comp.graphics.algorithms
- on rotations, quat
- is this gimbal lock, quat
- create nurbs curve from point, jeff_zhang446
- AABB/triangle intersection, bob
- Heckbert thesis, Camilo Telles
- Union/Intersections of 2D Paths, Sigurd Lerstad
- Quickly finding noncolinear vector,
daniel . w . gelder
- Re: Quickly finding noncolinear vector, lscharen
- Re: Quickly finding noncolinear vector,
Just d' FAQs
- Re: Quickly finding noncolinear vector, Hans-Bernhard Broeker
- Re: Quickly finding noncolinear vector, hoffmann
- Re: Quickly finding noncolinear vector, MCammarano
- Call for Algorithm Experts,
vinod
- Re: Call for Algorithm Experts, John Nagle
- octree selection query,
bob
- <Possible follow-ups>
- octree selection query, bob
- RoundRect, Christophe Jacquelin
- dynamic hidden surface removal, kingpin
- Applying Computer Graphics Modelling Techniques, HAJ_SQL
- Perspective projection matrix,
Massimo
- Re: Perspective projection matrix, Hans-Bernhard Broeker
- How to convert subdivision to NURBS?,
Nate Hayes
- Re: How to convert subdivision to NURBS?,
Just d' FAQs
- Re: How to convert subdivision to NURBS?,
Nate Hayes
- Re: How to convert subdivision to NURBS?, Just d' FAQs
- Re: How to convert subdivision to NURBS?, Nate Hayes
- Re: How to convert subdivision to NURBS?, Przemyslaw Koprowski
- Re: How to convert subdivision to NURBS?, Nate Hayes
- Re: How to convert subdivision to NURBS?,
Nate Hayes
- Re: How to convert subdivision to NURBS?,
Just d' FAQs
- Nurbs Surface AND knot vector,
jeff_zhang446
- Re: Nurbs Surface AND knot vector, Just d' FAQs
- library for fitting of 3d data, Robert W. Kuhn
- Triangle Orientation Correction in 3D,
Chris
- Re: Triangle Orientation Correction in 3D, Hans-Bernhard Broeker
- Re: Triangle Orientation Correction in 3D,
david.romstad@xxxxxxx
- Re: Triangle Orientation Correction in 3D, Hans-Bernhard Broeker
- motion detection (comparing images),
anikkar
- Re: motion detection (comparing images),
Hans-Bernhard Broeker
- Re: motion detection (comparing images),
anikkar
- Re: motion detection (comparing images), Graham Steer
- Re: motion detection (comparing images), Hans-Bernhard Broeker
- Re: motion detection (comparing images),
anikkar
- Re: motion detection (comparing images),
Hans-Bernhard Broeker
- graph visualisation,
api
- Re: graph visualisation, James
- point projection on NURBS surface, metoo
- quadtree to btree indexing,
noel.frankinet
- Re: quadtree to btree indexing,
Bob Williamson
- Re: quadtree to btree indexing, noel.frankinet
- Re: quadtree to btree indexing,
Bob Williamson
- Shadow equation, Christophe Jacquelin
- REQ: Trying to find for algorithm sources for palette effects,
bob
- Re: REQ: Trying to find for algorithm sources for palette effects, mtallen@xxxxxxxxx
- fitting n rectangles into a box,
Suresh Jeevanandam
- Re: fitting n rectangles into a box,
Hans-Bernhard Broeker
- Re: fitting n rectangles into a box, Suresh Jeevanandam
- Re: fitting n rectangles into a box, Nicholas Sherlock
- Re: fitting n rectangles into a box,
Hans-Bernhard Broeker
- mesh interpolation w/bezier patches, W. Taylor Holliday
- floating point to fixed point conversion, riya
- booleans,
Lukáš Polok
- Re: booleans,
david.romstad@xxxxxxx
- Re: booleans, Hans-Bernhard Broeker
- Re: booleans, Lukás Polok
- Re: booleans,
david.romstad@xxxxxxx
- CMYK RGB GrayScale,
suntribe
- Re: CMYK RGB GrayScale,
Maik Wagner
- Re: CMYK RGB GrayScale,
Samuel Hornus
- Re: CMYK RGB GrayScale, Maik Wagner
- Re: CMYK RGB GrayScale,
suntribe
- Re: CMYK RGB GrayScale, Nicholas Sherlock
- Re: CMYK RGB GrayScale,
Samuel Hornus
- Re: CMYK RGB GrayScale,
Maik Wagner
- Algorithm for Merging Rectangles into a polygon, Sampath Dechu
