Re: Warlock DPS



On Wed, 9 Sep 2009 08:27:08 +1000, "Doc" <docdotcom@xxxxxxxxxxxxxxxxx>
wrote:


<the_old_man@xxxxxxxxxxx> wrote in message
news:gp0da5phdd1aq1sr9cglmpk36ofq21k5sr@xxxxxxxxxx
On Thu, 27 Aug 2009 07:03:01 +0100, Steve Kaye
<nospam@xxxxxxxxxxxxxxxxxxx> wrote:

the_old_man@xxxxxxxxxxx wrote:
On Tue, 25 Aug 2009 18:47:07 -0700 (PDT), yojrod <yojrod@xxxxxxxxx>
wrote:

On Aug 24, 11:55 am, yojrod <yoj...@xxxxxxxxx> wrote:
I will be doing endgame with my warlock soon (the first time since T5/
T6 at level 70), and have no idea how to do it at 80.

- First, what specs are viable for the highest DPS? I'm mostly
interested in pet independent damage, so a deep destro build appeals
to me (that's what I was before)

- For that spec, what is the most popular rotation?

- Gear wise, what is the hit cap, and what is the best balance of crit
and haste?

Thanks in advance...

BTW, searches online for "Best Warlock DPS" usually yield out of date
data from level 70 or pre 3.1 (but I tried there first).
Thank you for all the replies - very useful information.

Also, what is the hit cap to never miss in heroics? i.e., level 82
max.

Thanks....

Even if your over hit capped yu'll always have a 1% chance of missing.

Not any more. That was changed in a patch.

steve.kaye


So being hit capped is mostly for raids then? I noticed that I never
miss in H instances at all with either of my toons. Not been in a
raid in some time.


I posted the following in our guild Warlock forum back in December...

[Quote]
Lich King raid bosses are considered to be 3 levels higher than players for
the purpose of calculating hit chance. Since raiders are level 80, this
makes bosses level 83 equivalent.

For Warlocks, the spell hit chance Blizzard have developed works like
this... if the mob is one level higher than the player, then the player's
chance of hitting is reduced by 3%, if the mob is 2 levels higher, the hit
chance is reduced by a further 3% (6% total). If the mob is 3 levels higher,
then the hit chance is reduced by a further 11%, making a total reduction of
hit chance equal to 17%.

To overcome this, we need to make use of our +hit talents... supression for
affliction spells, and Cataclysm for Destruction spells [EDIT - Cataclysm
doesn't do this anymore, and Supression adds hit rating for all spells].
Fully talented, these talents affect their family's spells by 3%, reducing
our chance to miss down to 14%. If a 3 point Misery or Imp Faerie Fire is on
the boss, the chance to miss is reduced by a further 3%, and if you are in
range of a Draenei and so affected by Heroic presence, your chance to miss
is reduced by another 1%.
[/Quote]

I haven't been keeping track of the changes to this, but I can tell you that
at 10% I get misses on raid bosses now, even with Mis/FF and me hugging a
Draenei... but at 11% I hardly ever miss. Since much of my best gear has +HR
on it, my current HR is over 13% which means I don't have to hug Draenei
anymore;-p

For Heroics, 6% of +HR is pretty much going to cap you. 3% from supression
and 3% from items should do the job.

Just what is Imp Faerie Fire. I use a imp all the time. Best pet I
got and no shards. I took the imp glyph for 20% more dmg.

.



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