Re: Healing Mana Tombs
- From: Ashen Shugar <deathsabyss@xxxxxxxxxxxx>
- Date: Sun, 25 Apr 2010 15:44:44 -0700 (PDT)
On Apr 24, 7:28 am, Steve Kaye <nos...@xxxxxxxxxxxxxxxxxxx> wrote:
On 23/04/2010 19:21, C J Campbell wrote:
On 2010-04-22 21:32:53 -0700, Ashen Shugar <deathsab...@xxxxxxxxxxxx> said:
If you're pulling agro as the healer, either the tank's not doing
*any* AoE threat (or at least isn't hitting *all* the mobs in the
pull), or you're starting to heal too soon.
(there may be special circumstances/mobs where theat is reset or mobs
change to 2nd on the threat table while 1st place is stunned, but this
isn't that common)
Hmm. Actually, I have been casting Rejuvenation on the tank as soon as
the tank charges so that he is less critable. I suppose the thing to do
would be to cast on it him before he even begins the fight. What the
mobs don't see shouldn't aggro them. Trouble is a lot of tanks just rush
from one fight to the next, so I wouldn't always be able to do that.
You get threat from HOT spells when they heal, not when they are cast so
casting it before the fight wouldn't help with threat issues.
Personally, I cast Rejuv as soon as the fight starts. The healing
should be slow enough to not cause issues.
I think there's miniscule threat when the HoT is first cast. Same
amount as from casting any buff. Then isn't it about 3 seconds before
the HoT actually ticks over and heals? Either way it's that miniscule
first bit of threat that's the problem more often. If the mobs aren't
all standing together having a chat where the tank can hit em all at
once right at the start of the fight, then the ones stand off by
themselves are going to head straight for the person who just cast a
rejuv rather than the tank. A smart healer can (sometimes) position
themselves so that it will drag those mobs right over the tank. It's
actually one way of pulling casters into the pack. Heal the tank
early on to pull agro and be standing way back so the caster mob has
to run over the top of the tank to get into range of you to cast the
spell. Best with a pally tank's consecration to run them over as that
can be kept going pretty much 100% of the time and as long as you do
it soon enough, just one tick of the consecration should get agro back
on the tank.
Tanks do have some abilities that can hold agro over the casting of
the rejuv and maybe the first tick or two, like the warriors and
druids enrage. Each bit of rage they get from that generates some
threat. Still, any tank has the spells to pull a group of mobs
together so long as the healer and the dps aren't all working to pull
the mobs apart and send em running each and every way. Whether the
tank's good enough to do so is another question.
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