Re: 4.0.6 updated patch notes



On Tue, 11 Jan 2011 21:47:19 -0600, Shiflet wrote:
General
a.. Guild bank vouchers that players unlock as guild rewards now correctly
state that they can only be used by Guild Leaders.

Was wondering about that. My guild page keeps offering me to buy the 7th
guild vault. Though I have enough money, I don't fancy trying it out :-)

b.. Many rare creatures that went into hiding upon Deathwing's emergence
into Azeroth have made a return! In addition to finding new homes in a
post-Cataclysm world, they drop new, improved loot, provide a healthy
experience bonus, and respawn much more quickly when killed. Happy hunting!

Are they adding new rares? (with a corresponding achievment?) or did they
mess something up so existing rares didn't spawn anymore?

Blackrock Caverns
a.. Beauty now spawns with only two pups in Heroic difficulty. Not to
worry though, the missing pup has been adopted by a wonderful, if not insane
family.

lol

PvP
Tol Barad
a.. Players will now be teleported out of the Tol Barad micro dungeons 15
minutes before the beginning of the next battle.

Ok, so at least we won't be stuck behind closed gates with no way out of a
useless zone except by hearthing out. Still don't undersand why this has
to be 15 minutes...

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

Feral
a.. Infected Wounds now has a PvP duration of 8 seconds.

Hm, the nerfs on the bear tanking abilities seem to no longer be in the
patch. Nice.

Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
a.. Cobra shot cast time is now affected by haste.

Nice.

b.. Concussive Shot duration has been increased to 6 seconds, up from 4.

Hardly ever use it these days.

Survival
a.. Black Arrow damage has been reduced by 25%.
b.. Explosive Shot damage has been reduced by 25%.

Ah shucks. I guess we saw this one coming.

d.. Serpent Spread can now only affect up to 4 targets per Multi-Shot,
down from unlimited.

Shame.

Bug Fixes
a.. Cobra Shot now properly increases the duration of the Serpent Spread
Serpent Sting.

I hadn't realised it didn't.

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
a.. Divine Aegis: Critical effects from Prayer of Healing now award a
bonus amount in addition to the default, always-proc Divine Aegis effect.
b.. In addition to Strength of Soul's existing effects, when Power Word:
Shield is placed on oneself, the priest becomes immune to silence,
interrupt, and dispel effects for 2/4 seconds.

I also don't see the changes to PW:Shield that were discussed based on an
earlier version. Has this been discarded again already or am I mixing up
things?

Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
a.. Chain Heal's effectiveness has been increased by approximately 10%.

Nice

c.. Purge now dispels a single effect instead of two.

Bohoo.

d.. Tremor Totem has been redesigned. The totem is now usable under Fear,
Charm, or Sleep effects, and pulses much more rapidly, but lasts 6 seconds
and has a 1-minute cooldown.

Ah cool. So I don't necessarily have to know if a boss/mob fears and
remember to place the tremor totem beforehand. If I understand this
correctly if I forget this, I can still put one down even while feared?
Nice.

b.. Deep Healing (Mastery) has been increased to 3% per point, up from
2.5%.

Nice.

c.. Greater Healing Wave mana cost has been increased by 10%; healing done
has been increased by 20%.

Ok, so effectiveness has doubled, which is nice. The question is, did it
heal for too little? Then the boost is great. If it healed enough but was
too expensive, it will just overheal now and cost even more. Don't know, as
my shaman hasn't healed since Cata and is only level 73 anyway.

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
b.. Demon Armor and Fel Armor no longer cost mana and last until canceled.

Nice.

d.. Fel Armor now increases the warlock's maximum mana by 10% instead of
regenerating health.

Hm, I liked the self healing. We'll have to see how that plays.

b.. A socket has been added to all crafted epic armor pieces that did not
already have one.

Nice.

Alchemy
a.. Alchemist's Stones for Agility, Strength, and Intellect have been
added.

Nice.

c.. The drops from Tiny Treasure Chests have been improved slightly.

Nice.

Archaeology
a.. Archaeology finds now grant a guaranteed skill point up to 50 skill,
and then no longer grant skill gains, as opposed to granting up to 100 skill
very slowly.

Oh well, my main is at 227 now and I won't bother with my other characters.

d.. Volatile Air now has an increased chance of dropping from rich mining
nodes and Pyrite.

Cool

Leatherworking
a.. The 500 to 510 skill-up range for Leatherworking has been improved.

I'm far away from there, but this is always good to hear :)

Quests & Creatures
Tol Barad Peninsula
a.. Spawn rates at Rustberg Village have been increased.

Hm, as if we'd needed that :-)

Cheers
Urbin

--
Dun Morogh-EU (PvE) | Juran (65), Druid
Urbin (85), Hunter | Surana (70), Mage | Greeta (62), Rogue
Mymule (80), Warlock | Kordosch (75), Deathknight | Gera (26), Paladin
Sunh (80), Priest | Taalas (73), Shaman | Vargal (14), Warrior
.



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