comp.graphics.algorithms
- 3D registration with control points, sjia
- 2D -> 3D Reconstruciton, Daniel Bardsley
- Sets whose complement is easy to find.,
Amit Bhatia
- Re: Sets whose complement is easy to find., Dave Eberly
- Re: Sets whose complement is easy to find.,
Przemyslaw Koprowski
- Re: Sets whose complement is easy to find.,
Amit Bhatia
- Re: Sets whose complement is easy to find., Dave Eberly
- Re: Sets whose complement is easy to find.,
Amit Bhatia
- Get B-Spline control point from already point,
Christiand
- Re: Get B-Spline control point from already point,
Przemyslaw Koprowski
- Re: Get B-Spline control point from already point,
Przemyslaw Koprowski
- Re: Get B-Spline control point from already point, Christiand
- Re: Get B-Spline control point from already point, Przemyslaw Koprowski
- Re: Get B-Spline control point from already point,
Przemyslaw Koprowski
- Re: Get B-Spline control point from already point,
Przemyslaw Koprowski
- SVD problems - need help..., luke
- arcball - applay on moved objects, wito
- neighborhood in bitmap,
Laurent S.
- Re: neighborhood in bitmap, Hans-Bernhard Broeker
- Re: neighborhood in bitmap, Dave Eberly
- Re: neighborhood in bitmap, Przemyslaw Koprowski
- n00b, Ground Meat
- png decoder (of libpng) performance,
ninad . gfx
- Re: png decoder (of libpng) performance, kellopeli
- from triangles to quads, Guillaume ALLEON
- Images comparison,
4N
- Re: Images comparison, GrahamH
- Re: Images comparison, RoboRealm
- Re: Images comparison, Nicholas Sherlock
- deriche smoothing formula,
fondation1
- <Possible follow-ups>
- deriche smoothing formula, fondation1
- deriche smoothing formula, fondation1
- Re CFP: special issue on CGAL - the Computational Geometry Algorithms Library, Remco Veltkamp
- 2D polygon merging - Weiler algorithm with Half Edge structures, Tyson Marchuk
- How to trace surfaces (and volumes) in 3D?,
ungvichian
- Re: How to trace surfaces (and volumes) in 3D?, Hans-Bernhard Broeker
- nonlinear bitmap stretch algorithm, nospam
- fill a 2-D curved polygon,
yuanliu1
- Re: fill a 2-D curved polygon, Dave Eberly
- anti-aliasing,
LuB
- Re: anti-aliasing, [jongware]
- circle/arc intersection,
Floogle
- Re: circle/arc intersection, QbProg
- Re: circle/arc intersection, Arash Partow
- Call for Papers: IMECS 2006 (international multiconference of 14 engineering conferences), imecs2006
- swap a node and its succesor in red_black tree, Julia
- Image resizing,
gaurav811@xxxxxxxxx
- Re: Image resizing,
hoffmann
- Re: Image resizing,
gaurav811@xxxxxxxxx
- Re: Image resizing, GrahamH
- Re: Image resizing, gaurav811@xxxxxxxxx
- Re: Image resizing, GrahamH
- Re: Image resizing, gaurav811@xxxxxxxxx
- Re: Image resizing, GrahamH
- Re: Image resizing,
gaurav811@xxxxxxxxx
- Re: Image resizing,
Lord Crc
- Re: Image resizing,
gaurav811@xxxxxxxxx
- Re: Image resizing, Lord Crc
- Re: Image resizing,
gaurav811@xxxxxxxxx
- Re: Image resizing,
hoffmann
- subdivision 4pt curve, Eric B Shobe
- NAPLPS->SVG spline/arc conversion. Help, Lance F. Squire
- Mesh Fitting,
artifice_1
- Re: Mesh Fitting,
Dave Eberly
- Re: Mesh Fitting,
artifice_1
- Re: Mesh Fitting, Dave Eberly
- Re: Mesh Fitting,
artifice_1
- Re: Mesh Fitting, Guillaume ALLEON
- Re: Mesh Fitting,
Dave Eberly
- Re: graphics and wav format, wang
- Applied mathmatics - straight line eq's + points,
BigAl . NZ
- Re: Applied mathmatics - straight line eq's + points, News Reader
- covolution blur,
Eric B Shobe
- Re: covolution blur, Just d' FAQs
- graph layout algorithm,
enigma261
- Re: graph layout algorithm, Just d' FAQs
- not a graph algorithm ( mutually exclusive set ),
shahehe
