comp.graphics.algorithms
- delaunay, bob
- opengl question (translation/rot/scaling framework in c++), John
- exponential map in optimisation based IK, Shaobo Hou
- about graph-algos, everyone here says "go to comp.theory!". BUT:, David Combs
- Updated Web pages, westin
- Software release for smoothing point clouds, and normal and feature estimations, tamal dey
- What is a good scanning program?,
kopn
- Re: What is a good scanning program?, Przemyslaw Koprowski
- Errata of a book from Gino van den Bergen ?,
euler
- Re: Errata of a book from Gino van den Bergen ?, Gino van den Bergen
- Algorithms for CSG,
Wolfgang Draxinger
- Re: Algorithms for CSG, Dave Eberly
- Bresenham type algorithm for ellipses not aligned with axes, am
- How do I smoothly warp an image width based on control points?, elentirmo@xxxxxxxxx
- Point in Polygon 3D,
Gill
- Re: Point in Polygon 3D,
Arash Partow
- Re: Point in Polygon 3D, Gill
- Re: Point in Polygon 3D,
Arash Partow
- Voronoi diagram,
Henrik Vallgren
- Re: Voronoi diagram, Bob Williamson
- Object recognition,
Thierry
- Re: Object recognition,
Hans-Bernhard Broeker
- Re: Object recognition,
Thierry
- Re: Object recognition, hoffmann
- Re: Object recognition, Michael Vittrup
- Re: Object recognition,
Thierry
- Re: Object recognition,
Hans-Bernhard Broeker
- representing curved lines,
michael_quinlivan
- Re: representing curved lines,
Przemyslaw Koprowski
- Re: representing curved lines,
hoffmann
- Re: representing curved lines, Hans-Bernhard Broeker
- Re: representing curved lines, hoffmann
- Re: representing curved lines, Dave Eberly
- Re: representing curved lines, Przemyslaw Koprowski
- Re: representing curved lines, hoffmann
- Re: representing curved lines, Dave Eberly
- Re: representing curved lines, hoffmann
- Re: representing curved lines, Jerzy Karczmarczuk
- Re: representing curved lines, hoffmann
- Re: representing curved lines, Just d' FAQs
- Re: representing curved lines,
hoffmann
- Re: representing curved lines,
Przemyslaw Koprowski
- 2D to 3D coordinate conversion,
wannabetracker
- Re: 2D to 3D coordinate conversion,
David Buck
- Re: 2D to 3D coordinate conversion, wannabetracker
- Re: 2D to 3D coordinate conversion,
westin
- Re: 2D to 3D coordinate conversion, wannabetracker
- Re: 2D to 3D coordinate conversion, Carsten Troelsgaard
- Re: 2D to 3D coordinate conversion,
David Buck
- Grouping adjacent black pixels into areas.,
Adam
- Re: Grouping adjacent black pixels into areas., Arash Partow
- tight cocone,
bob
- Re: tight cocone,
John
- Re: tight cocone, Simon
- Re: tight cocone, Simon
- Re: tight cocone,
John
- [ot?] specifics,
DevarajA
- Re: [ot?] specifics, Hans-Bernhard Broeker
- Re: [ot?] specifics, Stefan Rybacki
- CMYK/RGB conversion,
Jim Slade
- Re: CMYK/RGB conversion,
Turbo
- Re: CMYK/RGB conversion, Flavius Vespasianus
- Re: CMYK/RGB conversion,
Roger Willcocks
- Re: CMYK/RGB conversion, Jim Slade
- Re: CMYK/RGB conversion, hoffmann
- Re: CMYK/RGB conversion,
Turbo
- I/O and rendering,
Athanasios Mantes
- Re: I/O and rendering, Gene
- Re: I/O and rendering,
Hans-Bernhard Broeker
- Re: I/O and rendering, Christer Ericson
- AN: Bullet continuous collision detection and physics library, Erwin Coumans
- YUV filter, rvb78
- 2D circle-triangle intersection test,
Dylan
- Re: 2D circle-triangle intersection test, Kostas Michalopoulos
- Re: 2D circle-triangle intersection test, Bob Williamson
- Re: 2D circle-triangle intersection test, Arash Partow
- Re: 2D circle-triangle intersection test, Gene
- test for neighbour coordinate, cell neighbour algorithm, Mike
- How can i compute PVS calculation (or use an alternative)?, Kostas Michalopoulos
- ray tracer,
bob
- Re: ray tracer,
Marneus Calgar
- Re: ray tracer, Marneus Calgar
- Re: ray tracer, biki
- Re: ray tracer,
Marneus Calgar
