comp.graphics.algorithms
- dynamic visualization of the hyperbolic plane, Sean McIlroy
- Circle Triangle Intersection query,
Arash Partow
- Re: Circle Triangle Intersection query,
Christer Ericson
- Re: Circle Triangle Intersection query, Arash Partow
- Re: Circle Triangle Intersection query,
Christer Ericson
- 2D curve recognition from random points, yexiangmo
- computing geodesic on various manifolds, algorithm for, g.wall
- Nice question :) (!?), QbProg
- fast frequent point in 3D convex hull method,
vsgdp
- Re: fast frequent point in 3D convex hull method, Christer Ericson
- Re: fast frequent point in 3D convex hull method,
Dave Eberly
- Re: fast frequent point in 3D convex hull method, Dave Eberly
- Re: fast frequent point in 3D convex hull method, Gino van den Bergen
- Re: fast frequent point in 3D convex hull method, vsgdp
- Sphere silhouette, circle parametrization,
Sean Hamilton
- Re: Sphere silhouette, circle parametrization,
Dave Eberly
- Re: Sphere silhouette, circle parametrization, Dave Eberly
- Re: Sphere silhouette, circle parametrization, Hans-Bernhard Broeker
- Re: Sphere silhouette, circle parametrization, Just d' FAQs
- Re: Sphere silhouette, circle parametrization,
Dave Eberly
- Vertex and pixel shaders, Ashley Farnham
- particle triangle collision,
David Arden Stevensonn
- Re: particle triangle collision,
Stefan Rybacki
- Re: particle triangle collision,
Gernot Frisch
- Re: particle triangle collision, Lupychica
- Re: particle triangle collision,
Gernot Frisch
- Re: particle triangle collision,
Stefan Rybacki
- Bezier - spade, Feniks
- right track? hulls mockup., cr88192
- PLEAAASE HELP :),
QbProg
- Re: PLEAAASE HELP :), Dave Eberly
- Re: PLEAAASE HELP :),
Hans-Bernhard Broeker
- Re: PLEAAASE HELP :), QbProg
- Problem with DLT, Robert W. Kuhn
- texture space,
vsgdp
- Re: texture space, cr88192
- Triangle-triangle intersection,
Bob
- Re: Triangle-triangle intersection,
Samuel Hornus
- point is inside a tetraedron,
Bob
- Re: point is inside a tetraedron, Samuel Hornus
- Re: point is inside a tetraedron, Bob
- point is inside a tetraedron,
Bob
- Re: Triangle-triangle intersection,
Samuel Hornus
- How come my Bezier curve doesn't follow the one Java makes?, Ron
- dobashi clouds, mary
- rotation by 90 in only one buffer,
Nishu
- Re: rotation by 90 in only one buffer,
[Jongware]
- Re: rotation by 90 in only one buffer,
Nishu
- Re: rotation by 90 in only one buffer, [Jongware]
- Re: rotation by 90 in only one buffer, Just d' FAQs
- Re: rotation by 90 in only one buffer,
Nishu
- Re: rotation by 90 in only one buffer,
Hans-Bernhard Broeker
- Re: rotation by 90 in only one buffer, Gene
- Re: rotation by 90 in only one buffer,
Nishu
- Re: rotation by 90 in only one buffer, Hans-Bernhard Broeker
- Re: rotation by 90 in only one buffer, Gene
- Re: rotation by 90 in only one buffer, Gene
- Re: rotation by 90 in only one buffer, Hans-Bernhard Broeker
- Re: rotation by 90 in only one buffer, Nishu
- Re: rotation by 90 in only one buffer, Nishu
- Re: rotation by 90 in only one buffer, Dave Eberly
- Re: rotation by 90 in only one buffer, Hans-Bernhard Broeker
- Re: rotation by 90 in only one buffer, Przemyslaw Koprowski
- Re: rotation by 90 in only one buffer, Przemyslaw Koprowski
- Re: rotation by 90 in only one buffer, Dave Eberly
- Re: rotation by 90 in only one buffer, Przemyslaw Koprowski
- Re: rotation by 90 in only one buffer, Dave Eberly
- Re: rotation by 90 in only one buffer, Luiz Henrique de Figueiredo