- Re: not a graph algorithm ( mutually exclusive set ), Hans-Bernhard Broeker
- Re: not a graph algorithm ( mutually exclusive set ), csviks@xxxxxxxxx
- Re: not a graph algorithm ( mutually exclusive set ), John Nagle
- Average All-Pair Shortest Patch, Adam Hartshorne
- Average all-pair paths on a graph, Adam Hartshorne
- point intersection on a bezier,
selrahk
- Re: point intersection on a bezier,
Roger Willcocks
- Re: point intersection on a bezier,
selrahk
- Re: point intersection on a bezier, Roger Willcocks
- Re: point intersection on a bezier, Doyle
- Re: point intersection on a bezier, Nils
- Re: point intersection on a bezier,
selrahk
- Re: point intersection on a bezier, Just d' FAQs
- Re: point intersection on a bezier,
Roger Willcocks
- picture effect, rvb78
- Tool Path,
johnrthomas756
- Re: Tool Path, johnrthomas756
- Re: Tool Path,
Just d' FAQs
- Re: Tool Path,
johnrthomas756
- Re: Tool Path, Hans-Bernhard Broeker
- Re: Tool Path, johnrthomas756
- Re: Tool Path,
johnrthomas756
- Re: Tool Path, Denis
- Re: Tool Path, Fernando Cacciola
- Evenly Distribute N Points on a Sphere,
Anthony D'Agostino
- Message not available
- Re: Evenly Distribute N Points on a Sphere,
Anthony D'Agostino
- Re: Evenly Distribute N Points on a Sphere, Arash Partow
- Re: Evenly Distribute N Points on a Sphere, Just d' FAQs
- Re: Evenly Distribute N Points on a Sphere,
Anthony D'Agostino
- Re: Evenly Distribute N Points on a Sphere,
helmut
- Re: Evenly Distribute N Points on a Sphere, Nicholas Sherlock
- Message not available
- Real-time 2D circle detection,
E. Naubauer
- Re: Real-time 2D circle detection, Roger Willcocks
- bezier-arc,
david.romstad@xxxxxxx
- Re: bezier-arc,
hoffmann
- Re: bezier-arc, david.romstad@xxxxxxx
- Re: bezier-arc,
Hans Linders
- Re: bezier-arc, hoffmann
- Re: bezier-arc, Richard J Kinch
- Re: bezier-arc,
hoffmann
- [OoT] Disjkstra ?,
Jean-Charles Lefebvre
- Re: [OoT] Disjkstra ?, Marc Dansereau
- Re: [OoT] Disjkstra ?,
Just d' FAQs
- Re: [OoT] Disjkstra ?,
Gino van den Bergen
- Re: [OoT] Disjkstra ?, Lazarus Lang
- Re: Disjkstra ?, toby
- Re: [OoT] Disjkstra ?,
Gino van den Bergen
- Re: [OoT] Disjkstra ?,
Uffe Kousgaard
- Re: Disjkstra ?,
de_zonderling
- Re: Disjkstra ?, David Combs
- Re: Disjkstra ?,
de_zonderling
- ask for help on algorithm to trace a network,
Julia
- Re: ask for help on algorithm to trace a network,
Julia
- Re: ask for help on algorithm to trace a network, John Nagle
- Re: ask for help on algorithm to trace a network,
Julia
- Re: ask for help on algorithm to trace a network,
csviks@xxxxxxxxx
- Re: ask for help on algorithm to trace a network, Julia
- Re: ask for help on algorithm to trace a network, csviks@xxxxxxxxx
- Re: ask for help on algorithm to trace a network,
csviks@xxxxxxxxx
- Re: ask for help on algorithm to trace a network,
Julia
- How to decide if two adjacent faces are concave or convex,
Adam Hartshorne
- <Possible follow-ups>
- How to decide if two adjacent faces are concave or convex,
Adam Hartshorne
- Re: How to decide if two adjacent faces are concave or convex, Hans-Bernhard Broeker
- 2D layout of a dome,
Thomas Freedy
- Re: 2D layout of a dome, hoffmann
- 2D line segment intersection,
jeff_zhang446
- Re: 2D line segment intersection, Arash Partow
- Re: 2D line segment intersection, Hans-Bernhard Broeker
- Normals of blended implicits,
Christopher Campbell
- Re: Normals of blended implicits, Dave Eberly
- Re: Normals of blended implicits, Hans-Bernhard Broeker
- Re: Normals of blended implicits, Just d' FAQs
- 3D rotation matrix,
sjia
- Re: 3D rotation matrix,
Hans-Bernhard Broeker
- Re: 3D rotation matrix, Davide C.