- surface curvature AND mesh sizing, jeff_zhang446
- XYZ Color Multiplication,
Javier Loureiro
- Re: XYZ Color Multiplication,
Marti
- Re: XYZ Color Multiplication, Javier Loureiro
- Re: XYZ Color Multiplication, hoffmann
- Re: XYZ Color Multiplication,
Hans-Bernhard Broeker
- Re: XYZ Color Multiplication,
Javier Loureiro
- Re: XYZ Color Multiplication, westin
- Re: XYZ Color Multiplication, hoffmann
- Re: XYZ Color Multiplication,
Just d' FAQs
- Re: XYZ Color Multiplication, hoffmann
- Re: XYZ Color Multiplication,
Jerzy Karczmarczuk
- Re: XYZ Color Multiplication, Hans-Bernhard Broeker
- Re: XYZ Color Multiplication, westin
- Re: XYZ Color Multiplication, Just d' FAQs
- Re: XYZ Color Multiplication,
Javier Loureiro
- Re: XYZ Color Multiplication,
Marti
- How to convert RGB values to CMYK values,
sudheervemana
- Re: How to convert RGB values to CMYK values,
Przemyslaw Koprowski
- Re: How to convert RGB values to CMYK values,
sudheervemana
- Re: How to convert RGB values to CMYK values, Przemyslaw Koprowski
- Re: How to convert RGB values to CMYK values, sudheervemana
- Re: How to convert RGB values to CMYK values,
sudheervemana
- Re: How to convert RGB values to CMYK values,
hoffmann
- Re: How to convert RGB values to CMYK values,
hoffmann
- Re: How to convert RGB values to CMYK values, Matt Timmermans
- Re: How to convert RGB values to CMYK values, Graeme Gill
- Re: How to convert RGB values to CMYK values, Matt Timmermans
- Re: How to convert RGB values to CMYK values, hoffmann
- Re: How to convert RGB values to CMYK values, googlegroups2sucks
- Re: How to convert RGB values to CMYK values, hoffmann
- Re: How to convert RGB values to CMYK values, Matt Timmermans
- Re: How to convert RGB values to CMYK values, Just d' FAQs
- Re: How to convert RGB values to CMYK values, hoffmann
- Re: How to convert RGB values to CMYK values, Matt Timmermans
- Re: How to convert RGB values to CMYK values, hoffmann
- Re: How to convert RGB values to CMYK values,
hoffmann
- Re: How to convert RGB values to CMYK values,
Przemyslaw Koprowski
- Arc connection,
mando
- Re: Arc connection,
Matt Timmermans
- Re: Arc connection, David Buck
- Re: Arc connection,
Just d' FAQs
- Re: Arc connection, mando
- Re: Arc connection, Gene
- <Possible follow-ups>
- Arc connection, mando
- Re: Arc connection,
Matt Timmermans
- FFT pseudo code or C++.Net?,
Oof
- Re: FFT pseudo code or C++.Net?, Andi Lintermann
- Re: FFT pseudo code or C++.Net?, Richard J Kinch
- Cross Correlation: Can someone point me in the right direction?,
Robin Tucker
- Re: Cross Correlation: Can someone point me in the right direction?, Roger Willcocks
- area of common part of 2 polygons in 2D,
Hubert Sokolowski
- Re: area of common part of 2 polygons in 2D,
Ska
- Re: area of common part of 2 polygons in 2D,
Arash Partow
- Re: area of common part of 2 polygons in 2D, Bob Williamson
- Re: area of common part of 2 polygons in 2D, Christer Ericson
- Re: area of common part of 2 polygons in 2D, Bob Williamson
- Re: area of common part of 2 polygons in 2D,
Arash Partow
- Re: area of common part of 2 polygons in 2D,
Ska
- optical flow estmation algorithm, George P
- Point distance from Bezier - variation on the problem, Tony
- Question - Boxfilter,
Peter Heckert
- Re: Question - Boxfilter,
Michael Hansen
- Re: Question - Boxfilter, Peter Heckert
- Re: Question - Boxfilter,
Michael Hansen
- AN: GuruGram #55 ..., Don Lancaster
- Euclidean geometry -- isometries or similarities?,
jg . campbell . ng
- Re: Euclidean geometry -- isometries or similarities?, jg . campbell . ng
- Cross Correlation.., Robin Tucker
- equivalent graphics?, pantagruel
- Dobkin-Kirkpatrick Hierarchical Representation creation problem,
Omicron
- Re: Dobkin-Kirkpatrick Hierarchical Representation creation problem,
Christer Ericson
