more on cast time analysis



Carrying on from my earlier posting -

After finding a latency loss of around 17 - 20% with cast time analysyis for
my toon, and doubting it was slow button mashing by me as I was also using
quartz and queuing spells well before quartz suggested, I had my wife who
plays on the same network load it.. then we went and bashed dummies.

http://wow.curse.com/downloads/wow-addons/details/cast-time-analysis.aspx

I expected her enhance shammy would do better since I thought her
auto-attack would be dealt with at the server end and reduce her total lag,
but side by side on up to 8 minute fights my arc mage and her shammy showed
identical latency losses of around 20%. Her priest also showed the same
figures I was reporting on a fight-by-fight basis. each time they agreed
100% of the time.. if I got 19.2 % lag losses, she did too. she got 22.3%,
I did too. - effectively on a 100 second fight, the server only sees us
contributing 80 seconds to the fight, the other 20 seconds are eaten by the
interweb pipes reulting in a 20% reduction in potential damage . This all
due to server latency is a bitter pill to swallow.

I'm still awaiting the results of tests by guildies on lower latencies than
us for comparison, but it does suggest the lower dps figures are not
anything we can resolve ourselves with altered play style :/

kinda hard to accept that we can never produce the damage of lower geared
players with lower latencies :/

So next time you meet a mage in a dungeon with a wow-heroes GS of 4732 and
wonder why the're being clobbered on damage by someone apprently lower
geared, please be kind to them - they may be thrashing out every last iota
of damage at their end, but the netweork delays are gobbling up their damage
and believe me, they will be as frustrated as you

;)







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