- Re: rotation by 90 in only one buffer, Gene
- Re: rotation by 90 in only one buffer, Gene
- Re: rotation by 90 in only one buffer, Hugo Pfoertner
- Re: rotation by 90 in only one buffer,
[Jongware]
- Encode/Decode a color,
Splendor
- Re: Encode/Decode a color,
Sebastian \"Psy\" Messerschmidt
- Re: Encode/Decode a color,
Splendor
- Re: Encode/Decode a color, Maik Wagner
- Re: Encode/Decode a color, Sebastian \"Psy\" Messerschmidt
- Re: Encode/Decode a color,
Splendor
- Re: Encode/Decode a color,
Kaba
- Re: Encode/Decode a color, Splendor
- Re: Encode/Decode a color,
Sebastian \"Psy\" Messerschmidt
- YUY2 format to B&W picture?, lk
- Contact set of OBBs with Separating Axes (David Eberly),
mike . jacobs
- Re: Contact set of OBBs with Separating Axes (David Eberly), Dave Eberly
- Re: Contact set of OBBs with Separating Axes (David Eberly),
John Nagle
- Re: Contact set of OBBs with Separating Axes (David Eberly),
Dave Eberly
- Re: Contact set of OBBs with Separating Axes (David Eberly), John Nagle
- Re: Contact set of OBBs with Separating Axes (David Eberly), Gino van den Bergen
- Re: Contact set of OBBs with Separating Axes (David Eberly), John Nagle
- Re: Contact set of OBBs with Separating Axes (David Eberly), Christer Ericson
- Re: Contact set of OBBs with Separating Axes (David Eberly), John Nagle
- Re: Contact set of OBBs with Separating Axes (David Eberly), Gino van den Bergen
- Re: Contact set of OBBs with Separating Axes (David Eberly),
Dave Eberly
- Can Anyone Identify This Shadow Algorithm?, Rik G.
- Character Recognition,
varungupta
- <Possible follow-ups>
- Character Recognition, varungupta
- JT File Format, Bob Williamson
- Manhattan line,
roger
- Re: Manhattan line, hoffmann
- world coords from 2d, Pinny
- Data structure,
QbProg
- Re: Data structure, Vaelek
- looking for a large simple polyline data set,
andreas . fabri
- Re: looking for a large simple polyline data set,
[Jongware]
- Re: looking for a large simple polyline data set, andreas . fabri
- Re: looking for a large simple polyline data set, Frédéric Trastour
- Re: looking for a large simple polyline data set, hoffmann
- Re: looking for a large simple polyline data set,
[Jongware]
- free postscript 2D graphics library for Windows w/ antialias??, Ron
- Can randomized Delaunay triangulation take quadratic time?,
Snis Pilbor
- Re: Can randomized Delaunay triangulation take quadratic time?, Bob Williamson
- Request: downloadable archives of this group, Juhana Sadeharju
- help with pixel math,
David
- Re: help with pixel math,
Lord Crc
- Re: help with pixel math, David
- Re: help with pixel math,
Lord Crc
- Spliting TIFF(CMYK) in C#,
yarns
- Re: Spliting TIFF(CMYK) in C#,
Cliff Hewitt
- Re: Spliting TIFF(CMYK) in C#,
yarns
- Re: Spliting TIFF(CMYK) in C#, yarns
- Re: Spliting TIFF(CMYK) in C#, [Jongware]
- Re: Spliting TIFF(CMYK) in C#, Cliff Hewitt
- Re: Spliting TIFF(CMYK) in C#,
yarns
- Re: Spliting TIFF(CMYK) in C#,
Cliff Hewitt
- Re: test, Vasileios Zografos
- help with 2D texture please,
Eric
- Re: help with 2D texture please, cr88192
- misc: length, norm, normalize,
cr88192
- Re: length, norm, normalize,
Nils
- Re: length, norm, normalize, cr88192
- Re: length, norm, normalize,
Nils
- quaternion question,
metoo
- Re: quaternion question, Fred Klingener
- Message not available
- Re: quaternion question,
metoo
- Re: quaternion question, Just d' FAQs
- Re: quaternion question,
metoo
- Book, document about parametric/variational CAD, maffer
- Hueristic method to determine good # of segments for bezier?, Ron