- Re: Dobkin-Kirkpatrick Hierarchical Representation creation problem,
Gino van den Bergen
- Re: Dobkin-Kirkpatrick Hierarchical Representation creation problem, Christer Ericson
- Re: Dobkin-Kirkpatrick Hierarchical Representation creation problem,
Omicron
- Re: Dobkin-Kirkpatrick Hierarchical Representation creation problem, Gino van den Bergen
- Re: Dobkin-Kirkpatrick Hierarchical Representation creation problem, Christer Ericson
- Re: Dobkin-Kirkpatrick Hierarchical Representation creation problem,
Gino van den Bergen
- Re: Dobkin-Kirkpatrick Hierarchical Representation creation problem, Gino van den Bergen
- Re: Dobkin-Kirkpatrick Hierarchical Representation creation problem, Erwin Coumans
- Re: Dobkin-Kirkpatrick Hierarchical Representation creation problem,
Christer Ericson
- fix surface normals,
Dominik Fritz
- Re: fix surface normals, Hans-Bernhard Broeker
- Re: fix surface normals, Andi Lintermann
- Inverse Kinematic as Non-linear optimisation problem, Shaobo Hou
- Log-Polar transform..., Robin Tucker
- finding a word,
SevenKast@xxxxxxxxx
- Re: finding a word, Hans-Bernhard Broeker
- Bezier Bounding Box,
283587133 Alexander Materukhin
- Re: Bezier Bounding Box, Just d' FAQs
- quadratic offseting, microbians
- q: point quadtree speed,
laniik
- Re: q: point quadtree speed,
Hans-Bernhard Broeker
- Re: q: point quadtree speed,
laniik
- Re: q: point quadtree speed, Hans-Bernhard Broeker
- Re: q: point quadtree speed, laniik
- Re: q: point quadtree speed, Hans-Bernhard Broeker
- Re: q: point quadtree speed,
laniik
- Re: q: point quadtree speed,
Hans-Bernhard Broeker
- Error Metric Between Two Meshes Made of Different Amount of Vertices, Adam Hartshorne
- globe trotting?,
DaveC
- Re: globe trotting?, Hans-Bernhard Broeker
- Re: globe trotting?, hoffmann
- Re: globe trotting?, Gene
- Re: globe trotting?,
Gene
- Re: globe trotting?,
DaveC
- Re: globe trotting?, DaveC
- Re: globe trotting?, Gene
- Re: globe trotting?, DaveC
- Re: globe trotting?, DaveC
- Re: globe trotting?,
DaveC
- Re: globe trotting?, Peter
- Re: globe trotting?,
Bob Williamson
- Re: globe trotting?,
hoffmann
- Re: globe trotting?, Gene
- Re: globe trotting?, DaveC
- Re: globe trotting?, Bob Williamson
- Re: globe trotting?,
hoffmann
- Divisibility testing by digit summing,
Kalle Rutanen
- Re: Divisibility testing by digit summing,
Hans-Bernhard Broeker
- Re: Divisibility testing by digit summing, Kalle Rutanen
- Re: Divisibility testing by digit summing, Kalle Rutanen
- Re: Divisibility testing by digit summing,
Gene
- Re: Divisibility testing by digit summing,
Kalle Rutanen
- Re: Divisibility testing by digit summing, Matt Timmermans
- Re: Divisibility testing by digit summing, Kalle Rutanen
- Re: Divisibility testing by digit summing, Hans-Bernhard Broeker
- Re: Divisibility testing by digit summing, Kalle Rutanen
- Re: Divisibility testing by digit summing, Hans-Bernhard Broeker
- Re: Divisibility testing by digit summing, Kalle Rutanen
- Re: Divisibility testing by digit summing, Just d' FAQs
- Re: Divisibility testing by digit summing, Kalle Rutanen
- Re: Divisibility testing by digit summing,
Kalle Rutanen
- Re: Divisibility testing by digit summing,
Arash Partow
- Re: Divisibility testing by digit summing, Matt Timmermans
- Re: Divisibility testing by digit summing, Jerzy Karczmarczuk
- Re: Divisibility testing by digit summing,
Hans-Bernhard Broeker
- Problem - a broken line "corridor",
Shilo
- Re: Problem - a broken line "corridor",
Hans-Bernhard Broeker
- Re: Problem - a broken line "corridor",
Shilo
- Re: Problem - a broken line "corridor", Hans-Bernhard Broeker
- Re: Problem - a broken line "corridor", Shilo
- Re: Problem - a broken line "corridor", Hans-Bernhard Broeker
- Re: Problem - a broken line "corridor", Shilo
