- From: info
- Re: intersection of line segments with the same parametrization
- From: Bob Williamson
- Re: Efficient way to search for overlapping circles of varying radii?
- From: Bob Williamson
- Re: Rendering Shadows of IFS Fractal
- From: hoffmann
- Re: Rendering Shadows of IFS Fractal
- From: hoffmann
- Rendering Shadows of IFS Fractal
- From: Martin
- Re: 'Magic' kernel for image zoom resampling?
- From: aruzinsky
- Re: 'Magic' kernel for image zoom resampling?
- From: aruzinsky
- Re: From Bitmap to sphere
- From: [Jongware]
- Filters : a library implementing image filters and image processing functions
- From: edurand
- Re: Algorithm for generating meshes by triangles
- From: Marco Spatz
- intersection of line segments with the same parametrization
- From: jindra
- Re: Fast Image Resample Algorithm ( Sample code in C, C++ )
- From: MariuszK
- Re: From Bitmap to sphere
- From: hoffmann
- Re: Obtaining 2d shape from perspective image
- From: Bala L
- Re: Efficient way to search for overlapping circles of varying radii?
- From: Jonathan Greenberg
- Re: From Bitmap to sphere
- From: info
- Re: From Bitmap to sphere
- From: Przemyslaw Koprowski
- Re: From Bitmap to sphere
- From: Bob Williamson
- Re: From Bitmap to sphere
- From: info
- From Bitmap to sphere
- From: info
- Automatic layout. Algorithm
- From: ryb
- Re: Efficient way to search for overlapping circles of varying radii?
- From: Hans-Bernhard Broeker
- Re: Collisions & landscapes
- From: Hans-Bernhard Broeker
- Re: Efficient way to search for overlapping circles of varying radii?
- From: Przemyslaw Koprowski
- Re: mesh folding
- From: gatti
- Re: Efficient way to search for overlapping circles of varying radii?
- From: Dave Eberly
- Re: Collisions & landscapes
- From: Dave Eberly
- Efficient way to search for overlapping circles of varying radii?
- From: Jonathan Greenberg
- Fast Image Resample Algorithm ( Sample code in C, C++ )
- From: Pritesh
- Collisions & landscapes
- From: Nicholas Sherlock
- Re: method of separating angles?
- From: Kaba
- Re: Obtaining 2d shape from perspective image
- From: Kaba
- Re: Quadratic Bezier intersection (a special case)
- From: Just d' FAQs
- Obtaining 2d shape from perspective image
- From: Bala L
- Re: Best suited algorithm for layout of form controls ?
- From: Kaba
- Re: Best suited algorithm for layout of form controls ?
- From: Kaba
- Re: Quadratic Bezier intersection (a special case)
- From: Dave Eberly
- Re: Quadratic Bezier intersection (a special case)
- From: Przemyslaw Koprowski
- Re: Help: Axial symmetry
- From: Manuel
- Re: Quadratic Bezier intersection (a special case)
- From: Dave Eberly
- Re: Help: Axial symmetry
- From: Eduardo
- Re: circle in screen and octree?
- From: info
- Re: Quadratic Bezier intersection (a special case)
- From: mcseemagg
- Re: Help: Axial symmetry
- From: Manuel
- Re: Quadratic Bezier intersection (a special case)
- From: Dave Eberly
- Re: circle in screen and octree?
- From: Bob Williamson
- Re: Algorithm for generating meshes by triangles
- From: jindra
- Algorithm for generating meshes by triangles
- From: Marco Spatz
- Re: Quadratic Bezier intersection (a special case)
- From: Qijun
- Re: Best suited algorithm for layout of form controls ?
- From: lothar . behrens
- Re: method of separating angles?
- From: erwin . coumans
- Re: Quadratic Bezier intersection (a special case)
- From: mcseemagg
- Re: Quadratic Bezier intersection (a special case)
- From: Dave Eberly
- Quadratic Bezier intersection (a special case)
- From: mcseemagg
- Re: Best suited algorithm for layout of form controls ?
- From: Kaba
- Re: Help: Axial symmetry
- From: Eduardo
- mesh folding
- From: metoo
- Best suited algorithm for layout of form controls ?
- From: lothar . behrens
- Re: Help: Axial symmetry
- From: Manuel
- Re: Help: Axial symmetry
- From: Eduardo
- Re: Help: Axial symmetry
- From: Eduardo
- Help: Axial symmetry
- From: Manuel
- circle in screen and octree?
- From: info
- i need gif images of soldiers
- From: ronit
- Re: 3D Polygon Rotation (to origin)
- From: Nils