comp.graphics.algorithms
- Representation of Triangle Meshes, christoph heindl
- where can I download cloud point?, leekiongho
- New Gug 3d software, G.M.
- Linear with parabolic blends sample?, jmvannoy
- How to optimize it?, aPI
- Fire and smoke detection,
JethroFum
- Re: Fire and smoke detection, daver
- rgb to LAB conversion,
Marcin
- Re: rgb to LAB conversion,
hoffmann
- Re: rgb to LAB conversion,
Marcin
- Re: rgb to LAB conversion, hoffmann
- Re: rgb to LAB conversion, hoffmann
- Re: rgb to LAB conversion,
Marcin
- Re: rgb to LAB conversion,
hoffmann
- Aequidistant ?, alexandru . lupas
- algorithm needed for simulated land/ocean board.,
neoliminal
- Message not available
- Re: algorithm needed for simulated land/ocean board.,
neoliminal
- Re: algorithm needed for simulated land/ocean board., Bob Williamson
- Re: algorithm needed for simulated land/ocean board., neoliminal
- Re: algorithm needed for simulated land/ocean board., Bob Williamson
- Re: algorithm needed for simulated land/ocean board., neoliminal
- Re: algorithm needed for simulated land/ocean board., Bob Williamson
- Re: algorithm needed for simulated land/ocean board., neoliminal
- Re: algorithm needed for simulated land/ocean board., Bob Williamson
- Re: algorithm needed for simulated land/ocean board.,
neoliminal
- Message not available
- cg debugging?,
§õÅv¯§
- Re: cg debugging?, Wasting Time
- Cubic Bezier,
Jack
- Re: Cubic Bezier,
Arash Partow
- Re: Cubic Bezier,
Just d' FAQs
- Re: Cubic Bezier, Arash Partow
- Re: Cubic Bezier,
Just d' FAQs
- Re: Cubic Bezier, Arash Partow
- Re: Cubic Bezier,
alexandru . lupas
- Re: Cubic Bezier,
alexandru . lupas
- Re: Cubic Bezier, alexandru . lupas
- Re: Cubic Bezier,
alexandru . lupas
- Re: Cubic Bezier,
Arash Partow
- The Radiance?!,
imagineruntime@xxxxxxxxx
- Re: The Radiance?!, Phil Dutre
- <Possible follow-ups>
- The Radiance?!, imagineruntime@xxxxxxxxx
- Call for Papers: The International MultiConference of Engineers and Computer Scientists 2006, imecs2006
- Re: Call for Papers: RTCOMP'06 (part of WORLDCOMP'06), Just d' FAQs
- CSG rendering,
QbProg
- Re: CSG rendering, Dan
- Color selection (please help),
Neclepsio
- Re: Color selection (please help),
hoffmann
- Re: Color selection (please help), Neclepsio
- Re: Color selection (please help),
hoffmann
- CPU and GPU,
stefanbanev
- Re: CPU and GPU, goodchild . trevor
- Re: CPU and GPU, goodchild . trevor
- The use of PCA on a 64x64 Matrix,
oliverjb
- Re: The use of PCA on a 64x64 Matrix, jg . campbell . ng
- 2d Affine Inverse Transform, daver
- Help!!!!!! (about voronio-delaunay ),
Xianghong He
- Re: Help!!!!!! (about voronio-delaunay ), Just d' FAQs
- Plane normal and OpenGL rotation,
Thomas Kindler
- Message not available
- Re: Plane normal and OpenGL rotation,
Thomas Kindler
- Re: Plane normal and OpenGL rotation, cr88192
- Re: Plane normal and OpenGL rotation,
Thomas Kindler
- Message not available
- Merging Triangular Meshes,
mike
- Re: Merging Triangular Meshes, Dan
- Re: Merging Triangular Meshes, Hans-Bernhard Broeker
- Pixel doubling blitter,
Tatu Portin
- Re: Pixel doubling blitter,
Samuel Hornus
- Re: Pixel doubling blitter,
Tatu Portin
- Re: Pixel doubling blitter, Samuel Hornus
- Re: Pixel doubling blitter, BW
- Re: Pixel doubling blitter, Tatu Portin
- Re: Pixel doubling blitter,
Tatu Portin