- Re: Problem - a broken line "corridor", Bob Williamson
- Re: Problem - a broken line "corridor", Shilo
- Re: Problem - a broken line "corridor", Bob Williamson
- Re: Problem - a broken line "corridor", Bob Williamson
- Re: Problem - a broken line "corridor",
Shilo
- Re: Problem - a broken line "corridor", Don Lancaster
- Re: Problem - a broken line "corridor",
Hans-Bernhard Broeker
- Vectorial non-zero fill filter,
McSeem
- Re: Vectorial non-zero fill filter,
hoffmann
- Re: Vectorial non-zero fill filter,
McSeem
- Re: Vectorial non-zero fill filter, Bob Williamson
- Re: Vectorial non-zero fill filter, McSeem
- Re: Vectorial non-zero fill filter, hoffmann
- Re: Vectorial non-zero fill filter, McSeem
- Re: Vectorial non-zero fill filter,
Bob Williamson
- Re: Vectorial non-zero fill filter, McSeem
- Re: Vectorial non-zero fill filter, McSeem
- Re: Vectorial non-zero fill filter, Bob Williamson
- Re: Vectorial non-zero fill filter, McSeem
- Re: Vectorial non-zero fill filter, Bob Williamson
- Re: Vectorial non-zero fill filter, McSeem
- Re: Vectorial non-zero fill filter, McSeem
- Re: Vectorial non-zero fill filter, Bob Williamson
- Re: Vectorial non-zero fill filter, McSeem
- Re: Vectorial non-zero fill filter, Bob Williamson
- Re: Vectorial non-zero fill filter, McSeem
- Re: Vectorial non-zero fill filter, Bob Williamson
- Re: Vectorial non-zero fill filter, hoffmann
- Re: Vectorial non-zero fill filter, Bob Williamson
- Re: Vectorial non-zero fill filter, Przemyslaw Koprowski
- Re: Vectorial non-zero fill filter, hoffmann
- Re: Vectorial non-zero fill filter, Bob Williamson
- Re: Vectorial non-zero fill filter, McSeem
- Re: Vectorial non-zero fill filter, Bob Williamson
- Re: Vectorial non-zero fill filter, McSeem
- Re: Vectorial non-zero fill filter, Bob Williamson
- Re: Vectorial non-zero fill filter, McSeem
- Re: Vectorial non-zero fill filter, Bob Williamson
- Re: Vectorial non-zero fill filter,
McSeem
- Re: Vectorial non-zero fill filter,
hoffmann
- triangles from a 3D model,
pan
- Re: triangles from a 3D model, Hans-Bernhard Broeker
- Re: triangles from a 3D model, Dikkie Dik
- FPS controls "hanging"; Quarternions?,
Jimmy
- Re: FPS controls "hanging"; Quarternions?, Hans-Bernhard Broeker
- Is this image resizing algorithm already known?,
emir
- Re: Is this image resizing algorithm already known?, Hans-Bernhard Broeker
- Re: Is this image resizing algorithm already known?, Roger Willcocks
- diffusion of particles,
Marc Dansereau
- Re: diffusion of particles, hoffmann
- Re: diffusion of particles,
Lord Crc
- Re: diffusion of particles,
Arash Partow
- Re: diffusion of particles, Lord Crc
- Re: diffusion of particles,
Arash Partow
- Re: diffusion of particles, Johan \"MrDutchy\" van den Broek
- Monochrome draw scaled bitmap source,
Moley
- Re: Monochrome draw scaled bitmap source, hoffmann
- Re: Monochrome draw scaled bitmap source,
Marneus Calgar
- Re: Monochrome draw scaled bitmap source, Don Lancaster
- Morton code query,
Arash Partow
- Re: Morton code query, Hans-Bernhard Broeker
- Re: Morton code query, Gene
- Re: Morton code query, Bob Williamson
- perspective matrix 2,
vsgdp
- Re: perspective matrix 2,
Hans-Bernhard Broeker
- Re: perspective matrix 2, vsgdp
- Re: perspective matrix 2,
Hans-Bernhard Broeker
- perspective matrix .,
vsgdp
- Re: perspective matrix ., vsgdp
- Re: perspective matrix ., Hans-Bernhard Broeker
- Adding White Noise (Gaussian Noise) To a Set of 3D Points,
Adam Hartshorne
- Re: Adding White Noise (Gaussian Noise) To a Set of 3D Points,
Jerzy Karczmarczuk
- Re: Adding White Noise (Gaussian Noise) To a Set of 3D Points,
hoffmann
- Re: Adding White Noise (Gaussian Noise) To a Set of 3D Points, Jerzy Karczmarczuk
- Re: Adding White Noise (Gaussian Noise) To a Set of 3D Points, hoffmann
