Re: 4.0.6 updated patch notes
- From: Urbin <urbin@xxxxxxxxxxxxxxx>
- Date: 12 Jan 2011 15:31:33 GMT
On Wed, 12 Jan 2011 14:56:42 +0000, Steve Kaye wrote:
On 12 Jan 2011 14:02:07 GMT, Urbin <urbin@xxxxxxxxxxxxxxx> wrote:
On Wed, 12 Jan 2011 12:25:02 +0000, Catriona R wrote:
On 12 Jan 2011 10:51:19 GMT, Urbin <urbin@xxxxxxxxxxxxxxx> wrote:
d.. Volatile Air now has an increased chance of dropping from rich mining
nodes and Pyrite.
Given that was under the "engineering" notes, don't expect it from
Yeah I wondered about that.
as I understand it, engineers get a chance for volatile air to drop from
mining now (since there's no clouds toextract motes from this time round
Ah, I hadn't realised there not being new clouds. So engineers without
mining are screwed? Not a problem, as mine is a miner, but still....
No, they are only screwed if they don't have any gathering skill at
all because they can make an Electrostatic Condenser. It "Allows a
skilled engineer to occasionally collect Volatile Air while mining,
skinning, or collecting herbs."
Ah, I see, so at least any gathering profession will potentially yield
volatile air. It's a good thing it's volatile air because if the trend
started by motes and cristallyzed versions, air seem to be the hardest to
get (at least always were for me).
Still, it's a step back from having the mote extractor which worked even if
you had two crafting professions and could be used on any type of cloud, so
gave whatever you farmed for, not just air.
Dun Morogh-EU (PvE) | Juran (65), Druid
Urbin (85), Hunter | Surana (70), Mage | Greeta (62), Rogue
Mymule (80), Warlock | Kordosch (75), Deathknight | Gera (26), Paladin
Sunh (80), Priest | Taalas (73), Shaman | Vargal (14), Warrior
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