Re: Use Multiple Years of Swks? Why?
- From: Bo <bo@xxxxxxxxxxx>
- Date: Mon, 13 Aug 2007 15:53:11 -0000
On Aug 13, 2:01 am, TOP <kelln...@xxxxxxx> wrote:
Performance.
You take a hit in performance with each new release. If you have
thousands of legacy files and find it impractical to convert them you
take a performance hit. If you create new files you may also find a
performance hit.
Customer's needs.
The customer is always right. If you can't deal with the customer's
files you won't get very far with them unless you can do something
nobody else can.
If you work a few years back it is no problem to move a model forward
for the customer and for you. By working in an older version you can
cover a larger spectrum of customer's unless you are doing bleeding
edge stuff.
Training.
I find that the majority of SW users simply don't take advantage of
the new features in each new release. This is more true of long term
users and less true of new users. If you go through essentials
training there is very little from release to release that is new,
i.e., from the latest release and not in previous releases. Given that
most users are on the level of Essentials users there is really not a
big motivation to move up.
I might say "Right on TOP!"... No one else mentioned the performance
issues until you raised it.
There are also indeed the vast majority of work that doesn't need
bleeding edge features as you noted. Machine design and a great lot
of consumer product design doesn't really need the latest surfacing.
I found it very interesting that the Apple iPhone (which was derided
by many "journalists" & well known CEOs of competing companies from
Microsoft to Palm) looks, feels, and works like I expect a cell phone
to do, and does everything it does darn well, and could still be
modeled (as I did) in an early release of SolidWorks with no problem.
With a Bluetooth earpiece (noise cancelling), I rarely fiddle with the
phone itself.
Good design is design that works.
Bo
.
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