- Re: Adding White Noise (Gaussian Noise) To a Set of 3D Points, Jerzy Karczmarczuk
- Re: Adding White Noise (Gaussian Noise) To a Set of 3D Points, hoffmann
- Re: Adding White Noise (Gaussian Noise) To a Set of 3D Points, Just d' FAQs
- Re: Adding White Noise (Gaussian Noise) To a Set of 3D Points, hoffmann
- Re: Adding White Noise (Gaussian Noise) To a Set of 3D Points,
hoffmann
- Re: Adding White Noise (Gaussian Noise) To a Set of 3D Points, Arash Partow
- Re: Adding White Noise (Gaussian Noise) To a Set of 3D Points,
Jerzy Karczmarczuk
- Collision detection for deformable objects (Surgical simulation),
Vidya
- Re: Collision detection for deformable objects (Surgical simulation), Christer Ericson
- Re: Collision detection for deformable objects (Surgical simulation), Gino van den Bergen
- pointers for code: Fitting Quadrics, John
- pointers for code,
John
- Re: pointers for code,
Dave Eberly
- Re: pointers for code,
John
- Re: pointers for code, Dave Eberly
- Re: pointers for code, John
- Re: pointers for code, Dave Eberly
- Re: pointers for code, John
- Re: pointers for code, Dave Eberly
- Re: pointers for code, John
- Re: pointers for code, Dave Eberly
- Re: pointers for code, John
- Re: pointers for code, Dave Eberly
- Re: pointers for code, John
- Re: pointers for code, Dave Eberly
- Re: pointers for code,
John
- Re: pointers for code, Dave Eberly
- Re: pointers for code,
Dave Eberly
- Positioning Points on a cube,
Adam Hartshorne
- Re: Positioning Points on a cube,
Dave Eberly
- Re: Positioning Points on a cube,
Dave Eberly
- Re: Positioning Points on a cube, Adam Hartshorne
- Re: Positioning Points on a cube, Dave Eberly
- Re: Positioning Points on a cube,
Dave Eberly
- Re: Positioning Points on a cube,
Dave Eberly
- octree data structure in C++, c_kauff1996
- Predicting the next point within a wave function,
Graeme Brett Houston
- Re: Predicting the next point within a wave function,
Hans-Bernhard Broeker
- Re: Predicting the next point within a wave function,
Graeme Brett Houston
- Re: Predicting the next point within a wave function, Hans-Bernhard Broeker
- Re: Predicting the next point within a wave function,
Jerzy Karczmarczuk
- Re: Predicting the next point within a wave function, Bob Williamson
- Re: Predicting the next point within a wave function, Bob Williamson
- Re: Predicting the next point within a wave function,
Graeme Brett Houston
- Re: Predicting the next point within a wave function, Don Lancaster
- Re: Predicting the next point within a wave function,
Hans-Bernhard Broeker
- Point Quadtree/Subdivision question, laniik
- Searching an algorithm to detect if a point is within a polygonal, Francesco Moi
- Closest point on 2D triangle from 2D point,
Arash Partow
- Re: Closest point on 2D triangle from 2D point,
Hans-Bernhard Broeker
- Re: Closest point on 2D triangle from 2D point,
Bob Williamson
- Re: Closest point on 2D triangle from 2D point, Bob Williamson
- Re: Closest point on 2D triangle from 2D point, Arash Partow
- Re: Closest point on 2D triangle from 2D point, Bob Williamson
- Re: Closest point on 2D triangle from 2D point, Christer Ericson
- Re: Closest point on 2D triangle from 2D point, Bob Williamson
- Re: Closest point on 2D triangle from 2D point, Arash Partow
- Re: Closest point on 2D triangle from 2D point, Christer Ericson
- Re: Closest point on 2D triangle from 2D point,
Arash Partow
- Re: Closest point on 2D triangle from 2D point, Hans-Bernhard Broeker
- Re: Closest point on 2D triangle from 2D point,
Bob Williamson
- Re: Closest point on 2D triangle from 2D point, Just d' FAQs
- Re: Closest point on 2D triangle from 2D point,
Hans-Bernhard Broeker
- Query on distance between 2D line segments,
Arash Partow
- Re: Query on distance between 2D line segments, Arash Partow
- Re: Query on distance between 2D line segments, Arash Partow