- qhull | generating a single voronoi volume from a large set of points, jolly-j-slick
- step size of a bezier curve,
saket
- Re: step size of a bezier curve, Nils
- Re: step size of a bezier curve, Just d' FAQs
- <Possible follow-ups>
- step size of a bezier curve, saket
- I need graphics Brush/Pen algorithm,
mydejamail
- Re: I need graphics Brush/Pen algorithm, [Jongware]
- Overlap of two Bezier curves,
Matthias Treder
- Re: Overlap of two Bezier curves,
Przemyslaw Koprowski
- Re: Overlap of two Bezier curves,
Matthias Treder
- Re: Overlap of two Bezier curves, Eduardo
- Re: Overlap of two Bezier curves, Matthias Treder
- Re: Overlap of two Bezier curves,
Matthias Treder
- Re: Overlap of two Bezier curves,
Przemyslaw Koprowski
- Contour defined regions enclosed within other regions, London Needs Biscuits
- spatial relationships, jingzhang@xxxxxxxxxxxx
- morton code, noel.frankinet
- coupla math questions, Anton Sherwood
- Traveling salesman problem on a grid,
ss54
- Re: Traveling salesman problem on a grid, Sandra Müller
- Travelling-Salesman-Problem, the shortest way,
Sandra Müller
- Re: Travelling-Salesman-Problem, the shortest way,
Claudio Grondi
- Re: Travelling-Salesman-Problem, the shortest way, Just d' FAQs
- Re: Travelling-Salesman-Problem, the shortest way,
Uffe Kousgaard
- Re: Travelling-Salesman-Problem, the shortest way, Sandra Müller
- Re: Travelling-Salesman-Problem, the shortest way,
Claudio Grondi
- Regarding YUV,
bhagya
- Re: Regarding YUV, persenaama
- Least Square Plane Equation,
robin90024
- Re: Least Square Plane Equation, aruzinsky
- Re: Least Square Plane Equation,
Eduardo
- Yours is Better,
aruzinsky
- More Comments, aruzinsky
- Not Necessarily, aruzinsky
- Correction, aruzinsky
- Yours is Better,
aruzinsky
- Re: Least Square Plane Equation, Nils
- Re: Least Square Plane Equation, robin90024
- Render 2d bezier path,
ukcampaign
- Re: Render 2d bezier path,
Murat Aktihanoglu
- Re: Render 2d bezier path, pablo reda
- Re: Render 2d bezier path, Nils
- Re: Render 2d bezier path,
Murat Aktihanoglu
- Connecting "cylinders", info
- cgm/hpgl conversion tools, Shlomy Shivek
- Count the consecutive zero bits on the left in short integer,
Nabeel Iqbal
- Re: Count the consecutive zero bits on the left in short integer, [Jongware]
- Re: Count the consecutive zero bits on the left in short integer, Graham Steer
- Re: Count the consecutive zero bits on the left in short integer, Uffe Kousgaard
- Re: Count the consecutive zero bits on the left in short integer, John Nagle
- Re: Count the consecutive zero bits on the left in short integer, toby
- Re: Count the consecutive zero bits on the left in short integer, Michael Hofmann
- Re: Count the consecutive zero bits on the left in short integer, Just d' FAQs
- Surface reconstruction from unorganized 3D points,
Jun Liu
- Re: Surface reconstruction from unorganized 3D points, Hendrik Belitz
- Re: Surface reconstruction from unorganized 3D points,
Hans-Bernhard Broeker
- Re: Surface reconstruction from unorganized 3D points,
keenan . crane
- Re: Surface reconstruction from unorganized 3D points, Hans-Bernhard Broeker
- Re: Surface reconstruction from unorganized 3D points,
keenan . crane
- considering a carrer in CG ...need advice!, imjustvisitingu
- matrix math Q,
tim
- Re: matrix math Q, aruzinsky
- IADIS Computer Graphics and Visualization 2006 Conference - New Dates, natty2006@xxxxxxxxx
- Dirk Stueker's point in polygon algorithm,
me
- Re: Dirk Stueker's point in polygon algorithm, Uffe Kousgaard
- Re: Dirk Stueker's point in polygon algorithm, Just d' FAQs
- Mesh cutting Algorithm, luca regini
- Polyhedral cone and solid angle, Scott
- Fast polygonal mesh aproximation with spheres, mx
- very fast graphics library,