- Trend in Graphics & Graphics Art, 2005
- OpenMesh - Vertex Removal Question,
Adam Hartshorne
- Re: OpenMesh - Vertex Removal Question,
Omicron
- Re: OpenMesh - Vertex Removal Question,
Adam Hartshorne
- Re: OpenMesh - Vertex Removal Question, Hendrik Belitz
- Re: OpenMesh - Vertex Removal Question, Adam Hartshorne
- Re: OpenMesh - Vertex Removal Question,
Adam Hartshorne
- Re: OpenMesh - Vertex Removal Question,
Omicron
- how to correct over and under exposure,
sita
- Re: how to correct over and under exposure, Hans-Bernhard Broeker
- Re: how to correct over and under exposure, hoffmann
- Call For Papers: 2006 PDPTA, ICAI, SERP + more (28 joint conferences); Las Vegas, USA, June 2006, amgsolo
- 3d modelling algorithms from 2d images/photographs,
JoSu
- Re: 3d modelling algorithms from 2d images/photographs,
Frederico Mameri
- Re: 3d modelling algorithms from 2d images/photographs,
Stefan Rybacki
- Re: 3d modelling algorithms from 2d images/photographs, JoSu
- Re: 3d modelling algorithms from 2d images/photographs, Stefan Rybacki
- Re: 3d modelling algorithms from 2d images/photographs, Robert W. Kuhn
- Re: 3d modelling algorithms from 2d images/photographs, Frederico Mameri
- Re: 3d modelling algorithms from 2d images/photographs, JoSu
- Re: 3d modelling algorithms from 2d images/photographs, Cliff Hewitt
- Re: 3d modelling algorithms from 2d images/photographs,
Stefan Rybacki
- Re: 3d modelling algorithms from 2d images/photographs, Nicholas Sherlock
- Re: 3d modelling algorithms from 2d images/photographs,
Frederico Mameri
- Getting bezier control points from a set of points,
Ron
- Re: Getting bezier control points from a set of points,
Nils
- Re: Getting bezier control points from a set of points,
Ron
- Re: Getting bezier control points from a set of points, Claudio Grondi
- Re: Getting bezier control points from a set of points, Ron
- Re: Getting bezier control points from a set of points, Claudio Grondi
- Re: Getting bezier control points from a set of points, Ron
- Re: Getting bezier control points from a set of points, Claudio Grondi
- Re: Getting bezier control points from a set of points, Nils
- Re: Getting bezier control points from a set of points, Claudio Grondi
- Re: Getting bezier control points from a set of points, Nils
- Re: Getting bezier control points from a set of points, Claudio Grondi
- Re: Getting bezier control points from a set of points, Nils
- Re: Getting bezier control points from a set of points, Claudio Grondi
- Re: Getting bezier control points from a set of points, Ron
- Re: Getting bezier control points from a set of points, Ron
- Re: Getting bezier control points from a set of points,
Ron
- Re: Getting bezier control points from a set of points,
Nils
- Help about Graphy Theory and Communication Networks plz..,
xeyder
- Re: Help about Graphy Theory and Communication Networks plz.., Michael Hofmann
- OT: 3D - data import/export lib, Howie
- Reverse Engineering - Architectural Geometry, hoffmann
- How to find the intersection point of two intersecting OBBs, mike . jacobs
- How to draw a smooth hill from a set of contours, ben
- Re: Pixel format conversion,
splender . dev
- Re: Pixel format conversion,
BW
- Re: Pixel format conversion, Splendor
- Re: Pixel format conversion, Mike
- Re: Pixel format conversion,
BW
- antialias with HDR,
Javier Loureiro
- Re: antialias with HDR,
Malte Clasen
- Re: antialias with HDR,
Javier Loureiro
- Re: antialias with HDR, Malte Clasen
