Re: how to suppress carefully a recursive tree



On 22 jan, 17:10, fj <francois.j...@xxxxxxx> wrote:
On 22 jan, 15:52, Jan Hidders <hidd...@xxxxxxxxx> wrote:

On 22 jan, 12:04, fj <francois.j...@xxxxxxx> wrote:

I know how to suppress a normal tree but I meet the following kind of
situation :

I'm guessing that when you say "suppress" you mean "represent in a
database". Correct?

No : I want to destroy, remove, kill ...

Try "delete", that's a better translation of "supprimer". To suppress
is more like "reprimer", "bannir" or "inhiber".

a part of the data (a
complete tree or just a branch), but without destroying data shared by
other trees or branches.

Ok, understood.

r1
    -> b1
        -> b2 -> ...
        -> b3 -> ...
    -> b2
        -> b1 -> ...
        -> b1 -> ...
    -> b3
        -> b4

r2
    -> b3 -> ...

So, a directed graph with multiple roots. Correct? So basically you
want to store arbitrary directed graphs.

Yes and no. The two "roots" r1 r2  could perhaps belong to a bigger
tree.



A same node can be referenced at several places. Each node is
associated to a storage count :

r1(0)  b1(3)  b2(2)  b3(3)  b4(1)  r2(0)

Which would correspond to the number of incoming edges, yes?

Yes





In a normal tree without recursion (in the example above, recursion
occurs because b1 contains b2 and vice versa), a node is destroyed
when its count storage is equal to zero else its count storage is
simply decremented.

What algorithm should be applied ? I want for instance to cleanup r1
but, of course, r2 must remain valid (=> b3 and b4 are not destroyed
during the process and their storage count must be b3(1) b4(1)).

Notice that the deletion of of a tree must be possible even if the
count storage of the root is not equal to zero :
   r1 -> b1 -> b2 -> r1 -> ...

It all depends a bit on how large your typical graphs are, how long on
average the simple paths, what type of operations and queries you want
to do on it and how often.  My first guess for the representation
would a simple straightforward adjacency list representation, (a
binary relation that contains all the edges) and if it's not too big
and your paths are often long it might be interesting to maintain an
extra table with the transitive closure of the graph.

The graph may be quite large. Number of vertices (nodes) : usually
100000, sometimes much more (a very big computation may lead to about
100 millions). This corresponds to a 3D meshing, each mesh (a
particular node) containing information about chemical composition (a
sub-node), temperature, fluid characteristics (another sub-node) ...

Let us precise that simple paths are always short when one excludes
recursive points (a maximum of 10 nodes).

If you go for the adjacency list approach, make sure that you do as
much as possible in one SQL statement when you start following the
edges. So look up all nodes that are reachable in one step in one
statement, update those, and store the ones that have to be deleted in
a temporary table. Then again with one statement look up those that
can be reached from in one step from the nodes in the temporary table.
Et cetera.

I don't use SQL but it does not matter :

It might. Outside the context of an SQL database my advice might
actually be counterproductive.

I can build up easily the
list of nodes related to a particular starting point (the node "env"
in my example). I am also able to compute, for each node, its
"external count" (0 for all the nodes except b3 which has the value
1).

After that I can start to destroy really : I only go down the nodes
which have an external count equal to zero (this will protect b4 in
the example). The problem is that the algorithm is not very efficient
when the list of nodes is high, simply because I need, for each node
having a storage count greater than 0, to look for that node in the
list of all the nodes and to check the external count (CPU cost
proportional to O(n2) if n is the number of concerned nodes).

You might consider defining an index over the set of edges that allows
a quicker look-up on the basis of the begin node. Of course there is a
price to pay for that because updates get more expensive.

-- Jan Hidders
.



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