Re: NN for Pinball Physics
Bartosz Bien wrote:
Hello,
We have just developed a Pinball game and I came up with an idea that
it would be interesting to develop an autoplayer AI for testing purposes.
Given the location and velocity vectors, the AI player would have to
press or release either left or right flipper handle(s). Although all
objects in the scene are 3D, th physics is simulated in 2D, so both vectors
are two-dimensional. Therefore, the problem has four real inputs (x, y,
vx, vy) and two binary outputs (left/right flipper pressed=1, released=0).
Each table should utilize its own network, because each has a different
distribution of action objects.
***** May you have any suggestions on how to train the network best? *****
You are welcome to take a look at our webpage (below) for further
information on the pinball project (demo is also available from the
distributor).
Sounds like a good application for simulated evolution. You can find
several examples at the URL below. (use the downloads link)
Mitchell Timin
--
"In theory, there is no difference between theory and practice. In practice, there is."
http://annevolve.sourceforge.net is for those seeking something to do with their wetware.
Humans may know that my email address is zenguy at shaw dot ca.
.