Re: Quick Launch Resume
- From: "John Scheldroup" <johnscheldroup@xxxxxxxxx>
- Date: Sat, 14 Mar 2009 09:49:41 -0500
"vinny@work" <vinny@xxxxxxxxxxxxxx> wrote in message news:gpf78c$dk9$1@xxxxxxxxxxxxx
"John Scheldroup" <johnscheldroup@xxxxxxxxx> wrote in message news:gpf0jo$agd$1@xxxxxxxxxxxxxResume for John Scheldroup
I'm about to jump into C++ express 2008, trying to learn enough to edit code for gaming. I have a bunch of experience on perl and php writing servers and web pages, so I'm hoping at least the basics will be just review.
Thing is I'm leary of c++ express, have you used it?
I have not used express I have Visual Studio 2008 (v.8-9)
If yes, please try to answer this, if a game is written in 2005, should I use 2005 to edit the code or can I use 2008? Or should I not even be using c++ express at all and something else?
You can use 2008 IDE to edit 2005 Dark GDK code because both
require DirectX SDK 9.
VC++ 2005 and VC++ 2008 will install DirectX 9 not DX10 or DX11
Dark GDK with VCE05 or VCE08 you will need the August 2007 DirectX SDK 9
Do not install:
DirectX 10 or November 2008 DirectX SDK Direct3D 11
So for the guy or gal who finds this post on a search here is how I fixed it for Vista x64 system running Visual Studio 2008:
1) Install the DirectX SDK like the GDK recommends
2) Install DarkGDK. When asked to continue even tho it does not detect your compiler go ahead and continue.
3) once installed start your compiler and click on tools->options
4) Under Projects and Solutions->VC++ Directories select "include files" from the drop down box.
5) click the new folder button, then click the three dots button. Direct it to your DarkGDK include directory (C:\Program Files (x86)\The Game Creators\Dark GDK\Include by default)
6) click the new folder button again, then click the three dots button. Direct it to your DirectX SDK include directory (C:\Program Files (x86)\Microsoft DirectX SDK (August 2007)\Include by default)
7) from the drop down box in the upper right select "library files"
8) click the new folder button, then click the three dots button. Direct it to your DarkGDK lib\vs9 directory (C:\Program Files (x86)\The Game Creators\Dark GDK\Lib\vs9 by default)
9) click the new folder button again, then click the three dots button. Direct it to your DirectX SDK lib\x86 directory (C:\Program Files (x86)\Microsoft DirectX SDK (August 2007)\Lib\x86 by default)
Make sure your proper media folders are in the same folder as your VC++ Project folder. And be sure to use the right media folder. Searching your DarkGDK folder for the media files you are looking for is a fast way to find which folder you need.
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