Re: At long last
- From: Steve Kaye <nospam@xxxxxxxxxxxxxxxxxxx>
- Date: Tue, 01 Dec 2009 17:25:28 +0000
yojrod wrote:
On Dec 1, 8:11 am, Steve Kaye <nos...@xxxxxxxxxxxxxxxxxxx> wrote:PV wrote:"Shiflet" <rshif...@xxxxxxxxxxx> writes:It's not just the old content. Levelling through Northrend was aFor me, the travel times were painful in pretty much the entire contintent.Yep. The point is to get people out of the vanilla landscape as fast as
Shortening the amount of time a player WASTES doing nothing BUT walking in
Silverpine, or Barrens, or Desolace, or Silithus, or anywhere else is a
godsend. To quote someone I saw on a forum, I didn't buy WoW because I
wanted to play a hiking simulator.
possible so they can join their friends already playing the expansions. If
all you do is solo and level alts, I can see the attitute that it's "too
easy" now, but that's the point, they WANT to make getting to 70 easy
bacause old content isn't a focus.
complete joke in terms of difficulty in my opinion.
Add onto that, there's no longer a horrible price to pay if you want toI do recognise what a *huge* advantage it gives to people who want to
switch mains if you get bored. Paradoxically, people play MORE alts these
days and the old world is more populated than it was before the changes. I
recently leveled a druid to 65 to act as my inscribing mule, and there were
lowbies everywhere.
re-roll or to new players wanting to join existing high level players.
And I reckon that they'll keep players who get bored with their mains
because re-rolling isn't so painful.
There is no winning position for blizzard here. People would bitch about itThis is true because people want different things from the game and some
either way. This is by far the best position though. *
of them are mutually exclusive. I want a challenge whilst levelling and
others want to speed through the content to play with friends. They are
pretty much mutually exclusive aims unless Blizzard were to give the
option to start at higher levels.
I'm not sure I can buy that. They would be mutually exclusive aims if
they were as black and white as you are describing. But they are not,
and here's why.
> If people think 20 is too soon for a mount, they don't
have to get one(*).
I actually don't mind the level 20 mounts as moving faster doesn't make the game much easier.... it just makes it quicker.
I do think that it could adversely affect the experience for *new* players without them even knowing it. Moving more quickly reduces the perceived size of the zones and reduces the feeling of actually being on a quest rather than just finding some pixels to bash.
I've made a post before about my experiment in EQ where I didn't use the fast travel ability that you have in that game and how it really improved my enjoyment of the game. WoW isn't anywhere close to being as quick to travel as EQ but they are slowly moving towards that point.
If people
think they are leveling too quickly, they can turn off XP gains for
awhile.
Faster levelling isn't something I have great issue with either.
Again, I think that it is something that will reduce the quality of the experience for *new* players. They might wonder why they can't finish a zone before all the quests turn grey. They are unlikely to even know why this happens - it would just seem a bit odd and feel that the game didn't quite flow as it should.
If the current content is just too easy, they can opt to do
only quests that are orange to them. etc...
I've tried to do orange quests first as long as I can remember. I'm not sure that it would even work any more. Character abilities have been changed so that they are more powerful and mobs and quests have been changed so that they are easier. I'm not sure that the quest levels have been changed to match. If they haven't then the orange quests will just be the level of difficulty that yellow quests should be. I'm pretty sure that they haven't changed the level that you get the level 50 class quests despite Sunken Temple not being a level 50 instance anymore (it's more like a level 48 instance now).
The bottom line is that with all the changes that have been made to
leveling to facilitate the process, there are still tools and many
ways to make leveling difficult and/or time consuming again. People
just have to utilize them.
The only way that you can really make levelling more difficult is to not upgrade gear and/or abilities when you have the chance and to do quests as early as possible. Upgrading gear and abilities is part of the fun of levelling so you'd just be exchanging one fun part of the game for another.
steve.kaye
.
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