pablo reda
- Re: very fast graphics library, aruzinsky
- Re: very fast graphics library,
Claudio Grondi
- Re: very fast graphics library, pablo reda
- how a w=0 vertex is tranformed and rasterized?,
seayoung
- Re: how a w=0 vertex is tranformed and rasterized?,
Dave Eberly
- Re: how a w=0 vertex is tranformed and rasterized?,
seayoung
- Re: how a w=0 vertex is tranformed and rasterized?, Dave Eberly
- Re: how a w=0 vertex is tranformed and rasterized?, seayoung
- Re: how a w=0 vertex is tranformed and rasterized?, Dave Eberly
- Re: how a w=0 vertex is tranformed and rasterized?, seayoung
- Re: how a w=0 vertex is tranformed and rasterized?, Shaun Nirenstein
- Re: how a w=0 vertex is tranformed and rasterized?, seayoung
- Re: how a w=0 vertex is tranformed and rasterized?,
seayoung
- Re: how a w=0 vertex is tranformed and rasterized?,
Dave Eberly
- midpoint algorithm for parabola,
Justin Archie
- Re: midpoint algorithm for parabola, Just d' FAQs
- Re: midpoint algorithm for parabola, Greg M Lee
- hey guys some new algs..., Ash
- Mesh cutting along a list of edges, luca regini
- Intersections of quadratic Bezier curves with equal begin- and end point,
Matthias Treder
- Re: Intersections of quadratic Bezier curves with equal begin- and end point, Eduardo
- Re: Intersections of quadratic Bezier curves with equal begin- and end point,
Przemyslaw Koprowski
- Re: Intersections of quadratic Bezier curves with equal begin- and end point, Just d' FAQs
- Re: Intersections of quadratic Bezier curves with equal begin- and end point,
Matthias Treder
- Re: Intersections of quadratic Bezier curves with equal begin- and end point, Just d' FAQs
- Re: Intersections of quadratic Bezier curves with equal begin- and end point, Przemyslaw Koprowski
- Re: Intersections of quadratic Bezier curves with equal begin- and end point, Przemyslaw Koprowski
- Re: Intersections of quadratic Bezier curves with equal begin- and end point,
Matthias Treder
- Re: Intersections of quadratic Bezier curves with equal begin- and end point,
Eduardo
- Re: Intersections of quadratic Bezier curves with equal begin- and end point, Matthias Treder
- Re: Intersections of quadratic Bezier curves with equal begin- and end point, Eduardo
- Re: Intersections of quadratic Bezier curves with equal begin- and end point, Matthias Treder
- Re: Intersections of quadratic Bezier curves with equal begin- and end point, Eduardo
- Re: Intersections of quadratic Bezier curves with equal begin- and end point, Matthias Treder
- Re: Intersections of quadratic Bezier curves with equal begin- and end point,
Eduardo
- Vacancy Postdoc 3D Shape Analysis, Remco Veltkamp
- Closed-form of Bezier intersection test, Przemyslaw Koprowski
- Correct local cubemap reflections, phil
- Programming Competition With Prize,
csheppard91
- <Possible follow-ups>
- Programming Competition With Prize, csheppard91
- convex hull implementation in 2D,
John
- Re: convex hull implementation in 2D,
Dave Eberly
- Re: convex hull implementation in 2D, andreas . fabri
- Re: convex hull implementation in 2D,
Dave Eberly
- Looking for arun like algorithm for 3 points pattern transformation, bernard
- Remove duplicates elements from a list,
John Doe
- Re: Remove duplicates elements from a list, Whywhat
- Re: Remove duplicates elements from a list, aruzinsky
- Re: Remove duplicates elements from a list,
Graham Steer
- Re: Remove duplicates elements from a list,
aruzinsky
- Correction, aruzinsky
- Correction, aruzinsky
- Re: Remove duplicates elements from a list,
aruzinsky
- Re: Remove duplicates elements from a list,
aruzinsky
- Re: Remove duplicates elements from a list,
Graham Steer
- Re: Remove duplicates elements from a list, aruzinsky
