comp.graphics.algorithms
- Tone mapping and color space conversions,
giganut
- Re: Tone mapping and color space conversions, Nils
- Re: Tone mapping and color space conversions,
Hans-Bernhard Broeker
- Re: Tone mapping and color space conversions,
giganut
- Re: Tone mapping and color space conversions, Hans-Bernhard Broeker
- Re: Tone mapping and color space conversions,
giganut
- Decompose relative quaternion, dirk
- Graph drawing for dummies?,
yaba jangur
- Re: Graph drawing for dummies?, Hans-Bernhard Broeker
- Re: Graph drawing for dummies?, Just d' FAQs
- fast axial projection of a mesh,
cr88192
- Re: fast axial projection of a mesh,
Ivan Vecerina
- Re: fast axial projection of a mesh, cr88192
- Re: fast axial projection of a mesh,
Ivan Vecerina
- mesh intersection,
bob
- Re: mesh intersection, David Kelly
- Height map,
QbProg
- Re: Height map, Alan S
- Photogrametry algorithms (3D from 2D images),
rzulty
- Re: Photogrametry algorithms (3D from 2D images), Stefan Rybacki
- Message not available
- Re: Photogrametry algorithms (3D from 2D images),
Cliff Hewitt
- Re: Photogrametry algorithms (3D from 2D images),
rzulty
- Re: Photogrametry algorithms (3D from 2D images), cartik . sharma
- Re: Photogrametry algorithms (3D from 2D images),
rzulty
- Pixel format conversion, splender . dev
- CCD, David Kelly
- Re: etiquette of cgafaq.info/wiki, andreas . fabri
- Tone mapping,
giganut
- Re: Tone mapping, Dave Eberly
- Kajiya-Kay Hair Light Model,
Ryan
- Re: Kajiya-Kay Hair Light Model,
Matt Pharr
- Message not available
- Re: Kajiya-Kay Hair Light Model,
Matt Pharr
- Midpoint subdivision line clipping, Rohit
- Re: About algorithms that convert Raster 2 Vector, Turbo
- Morphing from a square to a curve-bounded area,
Charles Goodwin
- Re: Morphing from a square to a curve-bounded area, Just d' FAQs
- Re: Morphing from a square to a curve-bounded area,
Dave Eberly
- Re: Morphing from a square to a curve-bounded area,
Charles Goodwin
- Message not available
- Re: Morphing from a square to a curve-bounded area, Charles Goodwin
- Message not available
- Re: Morphing from a square to a curve-bounded area, Charles Goodwin
- Re: Morphing from a square to a curve-bounded area, Dave Eberly
- Re: Morphing from a square to a curve-bounded area, Charles Goodwin
- Re: Morphing from a square to a curve-bounded area,
Charles Goodwin
- Re: HELP: How to "TINT" bitmap?, Lord Crc
- Re: Moving sphere -> Moving polygon collision?, Hans-Bernhard Broeker
- Re: Points in rectangles, Grigory Begelman
- <Possible follow-ups>
- Re: Points in rectangles,
Dave Eberly
- Re: Points in rectangles, Grigory Begelman
- Message not available
- Message not available
- Re: Calculating a Cubic Curve, Dave Eberly
- Message not available
- Re: Calculating a Cubic Curve,
hoffmann
- Re: Calculating a Cubic Curve, Dave Eberly
- Re: add margin to jpeg images w/o decoding/encoding ?,
Nicholas Sherlock
- Re: add margin to jpeg images w/o decoding/encoding ?, Nicholas Sherlock
- Re: add margin to jpeg images w/o decoding/encoding ?, Nils
- Re: polygon intersection, Uffe Kousgaard
- Message not available
- Re: polygon intersection,
mike
- Re: polygon intersection, Dave Eberly
- Re: polygon intersection,
mike
- Re: Source code or algorithm for these effects??,
eminemence
- Re: Source code or algorithm for these effects??,
Dave Eberly
- Re: Source code or algorithm for these effects??, Stefan Rybacki
- Re: Source code or algorithm for these effects??, Dave Eberly