- Re: Query on distance between 2D line segments, Arash Partow
- Re: Query on distance between 2D line segments,
hoffmann
- Re: Query on distance between 2D line segments,
Arash Partow
- Re: Query on distance between 2D line segments, Andrea Griffini
- Re: Query on distance between 2D line segments,
Arash Partow
- Re: Query on distance between 2D line segments,
Christer Ericson
- Re: Query on distance between 2D line segments,
Arash Partow
- Re: Query on distance between 2D line segments, hoffmann
- Re: Query on distance between 2D line segments, Dave Eberly
- Re: Query on distance between 2D line segments, hoffmann
- Re: Query on distance between 2D line segments, Dave Eberly
- Re: Query on distance between 2D line segments, hoffmann
- Re: Query on distance between 2D line segments, hoffmann
- Re: Query on distance between 2D line segments, Dave Eberly
- Re: Query on distance between 2D line segments, Massimo Valentini
- Re: Query on distance between 2D line segments, hoffmann
- Re: Query on distance between 2D line segments, Massimo Valentini
- Re: Query on distance between 2D line segments,
Arash Partow
- Sampling from arbitrary probability distribution,
Shaobo Hou
- Re: Sampling from arbitrary probability distribution,
Just d' FAQs
- Re: Sampling from arbitrary probability distribution, Shaobo Hou
- Re: Sampling from arbitrary probability distribution, Jerzy Karczmarczuk
- Re: Sampling from arbitrary probability distribution,
Just d' FAQs
- backface culling,
vsgdp
- Re: backface culling, Gene
- closed curve question,
John Doe
- Re: closed curve question,
Dave Eberly
- Re: closed curve question,
John Doe
- Re: closed curve question, Dave Eberly
- Re: closed curve question, John Doe
- Re: closed curve question, Dave Eberly
- Re: closed curve question, John Doe
- Re: closed curve question, Dave Eberly
- Re: closed curve question, Just d' FAQs
- Re: closed curve question,
John Doe
- Re: closed curve question, Just d' FAQs
- Re: closed curve question,
Dave Eberly
- Real time Photon Mapping,
John
- Re: Real time Photon Mapping, Malte Clasen
- Re: Help - Perspective to Parallel Canonical View Volume?,
Ajit
- Re: Help - Perspective to Parallel Canonical View Volume?, Bob Williamson
- <Possible follow-ups>
- Re: Help - Perspective to Parallel Canonical View Volume?, Just d' FAQs
- LPtoDL formula,
Simon
- Re: LPtoDL formula,
Dave Eberly
- Re: LPtoDL formula,
Simon
- Re: LPtoDL formula, Dave Eberly
- Re: LPtoDL formula, Simon
- Re: LPtoDL formula, Simon
- Re: LPtoDL formula,
Simon
- Re: LPtoDL formula,
Dave Eberly
- b spline curve equation,
Shaobo Hou
- Re: b spline curve equation,
Just d' FAQs
- Re: b spline curve equation, Shaobo Hou
- Re: b spline curve equation,
Just d' FAQs
- Proffesional help with a Cg shader,
claz
- Re: Proffesional help with a Cg shader, Stefan Rybacki
- Re: Proffesional help with a Cg shader, Przemyslaw Koprowski
- CGAL Polytope_distance_d function,
honeyball
- Re: CGAL Polytope_distance_d function,
honeyball
- Re: CGAL Polytope_distance_d function,
csviks@xxxxxxxxx
- Re: CGAL Polytope_distance_d function, andreas . fabri
- Re: CGAL Polytope_distance_d function, honeyball
- Re: CGAL Polytope_distance_d function, csviks@xxxxxxxxx
- Re: CGAL Polytope_distance_d function, Christer Ericson
- Re: CGAL Polytope_distance_d function, honeyball
- Re: CGAL Polytope_distance_d function,
csviks@xxxxxxxxx
- Re: CGAL Polytope_distance_d function,
honeyball
- Beizer Coordinates for Parabola,
James L
- Re: Beizer Coordinates for Parabola,
Jerzy Karczmarczuk
- Re: Beizer Coordinates for Parabola, hoffmann
- Re: Beizer Coordinates for Parabola,
James L
- Re: Beizer Coordinates for Parabola, Hans-Bernhard Broeker
- Plotting parabola. Was: Beizer..., Jerzy Karczmarczuk
- Re: Beizer Coordinates for Parabola, nobody