- Addendum, aruzinsky
- Re: Remove duplicates elements from a list,
Graham Steer
- GIS, ERDAS, max values, point type, Blanca
- Call for Papers: IMECS 2006 (multiconference of 14 engineering & computer science conferences), imecs_2006
- Monte Carlo ray tracing and partial sums,
keenan . crane
- Re: Monte Carlo ray tracing and partial sums,
Just d' FAQs
- Re: Monte Carlo ray tracing and partial sums, keenan . crane
- Re: Monte Carlo ray tracing and partial sums, keenan . crane
- Re: Monte Carlo ray tracing and partial sums,
Just d' FAQs
- Zoom-in transformation, Si
- Topology-constrained surface generation,
Hendrik Belitz
- Re: Topology-constrained surface generation,
Bob Williamson
- Re: Topology-constrained surface generation, Hendrik Belitz
- Re: Topology-constrained surface generation, keenan . crane
- Re: Topology-constrained surface generation,
Bob Williamson
- triangulate polygon faces of VRML indexedFaceSet, palmist
- Curve Generation Alogrithm,
haripriyatanna
- Re: Curve Generation Alogrithm,
Hans-Bernhard Broeker
- Re: Curve Generation Alogrithm,
haripriyatanna
- Re: Curve Generation Alogrithm, Bob Williamson
- Re: Curve Generation Alogrithm, haripriyatanna
- Re: Curve Generation Alogrithm, Lord Crc
- Re: Curve Generation Alogrithm, Eduardo
- Re: Curve Generation Alogrithm, haripriyatanna
- Re: Curve Generation Alogrithm,
haripriyatanna
- Re: Curve Generation Alogrithm,
Hans-Bernhard Broeker
- hilbert curve,
John
- Re: hilbert curve,
hoffmann
- Re: hilbert curve,
John
- Re: hilbert curve, hoffmann
- Re: hilbert curve,
John
- Re: hilbert curve,
hoffmann
- cximage,
denis
- Re: cximage, Bob Williamson
- <Possible follow-ups>
- cximage, denis
- color hue shift,
beuzel
- Re: color hue shift, hoffmann
- Re: color hue shift, aruzinsky
- Circle problem,
QbProg
- Re: Circle problem,
Eduardo
- Re: Circle problem,
QbProg
- Re: Circle problem, Eduardo
- Re: Circle problem,
QbProg
- Re: Circle problem, Hans-Bernhard Broeker
- Re: Circle problem,
Eduardo
- any shear can be achieved by combining rotation and scale, Vasileios Zografos
- Obtaining the difference between 2 images?,
Pete
- Re: Obtaining the difference between 2 images?, Nicholas Sherlock
- Re: Obtaining the difference between 2 images?, RoboRealm
- Re: Obtaining the difference between 2 images?, aruzinsky
- Re: Obtaining the difference between 2 images?, aruzinsky
- Texture mapping,
giganut
- Re: Texture mapping,
Just d' FAQs
- Re: Texture mapping,
giganut
- Re: Texture mapping, Just d' FAQs
- Re: Texture mapping,
giganut
- Re: Texture mapping,
Just d' FAQs
- Clipmapping, fast large image display,
nicolas
- <Possible follow-ups>
- Clipmapping, fast large image display, nicolas
- How to calculate smooth transition.....?. How to merge smoothly...?, Ami
- Re: NAPLPS->SVG spline/arc conversion. Help, Just d' FAQs
- Why can't I have a linear z-buffer in OpenGL?,
alanbroun
- Re: Why can't I have a linear z-buffer in OpenGL?, jg . campbell . ng
- Re: Why can't I have a linear z-buffer in OpenGL?,
Hans-Bernhard Broeker
- Re: Why can't I have a linear z-buffer in OpenGL?,
alanbroun
- Re: Why can't I have a linear z-buffer in OpenGL?, cr88192
- Re: Why can't I have a linear z-buffer in OpenGL?, Dave Eberly
- Re: Why can't I have a linear z-buffer in OpenGL?, cr88192
- Re: Why can't I have a linear z-buffer in OpenGL?, Dave Eberly
- Re: Why can't I have a linear z-buffer in OpenGL?, cr88192
- Re: Why can't I have a linear z-buffer in OpenGL?,
alanbroun
- Re: Why can't I have a linear z-buffer in OpenGL?, Gene
- Re: Why can't I have a linear z-buffer in OpenGL?, Kaba
- Problem With Point Translation (using combined transform matrix),
drakoniis
- Re: Problem With Point Translation (using combined transform matrix), cr88192