- Re: Source code or algorithm for these effects??, Stefan Rybacki
- Re: Source code or algorithm for these effects??, Lord Crc
- Re: Source code or algorithm for these effects??, Nils
- Re: Source code or algorithm for these effects??,
Alan S
- Re: Source code or algorithm for these effects??, eminemence
- Re: Source code or algorithm for these effects??, eminemence
- Re: Source code or algorithm for these effects??, Dave Eberly
- Re: Source code or algorithm for these effects??, Dave Eberly
- Message not available
- Re: Source code or algorithm for these effects??, Dave Eberly
- Re: Source code or algorithm for these effects??, eminemence
- Re: Source code or algorithm for these effects??,
Dave Eberly
- Re: Probability of a convex hull, Alan S
- Re: Probability of a convex hull,
Roger Willcocks
- Re: Probability of a convex hull, Anton Sherwood
- Re: Probability of a convex hull, Nils
- Re: Probability of a convex hull,
Kalle Rutanen
- Re: Probability of a convex hull, Kalle Rutanen
- Re: Probability of a convex hull,
Roger Willcocks
- Re: Probability of a convex hull, Dave Eberly
- Re: Probability of a convex hull, Just d' FAQs
- Re: Probability of a convex hull, Arash Partow
- Re: Probability of a convex hull,
Tom Breton
- Re: Probability of a convex hull, Arash Partow
- Re: reversible algorithms, R0B0V1T2
- Re: nurbs surface,
Dave Eberly
- Re: nurbs surface,
westin
- Re: nurbs surface, jeff_zhang446
- Re: nurbs surface, westin
- Re: nurbs surface, jeff_zhang446
- Re: nurbs surface, Dave Eberly
- Re: nurbs surface, westin
- Re: nurbs surface,
westin
- Re: Polyline offset, dyj755
- Re: Polyline offset,
Nils
- Re: Polyline offset,
Dan
- Re: Polyline offset, Alan S
- Re: Polyline offset,
Dan
- Re: Fast Bezier Evaluation, Just d' FAQs
- Re: Fast Triangle/Triangle Intersection Test, andreas . fabri
- <Possible follow-ups>
- Mpeg4 pdfs, Mpeg4
- Mpeg4 pdfs, Mpeg4
- Mpeg4 pdfs, Mpeg4
- Mpeg4 pdfs, Mpeg4
- Re: Bit Count, Gene
- Re: Motion Compensated De-Interlacing,
ares . delta
- Re: Motion Compensated De-Interlacing, Hans-Bernhard Broeker
- Re: The parametric equation for a circle in 3D space?, Sylvain Croussette
- Re: The parametric equation for a circle in 3D space?, Dave Eberly
- Re: The parametric equation for a circle in 3D space?, Robin Forrest
- Re: software-only 3d really that slow?, BW
- <Possible follow-ups>
- Re: software-only 3d really that slow?,
Hans-Bernhard Broeker
- Re: software-only 3d really that slow?,
LittleOldMe
- Message not available
- Re: software-only 3d really that slow?, LittleOldMe
- Re: software-only 3d really that slow?, Dave Eberly
- Re: software-only 3d really that slow?, persenaama
- Re: software-only 3d really that slow?, Just d' FAQs
- Re: software-only 3d really that slow?,
LittleOldMe
- Re: [Was "Subtle rotational problem"] I think I understood something else..,
Hans-Bernhard Broeker
- Re: [Was "Subtle rotational problem"] I think I understood something else..,
Andrea B. Previtera
- Re: [Was "Subtle rotational problem"] I think I understood something else.., Hans-Bernhard Broeker
- Re: [Was "Subtle rotational problem"] I think I understood something else..,
Andrea B. Previtera
- Re: [Was "Subtle rotational problem"] I think I understood something else.., Just d' FAQs
- Re: Interpolating function with two important characteristics, Dave Eberly
- Re: Interpolating function with two important characteristics, Przemyslaw Koprowski