- Re: Pixel doubling blitter, AJ
- Re: Pixel doubling blitter, Tatu Portin
- Re: Pixel doubling blitter,
Samuel Hornus
- Physics of specular vs diffuse,
Glen Able
- Re: Physics of specular vs diffuse, Hans-Bernhard Broeker
- Re: Physics of specular vs diffuse, Samuel Hornus
- Re: Physics of specular vs diffuse, Maik Wagner
- Re: Physics of specular vs diffuse,
Just d' FAQs
- Re: Physics of specular vs diffuse, androgynous . anonymous
- Re: Physics of specular vs diffuse, Phil Dutre
- Line reflection,
Jack
- Re: Line reflection,
Jack
- Re: Line reflection, Jakob Nielsen
- Re: Line reflection, QbProg
- Re: Line reflection, Przemyslaw Koprowski
- Re: Line reflection,
Jack
- Re: Placing Object in Front of Moving Camera,
James Levick
- Re: Placing Object in Front of Moving Camera, stu
- <Possible follow-ups>
- Re: Placing Object in Front of Moving Camera, stu
- Splitting a bezier curve, Jack
- Fluid solver nitty gritty, goodchild . trevor
- a point's path,
trweg
- Re: a point's path,
goodchild . trevor
- Re: a point's path,
trweg
- Re: a point's path, goodchild . trevor
- Re: a point's path,
trweg
- Re: a point's path,
goodchild . trevor
- Call for Papers: CGVR'06 (part of WORLDCOMP'06), amgsolo
- Calculating the Average Geodesic Distance From a Vertex in a mesh to All Other Vertices, Adam Hartshorne
- OSX minimize transformation,
Gabriele Farina
- Re: OSX minimize transformation,
goodchild . trevor
- Re: OSX minimize transformation, Gabriele Farina
- Re: OSX minimize transformation,
goodchild . trevor
- fast JPEG downscale,
boris . dainson
- Re: fast JPEG downscale, Lazarus Lang
- A point and a line in 3D space,
bumbala
- Re: A point and a line in 3D space, Gene
- Re: A point and a line in 3D space, Arash Partow
- Application to view .vol and .skel file formats, Adam Teasdale Hartshorne
- [Ann]: Amanith 0.2 is out with a new OpenVG/SVG style drawboard., Turbo
- calculate the equation of an ellipse in a bitmap from its pixels,
ganjoo
- Re: calculate the equation of an ellipse in a bitmap from its pixels, Hans-Bernhard Broeker
- Re: calculate the equation of an ellipse in a bitmap from its pixels, Roger Cattin
- Re: calculate the equation of an ellipse in a bitmap from its pixels, Graham Steer
- Re: calculate the equation of an ellipse in a bitmap from its pixels, News Reader
- Finding the control points for a Bazier bicubic patch, Charles Goodwin
- practical analytical modelf for daylight, info
- Convert axis and angle of rotation to rotations about X & Y axis',
ericgorr
- Message not available
- Message not available
- Message not available
- Re: Convert axis and angle of rotation to rotations about X & Y axis', Just d' FAQs
- Re: Convert axis and angle of rotation to rotations about X & Y axis', ericgorr
- Re: Convert axis and angle of rotation to rotations about X & Y axis', ericgorr
- Re: Convert axis and angle of rotation to rotations about X & Y axis', Just d' FAQs
- Re: Convert axis and angle of rotation to rotations about X & Y axis', ericgorr
- Re: Convert axis and angle of rotation to rotations about X & Y axis', Just d' FAQs
- Message not available
- Message not available
- Re: Memory Pool / Simple Segregated Storage,
gatti
- Re: Memory Pool / Simple Segregated Storage,
John Nagle
- Re: Memory Pool / Simple Segregated Storage, Giuseppe Randazzo
- Re: Memory Pool / Simple Segregated Storage, Kaba