- Re: Problem With Point Translation (using combined transform matrix),
hoffmann
- Re: Problem With Point Translation (using combined transform matrix),
drakoniis
- Re: Problem With Point Translation (using combined transform matrix), Hans-Bernhard Broeker
- Re: Problem With Point Translation (using combined transform matrix), drakoniis
- Re: Problem With Point Translation (using combined transform matrix), cr88192
- Re: Problem With Point Translation (using combined transform matrix), cr88192
- Re: Problem With Point Translation (using combined transform matrix), drakoniis
- Re: Problem With Point Translation (using combined transform matrix), cr88192
- Re: Problem With Point Translation (using combined transform matrix),
drakoniis
- Re: Image resizing,
gaurav811@xxxxxxxxx
- <Possible follow-ups>
- Re: Image resizing, aruzinsky
- Constructors for arrays,
bballmitch
- Re: Constructors for arrays, shichongdong
- Re: Constructors for arrays, aruzinsky
- Build mesh from list of point,
lhhai
- Re: Build mesh from list of point,
Dave Eberly
- Re: Build mesh from list of point, Bob Williamson
- Re: Build mesh from list of point,
Dave Eberly
- cross section of cuboids, ck
- Move 3D Objects using handles,
bhupendra.aole@xxxxxxxxx
- Re: Move 3D Objects using handles,
Hans-Bernhard Broeker
- Re: Move 3D Objects using handles,
bhupendra
- Re: Move 3D Objects using handles, cr88192
- Re: Move 3D Objects using handles,
bhupendra
- Re: Move 3D Objects using handles,
Hans-Bernhard Broeker
- Call for Papers: IMECS 2006 (international multiconference of 14 engineering & computer science conferences), imecs__2006
- Re: contour shading,
Martin Leese
- Re: contour shading, jano trouba
- <Possible follow-ups>
- Re: contour shading, humbert . klyka
- Re: contour shading,
Lord Crc
- Re: contour shading,
jano trouba
- Re: contour shading, Lord Crc
- Re: contour shading,
jano trouba
- Curvature of a circle passing through three points, Soumyadip Rakshit
- Re: from triangles to quads,
Eric B Shobe
- <Possible follow-ups>
- Re: from triangles to quads, Pierre Alliez
- Graphics compression in games,
Justin Naidl
- Re: Graphics compression in games, [Jongware]
- Re: Graphics compression in games, cr88192
- Compensation curve calculation (.acv files?), Bint
- subdividing a bezier-segment, david.romstad@xxxxxxx
- Fast detection of crunode in a rational cubic., Przemyslaw Koprowski
- Re: Evenly Distribute N Points on a Sphere,
Anthony D'Agostino
- Re: Evenly Distribute N Points on a Sphere, Rafael Rodríguez Pappalardo
- Re: Evenly Distribute N Points on a Sphere, Rafael Rodríguez Pappalardo
- x^2 vs 8x^2 (Running Time),
Paminu
- Re: x^2 vs 8x^2 (Running Time), Vincent LE CHEVALIER
- Re: x^2 vs 8x^2 (Running Time),
Lord Crc
- Re: x^2 vs 8x^2 (Running Time),
Dave Eberly
- Re: x^2 vs 8x^2 (Running Time), Gino van den Bergen
- Re: x^2 vs 8x^2 (Running Time), Christer Ericson
- Re: x^2 vs 8x^2 (Running Time),
Dave Eberly
- Re: x^2 vs 8x^2 (Running Time), Hans-Bernhard Broeker
- Re: x^2 vs 8x^2 (Running Time), jason
- Re: x^2 vs 8x^2 (Running Time), jason
- LOD determination for a google earth type app, Sandeep Virdi
- Quaternion Translation Delta,
bvcheung
- Re: Quaternion Translation Delta,
Dave Eberly
- Re: Quaternion Translation Delta,
bvcheung
- Re: Quaternion Translation Delta, Dave Eberly
- Re: Quaternion Translation Delta, bvcheung
- Re: Quaternion Translation Delta, Dave Eberly
- Re: Quaternion Translation Delta, bvcheung
- Re: Quaternion Translation Delta, Dave Eberly
- Re: Quaternion Translation Delta, bvcheung
- Re: Quaternion Translation Delta, Dave Eberly
- Re: Quaternion Translation Delta,
bvcheung
- Re: Quaternion Translation Delta,
Dave Eberly