Re: Importing IGES NURBS Patch (entity 128)
- From: Chebeba <chebeba@xxxxxxx>
- Date: Sat, 22 Apr 2006 11:05:05 +0200
Thanks for your efforts!
I have also discovered that placing two control points on top of each other (which is OK in many other apps) is apparently not OK in the SWX IGES importer.
/C
Paul Salvador skrev:
This question has come up before from probably the same hull out of.
Rhino3D?
Anyhow, looking at it in Rhino3D (where it came from), it seems ok but
at the base of the bow, the surface moves in to fast and creates a error
in SW.
BTW, I'm able to import this file into SW using the free *.3DM add-in.
Still, the surface has problems in SW... here it is..
http://zxys.com/misc/hull-cleanup.zip
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