- Re: Interpolating function with two important characteristics, Just d' FAQs
- Re: Determining if a point on a 2D polygon is hidden,
Michele Locati
- Re: Determining if a point on a 2D polygon is hidden,
Stefan Rybacki
- Re: Determining if a point on a 2D polygon is hidden, Dave Eberly
- Re: Determining if a point on a 2D polygon is hidden, Stefan Rybacki
- Re: Determining if a point on a 2D polygon is hidden, Dave Eberly
- Re: Determining if a point on a 2D polygon is hidden, Stefan Rybacki
- Re: Determining if a point on a 2D polygon is hidden, Dave Eberly
- Re: Determining if a point on a 2D polygon is hidden,
Just d' FAQs
- Re: Determining if a point on a 2D polygon is hidden [long], Michele Locati
- Re: Determining if a point on a 2D polygon is hidden [long], Dave Eberly
- Re: Determining if a point on a 2D polygon is hidden,
Stefan Rybacki
- Re: Subtle rotational problem,
Just d' FAQs
- Re: Subtle rotational problem,
Stefan Rybacki
- Re: Subtle rotational problem, Just d' FAQs
- Re: Subtle rotational problem, Stefan Rybacki
- Re: Subtle rotational problem,
Andrea B. Previtera
- Re: Subtle rotational problem, Dwarf
- Re: Subtle rotational problem, Just d' FAQs
- Re: Subtle rotational problem, Bob Williamson
- Re: Subtle rotational problem, hoffmann
- Re: Subtle rotational problem, Just d' FAQs
- Re: Subtle rotational problem, Bob Williamson
- Re: Subtle rotational problem,
Stefan Rybacki
- Re: triangle to pixels, order of rendering, Hans-Bernhard Broeker
- Re: concave 3D Poly,calculationg facenormal, sauron
- Re: concave 3D Poly,calculationg facenormal, Gino van den Bergen
- Re: concave 3D Poly,calculationg facenormal, Howie
- Re: concave 3D Poly,calculationg facenormal,
Hans-Bernhard Broeker
- Re: concave 3D Poly,calculationg facenormal,
Howie
- Re: concave 3D Poly,calculationg facenormal, Hans-Bernhard Broeker
- Re: concave 3D Poly,calculationg facenormal,
Howie
- Re: Point location via ray shooting,
Stefan Rybacki
- Re: Point location via ray shooting, Philipp Fuernstahl
- Re: aligning principal axes to coordinate axes,
Anton Sherwood
- Re: aligning principal axes to coordinate axes, Rajarshi Guha
- Re: aligning principal axes to coordinate axes, persenaama
- Re: aligning principal axes to coordinate axes, Just d' FAQs
- Re: random rotation in S2; random point in S3, Just d' FAQs
- Re: to simulate a sloppy hand,
Jakob Nielsen
- Re: to simulate a sloppy hand,
Anton Sherwood
- Re: to simulate a sloppy hand, Jakob Nielsen
- Re: to simulate a sloppy hand, Anton Sherwood
- Re: to simulate a sloppy hand, Anton Sherwood
- Re: to simulate a sloppy hand, Jakob Nielsen
- Re: to simulate a sloppy hand, Anton Sherwood
- Re: to simulate a sloppy hand,
Anton Sherwood
- Re: to simulate a sloppy hand,
Malte Clasen
- Re: to simulate a sloppy hand,
Anton Sherwood
- Re: to simulate a sloppy hand, Malte Clasen
- Re: to simulate a sloppy hand, Anton Sherwood
- Re: to simulate a sloppy hand,
Anton Sherwood
- Re: to simulate a sloppy hand, Bob Williamson
- Re: to simulate a sloppy hand, Anton Sherwood
- Re: Approximate relation between gouraud and phong,
Stefan Rybacki
- Re: Approximate relation between gouraud and phong, Kalle Rutanen
- Re: is goraud shading darker than phong shading?,
persenaama
- Re: is goraud shading darker than phong shading?, Jakob Nielsen
- Re: is goraud shading darker than phong shading?, Jerzy Karczmarczuk
- Re: is goraud shading darker than phong shading?, Stefan Rybacki
- Re: Graph to regions algorithm, Dave Eberly