- Re: 3D rotation matrix,
Hans-Bernhard Broeker
- extract shadow effet,
John
- Re: extract shadow effet,
Nicholas Sherlock
- Re: extract shadow effet, John
- Re: extract shadow effet,
Nicholas Sherlock
- Point in Poly formula,
BigAl . NZ
- Re: Point in Poly formula,
Just d' FAQs
- Re: Point in Poly formula,
BigAl . NZ
- Re: Point in Poly formula, Stefan Rybacki
- Re: Point in Poly formula, BigAl . NZ
- Re: Point in Poly formula, Stefan Rybacki
- Re: Point in Poly formula, Stefan Rybacki
- Re: Point in Poly formula, BigAl . NZ
- Re: Point in Poly formula, Stefan Rybacki
- Re: Point in Poly formula,
BigAl . NZ
- Re: Point in Poly formula,
Arash Partow
- Re: Point in Poly formula, BigAl . NZ
- <Possible follow-ups>
- Point in Poly formula, BigAl . NZ
- Re: Point in Poly formula,
Just d' FAQs
- Circle segment by Bézier polynomial.,
hoffmann
- Re: Circle segment by Bézier polynomial., Roger Willcocks
- Re: Circle segment by Bézier polynomial., Richard J Kinch
- Re: Circle segment by Bézier polynomial., hoffmann
- Engineering Faculty Positions: Concordia University, Canada, ciise
- Finding regular grid from noisy data, humbert . klyka
- Optimal distribution of points within complex polygons.,
Gregoire
- Re: Optimal distribution of points within complex polygons.,
Hans-Bernhard Broeker
- Re: Optimal distribution of points within complex polygons.,
Gregoire
- Re: Optimal distribution of points within complex polygons., Hans-Bernhard Broeker
- Re: Optimal distribution of points within complex polygons.,
Gregoire
- Re: Optimal distribution of points within complex polygons., Bob Williamson
- Re: Optimal distribution of points within complex polygons., Joel Olson
- Re: Optimal distribution of points within complex polygons.,
Hans-Bernhard Broeker
- Any cookbooks for digital image processing (photographic)?,
ssg97
- Re: Any cookbooks for digital image processing (photographic)?, RoboRealm
- Re: Any cookbooks for digital image processing (photographic)?, canozmen@xxxxxxxxx
- GL_EQUAL problem, §õÅv¯§
- Dijkstra, A* Alternatives,
Andreas Jaeger
- Re: Dijkstra, A* Alternatives, Nicholas Nash
- Auto-connecting oriented nodes,
Luc Morin
- Re: Auto-connecting oriented nodes, Dave Eberly
- circle brush algorithm, vladi
- Normalized reflection vector,
Pafcio
- Re: Normalized reflection vector,
Hans-Bernhard Broeker
- Re: Normalized reflection vector,
Pafcio
- Re: Normalized reflection vector, Hans-Bernhard Broeker
- Re: Normalized reflection vector,
Pafcio
- Re: Normalized reflection vector,
Przemyslaw Koprowski
- Re: Normalized reflection vector, Pafcio
- Re: Normalized reflection vector,
Hans-Bernhard Broeker
- 3D Studio Max Quad Patch, david.romstad@xxxxxxx
- Re: Generation of disconnected surfaces from 3D points,
Ketan
- <Possible follow-ups>
- Re: Generation of disconnected surfaces from 3D points, Ketan Mehta
- Re: Generation of disconnected surfaces from 3D points,
raven
- Re: Generation of disconnected surfaces from 3D points,
Ketan Mehta
- Re: Generation of disconnected surfaces from 3D points, majestik666@xxxxxxxxx
- Re: Generation of disconnected surfaces from 3D points,
Ketan Mehta
- best jpeg library,
rvb78
- Re: best jpeg library, nicolas
- Re: best jpeg library, Sandeep Virdi
- Spheres in 2d,
Phill
- Re: Spheres in 2d,
Hans-Bernhard Broeker
- Re: Spheres in 2d,
Phill
- Re: Spheres in 2d, JustBoo
- Re: Spheres in 2d, Phill
- Re: Spheres in 2d, JustBoo
- Re: Spheres in 2d, Phill
- Re: Spheres in 2d,
Phill
- Re: Spheres in 2d,
Hans-Bernhard Broeker
- approximating a freehand drawing with Bezier,
JeeBee
- Re: approximating a freehand drawing with Bezier, Boris Novgorodov
- Bezier newbie,
venk
- Re: Bezier newbie, sarwaz
- Re: Bezier newbie,
Just d' FAQs
- Re: Bezier newbie,
venk
- Re: Bezier newbie, venk
- Re: Bezier newbie, Kaba
- Re: Bezier newbie, venk
