Re: Affliction warlock
- From: Urbin <urbin@xxxxxxxxxxxxxxx>
- Date: 25 Jul 2010 11:05:25 GMT
On Sat, 24 Jul 2010 13:02:02 +0100, Catriona R wrote:
On Fri, 23 Jul 2010 22:06:20 -0500, "Shiflet" <rshiflet@xxxxxxxxxxx>
"Catriona R" <catrionarNOSPAM@xxxxxxxxxxxxxx> wrote in message
Atm my rotation as such on single mobs is Haunt (if off cd, if not,
slot it in when it is), UA, Corruption, CoElements - does this sound
Open with Shadow Bolt, it does the most damage per hit, and has the longest
cast time. Sbolt->Haunt->Corruption then move to next target. Never a reason
to use CoE in single fights. For regular mobs, they don't live long enough,
you'd be better off spending the GCD on something else, for long fights, CoA
But why open with a long cast time spell that's not needed? The mob
will die from dots alone, so rather use a shorter cast time (UA). If I
wanted to use shadowbolt as more than just filler I wouldn't be
affliction :-P Suppose a fair point about CoE but can't see that it
hurts either, more damage is always good. I would use CoA on longer
I can't comment on the viability of Shiflet's advice on fighting single
mobs, as I also have the stance of "I'm affliction, I use mainly affliction
spells", even though that may not be the most viable of choices.
I realise it may be better to do corruption earlier but I
like having the cast time ones over with before the mob reaches me, so
no pushback! CoE seems likely to be more valuable than the small ticks
from the start of CoA, since the mobs rarely live very long (it's
extremely rare for me to get the haunt heal before it dies so I assume
<12 sec is normal lifespan).
Honestly, for just 1 single enemy, you don't need to bother with either
curse. If there's multiple enemies though, the best way to do it is to just
run around and tag ALL of them with Corruption and CoA and just run from mob
to mob doing it. You can kill literally dozens of mobs this way with no
downtime and have near full health and mana at the end of it.
Maybe at higher gear levels, at mine more than 4 mobs without a break
and even with haunt heal I'll begin to run low on health or mana :-P
Yupp, while levelling from 70 to 80 I limited myself to chain dotting 3-5
mobs. At max level the number is practically unlimited :)
(Well, "low" as in, nearing 50%, I prefer to keep it up about 90 ;-))
Maybe I should've made clear - I am not 80, nor am I in full lvl 70
epics; I have only a few lvl 70 epics;
I started chain dotting at 70 with the FSW set. That was a whole new
revelation. I kept it as my main "rotation" while levelling from 70 to 80
but limited the number of mobs to 3-5. Plus I only started in Northrend at
70 (not 68) so the level difference might have been smaller than in your
case (my warlock levelled: Fjord -> Dragonblight -> Sholozaar -> Storm
I'm mostly in blues with a couple of Northrend greens and I don't have
that great spellpower yet. Working on it but... yeah.
You should still be able to do it.
Well, you're missing Imp CoA, which is kinda like an arms warrior not taking
2h Weapon Specialization.
Well I don't use CoA...
it's useless on anything except bosses (you
said yourself, don't cast anything other than SoC on trash), so it
seems a little pointless to improve it at this stage!
Try getting imp CoA and Amp Curse. Then dot up mobs with Corr + CoA instead
of Corr + CoE and you might change your mind. It's worth a try, believe us
I guess it will be similar to us recommending the Felhunter as main pet. I
recall you being sceptical at the start...
Amplify Curse is also extremely useful. I know you said
you think CoA is a waste, but it should actually be one of your main skills.
I can only second this recommendation!
You can literally kill dozens of mobs with no downtime just by running from
mob to mob and putting CoA and Corruption on them all and letting them do
their work as you move to the next target. Imp CoA and Amplify Curse both
make that faster and more efficient.
At 70ish it might not be dozens, but still you should manage 3-5 easily even
You cannot do that at my gear level. Seriously, you can't. Whatever
gear level you have, I'm sure it's a walk in the park, but at mine
it's not, I'll lose FAR too much health waiting for the dots to tick
down, so I have to cast more than 2 (and really need the healing off
Haunt if I ever lifetap). And there's no point in using CoA on a mob
that won't even live half its duration, waste of mana, since it does
much better damage at the end.
It still does more than not casting it, even at the start :)
Unless there's something I'm totally missing here I simply cannot see a
reason at present to ever use CoA on anything
Invest in the two talents boosting it and give it a try. You might find it
actually works. If it doesn't you have at least tried it.
Either the mob doesn't live long enough
Aren't you contradicting yourself? You say that you loose too much health
waiting for the dots to kill the mob and then you say the mob doesn't live
I recommend boosting CoA and using that instead of CoE just to try it out.
Throw in Haunt as you need health when it's cooldown is up.
or it does and I'm taking too much damage because I didn't use a more
powerful spell to kill it faster...
Spending points in Imp CoA and Amp Curse will make it a more powerful spell.
Dun Morogh-EU (PvE)
Urbin (80), Hunter | Surana (70), Mage | Juran (65), Druid
Mymule (80), Warlock | Kordosch (65), Deathknight | Taalas (70), Shaman
Sunh (80), Priest | Greeta (50), Rogue | Gera (26), Paladin
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