Re: What did that thread indicate?
- From: humiguel@xxxxxxx
- Date: 22 Sep 2005 16:41:03 -0700
Traveler <traveler@xxxxxxxxxx> wrote:
>On 15 Sep 2005 15:53:17 -0700, humiguel@xxxxxxx wrote:
>
>>A reinforcement-learning machine can, at least in principle,
>>generate secondary behaviour by combining primary behaviours,
>>testing that in the environment and learning from the feedback.
>
>I agree but I would not use the word 'generate'. Reinforcement
>learning is a selection mechanism. It does not generate anything. It
>assumes the a priori existence of behaviors.
Obviously.
>It is used for combining
>low-level behaviors into high-level apetitive and aversive behaviors.
What about neutral behaviours?
>A different mechanism and principle (motor coordination) is
>responsible for actually generating/creating the behaviors.
I find this business of creating secondary behaviour the most
difficult aspect of AI, right next to dealing with the huge amount
of stimuli in a natural environment. For this latter aspect,
concepts constitute a good abstraction mechanism and are very
efficient a reducing the complexity of the world.
However, for creating behaviour there's not a clear-cut mechanism
that matches the power of concepts for the input part. So the
important question that needs to be answered is: What are the
abstraction mechanisms appropriate for encoding behaviour?
Antonio Esteves
--
Corby - A new approach to Artificial Intelligence
http://futalgo.planetaclix.pt/corby/index.htm
.
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