- Re: Beizer Coordinates for Parabola, hoffmann
- Re: Beizer Coordinates for Parabola, Just d' FAQs
- Re: Beizer Coordinates for Parabola,
Jerzy Karczmarczuk
- Hi All, Can anyone suggest an C source to calculate the cross-correlation for both binary volume V1 and V2. Thanks in Advance. Regards., c_kauff1996
- One point perspective grid,
Eric
- Re: One point perspective grid, hoffmann
- Re: One point perspective grid, Gene
- Re: One point perspective grid, Eric
- Set comment fo JPG file,
mtjahangir
- Re: Set comment fo JPG file, Flavius Vespasianus
- Converting YV12 to RGB24, Rucka
- splats in opengl,
John
- Re: splats in opengl, Dave Eberly
- Re: How to find a most-interior node in a graph?, Just d' FAQs
- LPtoDP(...) and CreatePolygonRgn(...), Florent
- idle thoughts about physics engines, cr88192
- Intersection of AABB and frustum,
Dr . Proctor
- Re: Intersection of AABB and frustum, Dr . Proctor
- Adaptive Subdivision of Bezier Curves,
McSeem
- Re: Adaptive Subdivision of Bezier Curves,
Just d' FAQs
- Re: Adaptive Subdivision of Bezier Curves, Don Lancaster
- Re: Adaptive Subdivision of Bezier Curves,
McSeem
- Re: Adaptive Subdivision of Bezier Curves, Just d' FAQs
- Re: Adaptive Subdivision of Bezier Curves, McSeem
- Re: Adaptive Subdivision of Bezier Curves, Just d' FAQs
- Re: Adaptive Subdivision of Bezier Curves, McSeem
- Re: Adaptive Subdivision of Bezier Curves,
Tony
- Re: Adaptive Subdivision of Bezier Curves, Just d' FAQs
- Re: Adaptive Subdivision of Bezier Curves, Tony
- Re: Adaptive Subdivision of Bezier Curves, Przemyslaw Koprowski
- Re: Adaptive Subdivision of Bezier Curves, svincent
- Re: Adaptive Subdivision of Bezier Curves, Just d' FAQs
- Re: Adaptive Subdivision of Bezier Curves, Tony
- Re: Adaptive Subdivision of Bezier Curves, Jerzy Karczmarczuk
- Re: Adaptive Subdivision of Bezier Curves, Tony
- Re: Adaptive Subdivision of Bezier Curves, Przemyslaw Koprowski
- Re: Adaptive Subdivision of Bezier Curves, Tony
- Re: Adaptive Subdivision of Bezier Curves, Tony
- Re: Adaptive Subdivision of Bezier Curves, Przemyslaw Koprowski
- Re: Adaptive Subdivision of Bezier Curves, Just d' FAQs
- Re: Adaptive Subdivision of Bezier Curves, Tony
- Re: Adaptive Subdivision of Bezier Curves, McSeem
- Re: Adaptive Subdivision of Bezier Curves, Tony
- Re: Adaptive Subdivision of Bezier Curves, Turbo
- Re: Adaptive Subdivision of Bezier Curves, hoffmann
- Re: Adaptive Subdivision of Bezier Curves, Andrey Kuznetsov
- Re: Adaptive Subdivision of Bezier Curves,
Richard J Kinch
- Re: Adaptive Subdivision of Bezier Curves,
McSeem
- Re: Adaptive Subdivision of Bezier Curves, Andrey Kuznetsov
- Re: Adaptive Subdivision of Bezier Curves,
McSeem
- Re: Adaptive Subdivision of Bezier Curves,
Just d' FAQs
- nearest points on two line segments,
rhedin
- Re: nearest points on two line segments, John
- Re: nearest points on two line segments, Dave Eberly
- Re: nearest points on two line segments, Just d' FAQs
- Re: nearest points on two line segments, rhedin
- Re: nearest points on two line segments, rhedin
- glut : Is it complete?,
John
- Re: glut : Is it complete?,
Dave Eberly
- Re: glut : Is it complete?,
John
- Re: glut : Is it complete?, Dave Eberly
- Re: glut : Is it complete?, westin
- Re: glut : Is it complete?, John
- Re: glut : Is it complete?,
John
- Re: glut : Is it complete?,
Arash Partow
- Re: glut : Is it complete?, John
- Re: glut : Is it complete?,
Dave Eberly
- Re: glut : Is it complete?, Arash Partow
- Re: glut : Is it complete?, Dave Eberly
- Re: glut : Is it complete?, Arash Partow
- Re: glut : Is it complete?,
Dave Eberly
- Amanith Framework v0.1b Released today !!!, Ska
- Re: What is multi-source minimum cost spanning trees?, Bob Williamson
- troubles when approximating a data point cloud with a bspline curve, Nomak
