Re: OpenGL under threat?
- From: "Mark Mossberg" <Poundsandspammers@xxxxxxxxxx>
- Date: Mon, 08 Aug 2005 04:24:18 GMT
Neil,
Think you kinda missed the point there Neil.
MS "is not" a good platform for technical computing for exactly the reasons
you point out.
They force you to comply within a framework that is constantly changing in
ways that can be detremental to your product, and certainly to your
development process. The best you can ever hope for is a half baked kluge.
This is not OK, there are other options
Solidworks has problems producing a stable product even in a reasonably
stable, mature environment. I've kept track of time wasted because of
bugs/workarounds. It avearages about 50K per year in billable hours where I
work. We never had nearly that at my last job where we ran Pro-E on SGI unix
machines. So now we can look forward to a brand new buggy, bloated, OS,
"AND" decreased performance. Man,,, I can hardly wait. It's amazing to me
how deep some people can take it up the ***, and be OK with it
So, who will pay for the problems and lost productivity of this transition
?? You will, not me. I don't want spinning translucent 3D icons and windows.
I want to get some fuckin work done to pay the bills.
The way I see it, the first mainstream CAD app. that comes out with a stable
port to Linux, or even Apple OSX, will garner a good portion of the market.
Just wait till the mess their cookin up really starts to stink.
Mark
"neil" <neilscad@xxxxxxxxxxx> wrote in message
news:hlxJe.1101$iM2.81677@xxxxxxxxxxxxxxxxxx
> Well in some ways it's just incorporating latest technology much like
> Realview was in SW. Can't stop progress - however MS appears to be paving
> the way to make OpenGL redundant/obsolescent with this move - effectively
> knobbing the other std. Monopolistic behaviour from Redmond or not
practical
> to maintain 2 types with the new structure - I don't know - seems card
> manufacturers think its just a policy decision.
> It won't be just CAD though it's the gaming world as well. The way I
> understand things is that DirectX will be updated and renamed WGF and
> everything will run under that umbrella. I believe this means with Vista
if
> you run SW it will look like 'windows classic style' but still with
Realview
> and the display will be somewhat slower unless you have a recent card
where
> you can afford to lose a bit of performance. Expect to have to use a 256mb
> card for full Vista/Aero effects anyway. I suppose SW ultimately will have
> little choice but to rewrite their code for WGF....
> neil
>
>
.
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