Re: Meshing of a curved Nurb surface
- From: jonasforssell@xxxxxxxx (Jonas Forssell)
- Date: 28 Jun 2005 04:02:15 -0700
Sounds interesting! Thanks for your comprehensive reply.
I'll check it out.
/Jonas
jonasforssell@xxxxxxxx (Jonas Forssell) wrote in message news:<538f1709.0506271050.12984219@xxxxxxxxxxxxxxxxxx>...
> Gentlemen,
>
> I would like to find a simple and robust algorithm for meshing a four
> sided mesh surface. The mesh could be triangular but ideally quad with
> triangles only where needed. The mesh is for a finite element program
> which means that the elements should have decent aspect ratio and
> angles.
>
> I'm looking a Delaunay triangulation, but doing it in real world
> coordinates seems messy when a surface is curved (and I need to search
> in spheres, not circles). Doing it in the nurb internal coordinates
> will probably generate some bad aspect ratios on the elements if the
> surface has a small curvature or some short edges.
>
> As usual, there must be a "best practice" on this. A workhorse
> algorithm.
> Any feedback & link appreciated
>
> /Jonas Forssell, Sweden
.
- References:
- Meshing of a curved Nurb surface
- From: Jonas Forssell
- Meshing of a curved Nurb surface
- Prev by Date: Re: Superquadrics glyphs for traceless tensors
- Next by Date: Re: Superquadrics glyphs for traceless tensors
- Previous by thread: Re: Meshing of a curved Nurb surface
- Next by thread: principal curvature for a node on a surface
- Index(es):
Relevant Pages
|
Loading