Re: PTR 4.0.6 Patch Notes




On Fri, 7 Jan 2011 16:24:04 -0600, "Shiflet" <rshiflet@xxxxxxxxxxx>
wrote:

"Catriona R" <catrionarNOSPAM@xxxxxxxxxxxxxx> wrote in message
news:8op35oFsg5U1@xxxxxxxxxxxxxxxxxxxxx

You're claiming undead racials DO need a buff? Wow... just... wow.
They've never felt so overpowered to me,

You know there's a reason EVERY theorycraft site(the people who basically
devote their spare time to figuring out how to make a character as strong as
possible) disagrees with you.

Yeah, they have a very narrow range of focus and as such have zero
clue about what's useful in the rest of the game.

perhaps because after 6
years, Cannibalise gives MANA back, suddenly making it the most
amazingly useful racial I could imagine having.

Cannibalize does nothing that eating doesn't already do, except you can only
use it on humanoid corpses(every 2 minutes), and it ends if something gives
you a stern look. If you try it in any serious form of PvP, you'll be dead
before you finish it.

Works in combat? Faster? Stick your head in the sand if you like but
it's hardly "bad".

Combined with Will of the Forsaken, and nope, I'd say undead racials are
in danger of a nerf, and definitely not requiring any buffs.

Will of the Forsaken doesn't break stuns or snares and it shares it's 45s
cooldown with trinkets, making it a crappier version of Every Man For
Himself.

But without it, you'd have a 2 min cd on your trinket, and that'd be
it. 45 sec is a lot less than 2 mins.

Charms and Sleeps are extremely rare, and even Fear isn't immensely
common but it's at least something you encounter so breaking it is useful.
However, EMFH not only breaks those things, but also breaks stuns, snares,
roots, and anything else. Escape Artist is sorta in the same boat as WotF,
except snares and immobolizes are a little more common, making it a little
more useful. And while it is useful on the occasions you can use it,
overall, it's less useful than getting a flat bonus to crit, or haste, or
for meleers, expertise.

It's still useful though. And not really in need of any buff that I
can see - frankly I find it far mkore useful than most race's racials,
since I can break fear (or worse, mindcontrol - you do NOT want you
healer to start healing the boss and running oom!) in dungeons without
gimping myself by using a pvp trinket instead of a properly itemised
one.

They have zero clue wtf they're talking about in that case. Undead is
hands down the best racials of any race in the game so far as I'm
concerned.

Lol. Worgens have Darkflight, which is amazingly useful mobility/escape
tool, and a passive 1% crit, which is worth more than all the undead racials
combined. Dranei have a passive 1% hit, which again, blows away undead
racials, and now that Gift of the Naaru got buffed(it DID need it,
admittedly), they too have a heal on CD, but theirs can be used anytime,
anywhere, doesn't require humanoid corpses, and can be used even when
they're taking damage.

1% hit is actually pretty crap if you're not raiding. You tend to end
up a mile over the hitcap for anything not raid related without even
trying so another 1% over the cap is worthless. The heal does indeed
sound really nice, I agree. But doesn't mean undead racials are worse,
they're different and used in different ways. If I was Draenei I'd
spend far more time drinking then I do, or running away from mobs
because I'm oom and stuck in combat so can't drink.

On the Horde side of things, Orcs have Blood Fury,
which is an AP and/or SP boost every 2 minutes, Command, which is awesome if
you're a spec that uses pets(5% more pet damage is like, a talent point for
hunters and locks, it's also a dps boost for frost mages, unholy DKs,
enhancement shamans, and maybe something else I'm forgetting), and if you're
a melee class, +3 expertise on axes and fist weapons can be a huge stat
saver. There's also the 15% stun reduction or whatever which is pretty bleh,
but still preferable to the undead's shadow resistance and longer underwater
breathing things.

Point taken on the pet damage one, but personally I find far more mobs
deal shadow damage than stun me. pvpwise the stun is maybe better,
pve, shadow res (well, ok, I'm a priest and it doesn't stack with
shadow prot, which I find crap, but if I was any other class *sigh*)

Goblins get a passive 1% haste boost, a DPS or escape
cooldown they can use every 2 minutes that's off the GCD(as an aside, you
can also use Rocket Jump to survive an otherwise fatal fall if your timing
is good, same as you can with Blink), plus the convenience of bank
access(and cheaper flights/vendor stuff) basically whenever they want it.
Okay, Tauren and Blood Elves really aren't so hot either, though they get a
stun and a silence/minor resource regen tool, respectively, which at least
gives them something they can use in combat, but they're typically low on
the "recommended racial choice" lists as well.

All you've succeeded in doing is demonstrating each race has good
point, and there's not really anything to choose between them. *You*
don't like the undead racials, fine. Doesn't mean they're inherantly
worse.
--
EU-Draenor:
Sagart (85 Undead Priest)
Tairbh (82 Tauren Druid)
Balgair (80 Human Rogue)
Buinne (80 Troll Shaman)
Ruire (80 Blood Elf Paladin)
.