- Re: Memory Pool / Simple Segregated Storage, Giuseppe Randazzo
- Re: Memory Pool / Simple Segregated Storage, gatti
- Re: Memory Pool / Simple Segregated Storage, Giuseppe Randazzo
- Re: Memory Pool / Simple Segregated Storage,
John Nagle
- Re: Seeking digital (image) filter for specific task, Grave Digger
- Re: How to include fonts into a c program,
Gernot Frisch
- Re: How to include fonts into a c program, Adam Buecher
- Re: bezier patch calculate a control point,
J.He
- Re: bezier patch calculate a control point, Blue_Bear
- Re: bezier patch calculate a control point,
Hans-Bernhard Broeker
- Re: bezier patch calculate a control point,
Blue_Bear
- Re: bezier patch calculate a control point, Hans-Bernhard Broeker
- Re: bezier patch calculate a control point,
Blue_Bear
- Re: bezier patch calculate a control point,
hoffmann
- Re: bezier patch calculate a control point,
Blue_Bear
- Re: bezier patch calculate a control point, hoffmann
- Re: bezier patch calculate a control point, Blue_Bear
- Re: bezier patch calculate a control point, hoffmann
- Re: bezier patch calculate a control point, Blue_Bear
- Re: bezier patch calculate a control point, hoffmann
- Re: bezier patch calculate a control point,
Blue_Bear
- Re: Determining the perfect position for the eye point, grog
- <Possible follow-ups>
- Re: Determining the perfect position for the eye point,
ericgorr
- Re: Determining the perfect position for the eye point,
Hans-Bernhard Broeker
- Re: Determining the perfect position for the eye point, ericgorr
- Re: Determining the perfect position for the eye point, Hans-Bernhard Broeker
- Re: Determining the perfect position for the eye point, Eric
- Re: Determining the perfect position for the eye point,
Hans-Bernhard Broeker
- Re: object follow a line,
Arash Partow
- Re: object follow a line,
bballmitch
- Re: object follow a line, anderberg
- Re: object follow a line, Arash Partow
- Re: object follow a line, bballmitch
- Re: object follow a line, Arash Partow
- Re: object follow a line, J.He
- Re: object follow a line,
bballmitch
- Re: Panospheric image transformation, hoffmann
- Re: Principal curvature of a mesh, Just d' FAQs
- Re: Principal curvature of a mesh, Stefanus Du Toit
- Re: When (B) is a Bezier curve in 2D ?,
Turbo
- Re: When (B) is a Bezier curve in 2D ?, alexandru . lupas
- Re: automatic camera positioning, Hans-Bernhard Broeker
- Re: Curve paramatrization, Just d' FAQs
- Re: Smallest trapezoid constaining set of points,
Cliff Hewitt
- Re: Smallest trapezoid constaining set of points,
Colin Barker
- Re: Smallest trapezoid constaining set of points, MoJo
- Re: Smallest trapezoid constaining set of points, Cliff Hewitt
- Re: Smallest trapezoid constaining set of points, Cliff Hewitt
- Re: Smallest trapezoid constaining set of points,
Colin Barker
- Re: Smallest trapezoid constaining set of points, Bob Williamson
- Re: Smallest trapezoid constaining set of points, MoJo
- Re: Detecting "similar" images, Nicholas Sherlock
- Re: Detecting "similar" images, Michael Nielsen
- Message not available
- Re: spring embedder,
Olaf Delgado-Friedrichs
- Re: spring embedder, wpoons@xxxxxxxxx
- Re: spring embedder,
Bob Williamson
- Re: spring embedder,
hoffmann
- Re: spring embedder, wpoons@xxxxxxxxx
- Re: spring embedder,
hoffmann
- Re: Radial Subdivision,
Hans-Bernhard Broeker