- Re: antialias with HDR,
Javier Loureiro
- Re: antialias with HDR,
Bart Barenbrug
- Re: antialias with HDR,
Javier Loureiro
- Re: antialias with HDR, Stefanus Du Toit
- Re: antialias with HDR,
Javier Loureiro
- Re: antialias with HDR,
Malte Clasen
- minimal distance between two points...,
aPI
- Re: minimal distance between two points...,
Arash Partow
- Re: minimal distance between two points...,
Arash Partow
- Re: minimal distance between two points..., aPI
- Re: minimal distance between two points..., Stefan Rybacki
- Re: minimal distance between two points..., aPI
- Re: minimal distance between two points..., Stefan Rybacki
- Re: minimal distance between two points...,
Arash Partow
- Re: minimal distance between two points..., hoffmann
- Re: minimal distance between two points..., Roger Willcocks
- Re: minimal distance between two points...,
Arash Partow
- 4 points and a plane,
goulet45
- Re: 4 points and a plane, Just d' FAQs
- Re: 4 points and a plane, Claudio Grondi
- Re: 4 points and a plane,
Roger Willcocks
- Re: 4 points and a plane,
J.He
- Re: 4 points and a plane, Roger Willcocks
- Re: 4 points and a plane, Steve
- Re: 4 points and a plane, Roger Willcocks
- Re: 4 points and a plane, Scott Hemphill
- Re: 4 points and a plane, Przemyslaw Koprowski
- Re: 4 points and a plane, Scott Hemphill
- Re: 4 points and a plane, Przemyslaw Koprowski
- Re: 4 points and a plane, Scott Hemphill
- Re: 4 points and a plane,
Przemyslaw Koprowski
- Re: 4 points and a plane, Przemyslaw Koprowski
- Re: 4 points and a plane,
J.He
- quaternion exponentiation,
Marco
- Re: quaternion exponentiation, Just d' FAQs
- rotation problem,
Marco
- Re: rotation problem, Saif Ali
- Re: rotation problem, Just d' FAQs
- Triangle rasterizer with A-buffer antialiasing,
kevinppp68
- Re: Triangle rasterizer with A-buffer antialiasing,
Just d' FAQs
- Re: Triangle rasterizer with A-buffer antialiasing,
Dave Eberly
- Re: Triangle rasterizer with A-buffer antialiasing, Just d' FAQs
- Re: Triangle rasterizer with A-buffer antialiasing,
Dave Eberly
- Re: Triangle rasterizer with A-buffer antialiasing,
Just d' FAQs
- What approach for curve smoothing ( smoothing and oversampling a pixellated curve ), Ivan Vecerina
- Re: fast axial projection of a mesh, Ivan Vecerina
- Information request: Image & Pattern Recognition, Color Sampling, Color Averaging, David
- A Trigonal Prism-Based Method for Hair Image Generation, Ryan
- how to create random points with a minimum and maximum distance from the next?, mike
- normal mapping polygon models,
vsgdp
- Re: normal mapping polygon models,
Nicholas Nash
- Re: normal mapping polygon models,
vsgdp
- Re: normal mapping polygon models, Nicholas Nash
- Re: normal mapping polygon models, Dave Eberly
- Re: normal mapping polygon models, vsgdp
- Re: normal mapping polygon models, Nicholas Nash
- Message not available
- Re: normal mapping polygon models, vsgdp
- Re: normal mapping polygon models,
vsgdp
- Re: normal mapping polygon models,
Nicholas Nash
- Re: Affine transformation of a polytope., Dave Eberly
- Re: Understanding GJK,
Gino van den Bergen
- Re: Understanding GJK,
Christer Ericson
- Re: Understanding GJK, Glen Able
- Re: Understanding GJK,
Christer Ericson
- Re: Blur effect for 12-bit color depth bitmaps??,
Lord Crc
- Re: Blur effect for 12-bit color depth bitmaps??,
eminemence
- Re: Blur effect for 12-bit color depth bitmaps??, Lord Crc
- Re: Blur effect for 12-bit color depth bitmaps??, Hans-Bernhard Broeker
- Re: Blur effect for 12-bit color depth bitmaps??,
