Re: FM9 fubar



On Jul 26, 6:50 am, "Guy" <sai...@xxxxxxxx> wrote:
"Guy" <sai...@xxxxxxxx> wrote in message

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"Grip" <g...@xxxxxxxxxxxxx> wrote in message
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On Jul 25, 7:27 pm, "Guy" <sai...@xxxxxxxx> wrote:
WOW that is really intuitive and easy for any user to get. What
happened to
OK and Cancel anyway. I guessa button costs extra.

"Jens Teich" <i...@xxxxxxxxxxxx> wrote in message

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"Guy" <sai...@xxxxxxxx> writes:

FM9 Eval WinXP

I cannot find an "OK" or "Cancel" button on the script editor. Must
use
the
goaway button then respond to Save.

As long as you are editing the script a tiny star in the headline of
the
window
indicates the edit status. Ctrl-s saves and makes the star disappear.

Jens

--
A: Because it fouls the order in which people normally read text.
Q: Why is top-posting such a bad thing?
A: Top-posting.
Q: What is the most annoying thing on usenet and in e-mail?

Does it lack more or less intuitiveness than top posting?

The Script Editor in FM 9 is very intuitive to users who have never
used the Script Editor before. After all, it follows the conventions
used by almost all document editing software (like Word, Excel, etc).

G

Every dialog box/window in FM9 has an OK button... field definitions,
tables, relationships, value lists, export-import, value lists, files,
open, etc. ad ainfinitum, ad naseum... but not scripts??? and only scripts
uses small icons at the bottom for actions like new, inport, print. There
is a Cancel and a Duplicate button. Even Word-Excel have OK buttons on
the save dialog. The 4 smaller buttons are not even labeled, where's the
consistency required by good UI. It seems the script module was written by
someone that didn't talk to the other module developers.

If script was a an editor, then why cani't I also cut and paste from
external sources (like notepad).

P.S. Please forgive my not posting at bottom last time... I bad.

FURTHER, what happened to the "disable" button in the script editor?



It is there in FMP9Advanced...

.