Re: learnable dynamics (was Goal of AI...)



Michael Olea wrote:

Anyhow, a simple C++ "functor" for the logistic map:

template<typename TREAL = float>
class LogisticMap
....

Something to keep in mind is that, because of the finite resolution of
computer representations of real numbers, and becasue of roundoff, this is
of course only an approximation of the logistic map. Suppose we use 32 bit
floating point numbers. Then there are oh, something like 8 million
distinct values only in the range (0, 1). So even if the dynamics are
aperiodic the digital approximation must become periodic eventually. That
is one motivation for making the representation of reals a compile-time
parameter.

-- Michael

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