- Re: Bezier newbie, Kaba
- Re: Bezier newbie,
venk
- Re: Bezier newbie, Don Lancaster
- help! triangle mesh from point cloud,
cilaogong
- Re: help! triangle mesh from point cloud, Hans-Bernhard Broeker
- Re: help! triangle mesh from point cloud, Vasileios Zografos
- pincushin barrel distortion (fisheye warping correction) question, Maldona8
- JPEG File with strange markers and no header, Stéphane Rosi
- Re: OT: How do you pronounce Casteljau? TIA,
hoffmann
- Re: OT: How do you pronounce Casteljau? TIA, Larry Deack
- Re: How do you pronounce Casteljau? TIA, Lazarus Lang
- Marching Triangles and F-Reps?, Christopher Campbell
- graph visualization/edge connectors,
dave_newton
- Re: graph visualization/edge connectors, Ketan Mehta
- Non-photorealistic "Outlining" Effects Using Sphere-mapping, David Zellhoefer
- 3d vertex interpolation?, Kesavan
- Implicit surface from particles ?,
majestik666@xxxxxxxxx
- Re: Implicit surface from particles ?, Hendrik Belitz
- Call for Papers: CGVR'06 (part of WORLDCOMP'06), A. M. G. Solo
- none overlapping rectangles,
Llama
- Re: none overlapping rectangles, quy . loc
- <Possible follow-ups>
- none overlapping rectangles,
Llama
- Re: none overlapping rectangles, John Nagle
- none overlapping rectangles, Llama
- finding a plane,
John
- Re: finding a plane,
Vasileios Zografos
- Re: finding a plane, hoffmann
- Re: finding a plane,
John
- Re: finding a plane, Dave Eberly
- Re: finding a plane, Hans-Bernhard Broeker
- Re: finding a plane,
Vasileios Zografos
- Fan disk model, goodchild . trevor
- where I can download some material of VR technology?, K H LEE
- Raw Data JPEG Size, nozisles_2000
- Binary Trees Help!,
Aris
- Re: Binary Trees Help!, Cliff Hewitt
- Re: Binary Trees Help!,
Mudit Khetan
- Re: Binary Trees Help!,
cr88192
- Re: Binary Trees Help!, Stefan Rybacki
- Re: Binary Trees Help!, cr88192
- Re: Binary Trees Help!, Mudit Khetan
- Re: Binary Trees Help!,
cr88192
- Problems with Thinning of Morphological Operation, Z.L.
- QAEB Tracing by Musgrave, info
- Best algorithm for reducing true-color image to 5-16 non-dithered colors?, Joergen Bech
- tangent to two circles,
bsabiston
- Re: tangent to two circles,
Dave Eberly
- Re: tangent to two circles,
bsabiston
- Re: tangent to two circles, Dave Eberly
- Re: tangent to two circles,
bsabiston
- Re: tangent to two circles, Just d' FAQs
- Re: tangent to two circles,
Dave Eberly
- sos help!,
love
- Re: sos help!, Vasileios Zografos
- How can I get optimal element quality with constrained Delaunay triangulation?, jonasforssell
- how to find code about dual active contour ?, wangxuyang.smart@xxxxxxxxx
- 2D Visibility Algorithm,
themtin@xxxxxxxxx
- Re: 2D Visibility Algorithm,
Vasileios Zografos
- Re: 2D Visibility Algorithm,
themtin@xxxxxxxxx
- Re: 2D Visibility Algorithm, Vasileios Zografos
- Re: 2D Visibility Algorithm, Vasileios Zografos
- Re: 2D Visibility Algorithm, Just d' FAQs
- Re: 2D Visibility Algorithm, Ketan Mehta
- Re: 2D Visibility Algorithm,
themtin@xxxxxxxxx
- Re: 2D Visibility Algorithm,
Vasileios Zografos
- Re: Merging Triangular Meshes,
mike
- Re: Merging Triangular Meshes,
Hans-Bernhard Broeker
- Re: Merging Triangular Meshes,
mike
- Re: Merging Triangular Meshes, Hans-Bernhard Broeker
- Re: Merging Triangular Meshes, mike
- Re: Merging Triangular Meshes, Hans-Bernhard Broeker
- Re: Merging Triangular Meshes,
mike
- Re: Merging Triangular Meshes,
Hans-Bernhard Broeker
- Find all closed regions, it is like the road across., Jack
- [Photoshop] Translation... relative to what?, yarns
- extracting a 'smaller' graph from 'big' graph, yogi
- sorting by state/material, quat
- Edge Detection Filter Needed for a gray scale image,
Tanu
- <Possible follow-ups>
- Edge Detection Filter Needed for a gray scale image, Tanu
- Re: Pixel doubling blitter, kellopeli