- glew question,
John
- Re: glew question,
Ketan Mehta
- Re: glew question,
John
- Re: glew question, Hendrik Belitz
- Re: glew question,
John
- Re: glew question,
Ketan Mehta
- OT: RHOMBITRUNCATED ICOSIDODECAHEDRON for Just d' FAQs, Larry Deack
- Plane Regression,
laniik
- Re: Plane Regression,
Dave Eberly
- Re: Plane Regression, madhura . ganesh
- Re: Plane Regression,
madhura . ganesh
- Re: Plane Regression, Bob Williamson
- Re: Plane Regression, Dave Eberly
- Re: Plane Regression, Bob Williamson
- Re: Plane Regression, Dave Eberly
- Re: Plane Regression, Dave Eberly
- Re: Plane Regression, John
- Re: Plane Regression, Dave Eberly
- Re: Plane Regression, John
- Re: Plane Regression, Dave Eberly
- Re: Plane Regression, John
- Re: Plane Regression, Dave Eberly
- Re: Plane Regression, John
- Re: Plane Regression, Dave Eberly
- Re: Plane Regression, John
- Re: Plane Regression,
Dave Eberly
- Re: Finding rotation matrix, Victor Sempere
- Re: Quadtree implementation problem,
chandra . somesh
- Re: Quadtree implementation problem,
Bob Williamson
- Re: Quadtree implementation problem, chandra . somesh
- Re: Quadtree implementation problem,
Bob Williamson
- Superquadrics glyphs for traceless tensors,
Ketan Mehta
- Re: Superquadrics glyphs for traceless tensors,
Just d' FAQs
- Re: Superquadrics glyphs for traceless tensors,
Ketan Mehta
- Re: Superquadrics glyphs for traceless tensors, Just d' FAQs
- Re: Superquadrics glyphs for traceless tensors, Ketan Mehta
- Re: Superquadrics glyphs for traceless tensors,
Ketan Mehta
- Re: Superquadrics glyphs for traceless tensors,
Jerzy Karczmarczuk
- Re: Superquadrics glyphs for traceless tensors, Ketan Mehta
- Re: Superquadrics glyphs for traceless tensors,
Just d' FAQs
- how to extract an image from lissajous-scanned data, Eran Mukamel
- principal curvature for a node on a surface,
jeff_zhang446
- Re: principal curvature for a node on a surface, Dave Eberly
- Meshing of a curved Nurb surface,
Jonas Forssell
- Re: Meshing of a curved Nurb surface,
Dave Eberly
- Re: Meshing of a curved Nurb surface,
Jonas Forssell
- Re: Meshing of a curved Nurb surface, Dave Eberly
- Re: Meshing of a curved Nurb surface,
Jonas Forssell
- Re: Meshing of a curved Nurb surface, Jonas Forssell
- Re: Meshing of a curved Nurb surface,
Dave Eberly
- Solid modelling algorithms ...,
Russell Potter
- Re: Solid modelling algorithms ...,
Gino van den Bergen
- Re: Solid modelling algorithms ..., Russell Potter
- Re: Solid modelling algorithms ...,
Aurélien
- Re: Solid modelling algorithms ..., Russell Potter
- Re: Solid modelling algorithms ...,
Deodiaus
- Re: Solid modelling algorithms ..., Deodiaus
- Re: Solid modelling algorithms ...,
Gino van den Bergen
- Thank you, Dave Eberly, Bob Williams(?) and Zigoteau, Zorro
- Spline/Curve/Points to Arcs,
QbProg
- Re: Spline/Curve/Points to Arcs, Don Lancaster
- double buffering,
vsgdp
- Re: double buffering, Andrey Kuznetsov
- Re: double buffering, Kalle Rutanen
- Re: double buffering,
Just d' FAQs
- OT: HMD (was: double buffering), Przemyslaw Koprowski
- Re: double buffering, Hans-Bernhard Broeker
- Quaternions, Penrose Road to Reality ch. 11.3,
jg . campbell . ng
- Re: Quaternions, Penrose Road to Reality ch. 11.3,
Just d' FAQs
- Re: Quaternions, Penrose Road to Reality ch. 11.3, jg . campbell . ng
- Re: Quaternions, Penrose Road to Reality ch. 11.3,
Just d' FAQs
- Rendering grid of cubes. Ray casting?, jh0
- Looking for a 2D Polygon Bevel Algorithm, keith
- Re: Bezier/line intersection, Richard J Kinch
- Re: Question: Boxfilter and Gaussfilter,
Peter Heckert
- <Possible follow-ups>
- Re: Question: Boxfilter and Gaussfilter,
Matt Timmermans
- Re: Question: Boxfilter and Gaussfilter, Peter Heckert
- Re: [Q] Vanishing Line in OpenGL, Fernando Nadal Martínez