- <Possible follow-ups>
- Graph to regions algorithm, mihai
- Graph to regions algorithm, mihai
- Graph to regions algorithm, mihai
- Re: 2x2 transformation matrix, Dave Eberly
- Re: 2x2 transformation matrix,
Just d' FAQs
- Re: 2x2 transformation matrix,
Vasileios Zografos
- Re: 2x2 transformation matrix, Just d' FAQs
- Re: 2x2 transformation matrix, Vasileios Zografos
- Re: 2x2 transformation matrix,
Vasileios Zografos
- Re: how to approximate discrete boundaries in 2D ?,
Bob Williamson
- Re: how to approximate discrete boundaries in 2D ?,
justgoaheadandspamme
- Re: how to approximate discrete boundaries in 2D ?, Hans-Bernhard Broeker
- Re: how to approximate discrete boundaries in 2D ?, justgoaheadandspamme
- Re: how to approximate discrete boundaries in 2D ?,
justgoaheadandspamme
- Re: Scaling algorithms, Malte Clasen
- Re: Scaling algorithms,
Turbo
- Re: Scaling algorithms,
ares . delta
- Re: Scaling algorithms, Turbo
- Re: Scaling algorithms,
ares . delta
- Re: Another raycasting question, Stefan Rybacki
- Re: 2D PGM - Picture Rotate,
Hans-Bernhard Broeker
- Re: 2D PGM - Picture Rotate, Bjoern Sonntag
- Re: 2D PGM - Picture Rotate, Just d' FAQs
- Re: 2D PGM - Picture Rotate, [Jongware]
- Re: Drawing in XOR Mode...Circle Algorithm, Hans-Bernhard Broeker
- Re: Drawing in XOR Mode...Circle Algorithm, Graeme Gill
- Re: Drawing in XOR Mode...Circle Algorithm, Arash Partow
- Re: R-trees, R+-trees and R*-trees, Stefan Rybacki
- Re: computing flow field,
Dave Eberly
- Re: computing flow field,
Shaobo Hou
- Re: computing flow field, Dave Eberly
- Re: computing flow field, Shaobo Hou
- Re: computing flow field, Shaobo Hou
- Re: computing flow field,
Shaobo Hou
- Re: Spectral color, part 2, hoffmann
- Re: Spectral color, part 2, Just d' FAQs
- Re: Spectral color, part 2, hoffmann
- Re: Spectral color, part 2,
westin
- Re: Spectral color, part 2,
Jerzy Karczmarczuk
- Re: Spectral color, part 2, westin
- Re: Spectral color, part 2,
Jerzy Karczmarczuk
- Re: Spectral color, part 2,
Kalle Rutanen
- Re: Spectral color, part 2,
Jerzy Karczmarczuk
- Re: Spectral color, part 2, hoffmann
- Re: Spectral color, part 2, hoffmann
- Re: Spectral color, part 2, Just d' FAQs
- Re: Spectral color, part 2,
Kalle Rutanen
- Re: Spectral color, part 2, Just d' FAQs
- Re: Spectral color, part 2, Kalle Rutanen
- Re: Spectral color, part 2, Kalle Rutanen
- Re: Spectral color, part 2, Just d' FAQs
- Re: Spectral color, part 2, Kalle Rutanen
- Re: Spectral color, part 2, hoffmann
- Re: Spectral color, part 2, Just d' FAQs
- Re: Spectral color, part 2, Kalle Rutanen
- Re: Spectral color, part 2, Just d' FAQs
- Re: Spectral color, part 2,
Jerzy Karczmarczuk
- Re: Sepia again, will pay,
Nicholas Sherlock
- Re: Sepia again, will pay, City Dweller
- Re: Curve radius from bezier curve (segment), Just d' FAQs
- Re: Curve radius from bezier curve (segment),
hoffmann
- Re: Curve radius from bezier curve (segment),
groups_account_barnholt_dot_net
- Re: Curve radius from bezier curve (segment), Just d' FAQs
- Re: Curve radius from bezier curve (segment),
groups_account_barnholt_dot_net
- Re: confused about perspective projection matrix,
Just d' FAQs
- Re: confused about perspective projection matrix, persenaama
- Re: transformation question,
Nils
- Re: transformation question, David Arden Stevensonn
- Re: realtime radiosity,
Kalle Rutanen
- Re: realtime radiosity,
sauron
- Re: realtime radiosity, Kalle Rutanen
- Re: realtime radiosity, sauron