eminemence
- Re: Blur effect for 12-bit color depth bitmaps??, toby
- Re: Homography matrix decomposition, Just d' FAQs
- Re: Meshes intersection,
Dan
- Re: Meshes intersection,
Guillaume ALLEON
- Re: Meshes intersection, makc . the . great
- Re: Meshes intersection,
Guillaume ALLEON
- Re: JPEG to words, Nicholas Sherlock
- Re: JPEG to words, Roger Willcocks
- Re: Horizontal and vertical angles of a line in 3D space?, Hans-Bernhard Broeker
- Re: Horizontal and vertical angles of a line in 3D space?, hoffmann
- Re: Horizontal and vertical angles of a line in 3D space?, Andre-John Mas
- Re: Complex problem that looks simple?, Dave Eberly
- Re: velocity acceleration root finding,
Dave Eberly
- Re: velocity acceleration root finding, Dave Eberly
- Re: velocity acceleration root finding,
Thomas Freedy
- Re: velocity acceleration root finding, Dave Eberly
- Re: color gradient, Nils
- Re: a newsgroup related to CG programming or just GPU programming, Stefanus Du Toit
- Re: Forming An Equilateral Triangle About The Centre Of A Planar Quadrilateral, Dave Eberly
- Re: Forming An Equilateral Triangle About The Centre Of A Planar Quadrilateral,
Hans-Bernhard Broeker
- Re: Forming An Equilateral Triangle About The Centre Of A Planar Quadrilateral, Dave Eberly
- Re: Forming An Equilateral Triangle About The Centre Of A Planar Quadrilateral,
Adam Hartshorne
- Re: Forming An Equilateral Triangle About The Centre Of A PlanarQuadrilateral, Adam Hartshorne
- Re: Forming An Equilateral Triangle About The Centre Of A Planar Quadrilateral, Hans-Bernhard Broeker
- Re: Forming An Equilateral Triangle About The Centre Of A Planar Quadrilateral, Adam Hartshorne
- Re: Forming An Equilateral Triangle About The Centre Of A Planar Quadrilateral, Dave Eberly
- Re: Forming An Equilateral Triangle About The Centre Of A Planar Quadrilateral, Just d' FAQs
- Re: Forming An Equilateral Triangle About The Centre Of A Planar Quadrilateral, Larry Deack
- Re: Forming An Equilateral Triangle About The Centre Of A Planar Quadrilateral, Hans-Bernhard Broeker
- Re: Forming An Equilateral Triangle About The Centre Of A Planar Quadrilateral, Alan S
- Re: Forming An Equilateral Triangle About The Centre Of A Planar Quadrilateral, Dave Eberly
- Re: Photogrametry algorithms (3D from 2D images), Stefan Rybacki
- Re: associative alpha blending,
Dave Eberly
- Re: associative alpha blending,
Mike Crenshaw
- Re: associative alpha blending, [Jongware]
- Re: associative alpha blending, Mike Crenshaw
- Re: associative alpha blending, [Jongware]
- Re: associative alpha blending,
Mike Crenshaw
- Re: convex polygon fitting,
Dave Eberly
- Re: convex polygon fitting, Bob Williamson
- Re: convex polygon fitting, Alan S
- Re: modified a*?,
Gino van den Bergen
- Re: modified a*?, sauron
- Re: 3D turtle graphics / lsystems -- help,
Dave Eberly
- Re: 3D turtle graphics / lsystems -- help, David Arden Stevensonn
- Re: 3D turtle graphics / lsystems -- help,
Nils
- Re: 3D turtle graphics / lsystems -- help,
David Arden Stevensonn
- Re: 3D turtle graphics / lsystems -- help, Hans-Bernhard Broeker
- Re: 3D turtle graphics / lsystems -- help, David Arden Stevensonn
- Re: 3D turtle graphics / lsystems -- help,
David Arden Stevensonn
- Re: 3D turtle graphics / lsystems -- help,
Just d' FAQs
- Re: 3D turtle graphics / lsystems -- help, David Arden Stevensonn
- Re: Tone mapping and color space conversions, giganut
- <Possible follow-ups>
- Re: Tone mapping and color space conversions, Lord Crc