Re: brain thoughts



casey <jgkjcasey@xxxxxxxxxxxx> wrote:
On Nov 29, 2:06=A0am, Wolf K <weki...@xxxxxxxxxxxx> wrote:
casey wrote:
On Nov 28, 12:25 pm, "rs...@xxxxxxxxxxxx" <rs...@xxxxxxxxxxxx> wrote:
...
We live today in the century of molecular biology.

It is unclear to me what your interest here is?


Artificial intelligence.

Which is not congruent with programs running on digital
machines. Not even programs simulating neurons (though
such programs may be useful for learning about intelligent
machines.)

A simulated cyclone cannot blow down a house but a robot
can fetch a can of beer. I don't see AI as a simulation.

A lot has to do with your notion of intelligence.

I don't see "intelligence" in the singular. There is no
one solution. It is a category word for certain kinds
of behavior.

A meat computer is much more efficient.

Not relevant. The efficiency is either efficient enough
or it isn't for any given task.

JC

If efficiency was a problem, then yes, we might not be able to equal _full_
human behavior with computer parts because it might take more power than we
have available on the earth to drive it. But if that was the only thing
that was stopping us, we would still be able to build giant power hungry
machines that demonstrated simplistic animal-like behaviors - which no one
has yet done at any power level. It just seems totally invalid to argue
that efficiency has anything to do with the problem at this point. It's
just not a lack of power that's keeping our robots from acting like humans.

From most ways of measuring it, computers and electronics are far more
efficient than biological systems anyhow. Transistors can switch with far
less energy than what it takes to make a neuron fire.

The problem is that it's a type of machine we don't yet understand how to
build. As I just wrote in the other post, I think it's a machine that can
better be seen as a chaotic behavior generator that works in parallel but
which gets conditioned with a global reward signal that biases the path
though state space the machine likes to travel - where the "path though
state space" is the combined internal signals and outputs it produces in
response to the stimulus signals. It's got to be some type of constrained
chaotic system where the constraints get adjusted by conditioning. My
networks have all been attempts to create such systems.

--
Curt Welch http://CurtWelch.Com/
curt@xxxxxxxx http://NewsReader.Com/
.



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