- Message not available
- Re: realtime radiosity, sauron
- Re: realtime radiosity, Kalle Rutanen
- Re: realtime radiosity,
sauron
- Re: realtime radiosity, Stefan Rybacki
- Re: Sphere viewable surface,
Just d' FAQs
- Re: Sphere viewable surface, Athanasios Mantes
- Re: fast curve similarity needed, csviks@xxxxxxxxx
- Re: fast curve similarity needed, Nils
- Re: fast curve similarity needed, MCammarano
- Re: fast curve similarity needed,
Anton Sherwood
- Re: fast curve similarity needed,
Anton Sherwood
- Re: fast curve similarity needed, Anton Sherwood
- Re: fast curve similarity needed,
Anton Sherwood
- Re: fast curve similarity needed,
buivmmdagr02
- Re: fast curve similarity needed, Dave Eberly
- Re: scanline converting with ET and AET and zbuffer, Dave Eberly
- Re: scanline converting with ET and AET and zbuffer, Just d' FAQs
- Re: scanline converting with ET and AET and zbuffer, Nicholas Nash
- Re: 3D object slicer,
Stefan Rybacki
- Re: 3D object slicer, Dan
- Re: Quaternions to Euler, Hans-Bernhard Broeker
- Re: 2x2 smoothing algorithm., Roger Willcocks
- Re: 2x2 smoothing algorithm.,
Hans-Bernhard Broeker
- Re: 2x2 smoothing algorithm., gatti
- Re: algo to check equality of images under rotation, Arash Partow
- Re: Drawing program for producing paper figures?,
Gene
- Re: Drawing program for producing paper figures?, Przemyslaw Koprowski
- Re: Drawing program for producing paper figures?, Jerzy Karczmarczuk
- Re: Raytraced DOF Info?,
Kalle Rutanen
- Re: Raytraced DOF Info?,
info
- Re: Raytraced DOF Info?, Kalle Rutanen
- Re: Raytraced DOF Info?,
info
- Re: Raytraced DOF Info?,
Stefan Rybacki
- Re: Raytraced DOF Info?, info
- Re: Raytraced DOF Info?,
info
- Re: Raytraced DOF Info?, Stefan Rybacki
- Re: Raytraced DOF Info?, info
- Re: Raytraced DOF Info?, Stefan Rybacki
- Re: comp. geo. exercise,
Hans-Bernhard Broeker
- Re: comp. geo. exercise,
vsgdp
- Re: comp. geo. exercise, Per Vognsen
- Re: comp. geo. exercise,
vsgdp
- Re: Graph Plotting and Data Reduction,
Nils
- Re: Graph Plotting and Data Reduction,
Matan Holtzer
- Re: Graph Plotting and Data Reduction, Nils
- Re: Graph Plotting and Data Reduction, Matan Holtzer
- Re: Graph Plotting and Data Reduction,
Matan Holtzer
- Re: Graph Plotting and Data Reduction, Hans-Bernhard Broeker
- Re: How make even-odd polygon from none-zero one,
Kingdom
- Re: How make even-odd polygon from none-zero one, Bob Williamson
- <Possible follow-ups>
- Re: Packing and Unpacking, toby
- Re: liquids and flow motion, Jimmy
- Re: Raycasting sprites,
Stefan Rybacki
- Re: Raycasting sprites,
vgx
- Re: Raycasting sprites, Stefan Rybacki
- Re: Raycasting sprites, vgx
- Re: Raycasting sprites,
vgx
- Re: Image enhancement: contrast,
Max
- Re: Image enhancement: contrast,
hoffmann
- Re: Image enhancement: contrast, Max
- Re: Image enhancement: contrast, hoffmann
- Re: Image enhancement: contrast,
hoffmann
- Re: Spectral color,
hoffmann
- Re: Spectral color,
Just d' FAQs
- Re: Spectral color, hoffmann
- Re: Spectral color, Just d' FAQs
- Re: Spectral color,
Just d' FAQs
- Re: Spectral color,
Kalle Rutanen
- Re: Spectral color, Just d' FAQs
- <Possible follow-ups>
- Re: Spectral color,
Kalle Rutanen
- Re: Spectral color, toby
- <Possible follow-ups>
- Re: Calculating points on a conic section??, CG
- Re: Subdivision surfaces without recursion,
Hans-Bernhard Broeker
- Re: Subdivision surfaces without recursion, Just d' FAQs
- Re: Subdivision surfaces without recursion, Przemyslaw Koprowski