Re: RPG
- From: Gerry Quinn <gerryq@xxxxxxxxxxxxxxxxxxx>
- Date: Thu, 2 Feb 2006 19:03:52 -0000
In article <pan.2006.01.30.22.14.08.311217@xxxxxx>, norman.link@xxxxxx
says...
Hi,
I am currently planning to write a little role playing game using DirectX,
but I am not quite sure about the controls I should use.
In a common RPG, you see the map from above, flying over the map as you
control your character, right? I thought of the interface as similar to a
strategic game like C&C with the ability to move the camera across the map
with the mouse moving near the edges of the screen, and to control the
position of the camera with the keyboard (i.e. you can adjust your
altitude with W, S and the Direction with A, D).
Is this reasonable or does it have to be completely different?
RPGs are normally played from the perscpective of a single character,
so there's not usually a need to scroll the map - the character will
always be centre-screen.
A strategic game will have lots of units so you will have a scrolling
map for that.
Typical options for an RPG are isometric view (like Diablo), first
person view (like DOOM) or a first-person with moving camera (move the
mouse wheel forward and you have first person, move it back and you see
your character from above and behind like Tomb Raider).
Back in the 80's a simple overhead view was common, but you don't need
DirectX for that...
- Gerry Quinn
.
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