- Re: Radial Subdivision, Maik Wagner
- Re: GetNearestColor, makc . the . great
- Re: plotting a point on a line between two points, Przemyslaw Koprowski
- Re: plotting a point on a line between two points,
Just d' FAQs
- Re: plotting a point on a line between two points, mcardeiro@xxxxxxxxx
- Re: Cylinder intersection, Dave Eberly
- Re: Cylinder intersection, Gene
- Re: Cylinder intersection,
Just d' FAQs
- Re: Cylinder intersection,
Dave Eberly
- Re: Cylinder intersection, Just d' FAQs
- Re: Cylinder intersection,
Dave Eberly
- Re: Knowing if a rectangle can be contained inside a polygon,
AlanS
- Re: Knowing if a rectangle can be contained inside a polygon, Guilhem . Vellut
- Re: Knowing if a rectangle can be contained inside a polygon, andreas . fabri
- Re: Knowing if a rectangle can be contained inside a polygon, Christer Ericson
- Re: Knowing if a rectangle can be contained inside a polygon,
makc . the . great
- Re: Knowing if a rectangle can be contained inside a polygon,
makc . the . great
- Re: Knowing if a rectangle can be contained inside a polygon, Bob Williamson
- Re: Knowing if a rectangle can be contained inside a polygon,
makc . the . great
- Re: bspline to bezier conversion, Just d' FAQs
- Re: Algorithm for general rooted tree drawing,
Just d' FAQs
- Re: Algorithm for general rooted tree drawing, John Nagle
- Re: Algorithm for general rooted tree drawing, Thanasis \(sch\)
- Re: rotate a point around an anchor,
Wizard
- Re: rotate a point around an anchor, Benoit Gagnon
- Re: Diving HUGE PNG image,
toby
- Re: Diving HUGE PNG image, Andre-John Mas
- Re: rotation by 90 in only one buffer, [Jongware]
- <Possible follow-ups>
- Re: 2D curve recognition from random points,
yexiangmo
- Re: 2D curve recognition from random points,
Nils
- Re: 2D curve recognition from random points, Bob Williamson
- Re: 2D curve recognition from random points,
Nils
- Re: Least Squares fitting using B Splines,
Dave Eberly
- Re: Least Squares fitting using B Splines,
Przemyslaw Koprowski
- Re: Least Squares fitting using B Splines, Dave Eberly
- Re: Least Squares fitting using B Splines, Przemyslaw Koprowski
- Re: Least Squares fitting using B Splines, Dave Eberly
- Re: Least Squares fitting using B Splines, Just d' FAQs
- Re: Least Squares fitting using B Splines, Dave Eberly
- Re: Least Squares fitting using B Splines, Przemyslaw Koprowski
- Re: Least Squares fitting using B Splines, v.srikrishnan@xxxxxxxxx
- Re: Least Squares fitting using B Splines, hoffmann
- Re: Least Squares fitting using B Splines, Dave Eberly
- Re: Least Squares fitting using B Splines, v.srikrishnan@xxxxxxxxx
- Re: Least Squares fitting using B Splines, hoffmann
- Re: Least Squares fitting using B Splines, Dave Eberly
- Re: Least Squares fitting using B Splines, Przemyslaw Koprowski
- Re: Least Squares fitting using B Splines, v.srikrishnan@xxxxxxxxx
- Re: Least Squares fitting using B Splines, Przemyslaw Koprowski
- Re: Least Squares fitting using B Splines, v.srikrishnan@xxxxxxxxx
- Re: Least Squares fitting using B Splines,
Przemyslaw Koprowski
- Re: waves, hoffmann
- Re: robust 3D triangle-triangle intersection test, Dave Eberly
- Re: robust 3D triangle-triangle intersection test, andreas . fabri
- Re: Circle Triangle Intersection query, Gino van den Bergen
- Re: Circle Triangle Intersection query, AlanS