Re: patch 3.1 preliminary notes as found on wowwiki.com



On Feb 6, 10:19 am, neithskye
<jill_bookerGREENEGGSANDS...@xxxxxxxxxxx> wrote:
On Feb 6, 9:26 am, Urbin <ur...@xxxxxxxxxxxxxxx> wrote:



We are going to increase the healing penalty on Divine Plea from 20% to 50%. Divine Plea was originally > intended to help Protection and Retribution paladins stay full on mana. It should be a decision for Holy
Paladins, not something that is automatically used every cooldown.

Hmm, interesting. For certain fights as a Prot Paladin I rely on DP
quite a bit. I suspect this decision was based on the current state of
Holy Paladins in Arena.

For Holy Paladins, this is a BIG DEAL. A lot of specs and spell
rotations for high level PvE and raiding have the notion of
using DP as a primary method of regaining mana in combat.
It made spamming Holy Light possible.

The currently popular build is to stack crit, int, and spellpower,
and rely on DP for mana. A lot of players will die if pally heals
are at 50% for 15 seconds in every 60. All of a sudden, mp5
becomes important again.

I wouldn't be so upset if they allowed chaining potions in combat,
as they did till recently.

Yet another case of Blizzard rebalancing for Arena, and screwing
everyone else up.

Why don't they just ban DP from PvP?

pt
.



Relevant Pages

  • Re: patch 3.1 preliminary notes as found on wowwiki.com
    ... Paladins, not something that is automatically used every cooldown. ... Holy Paladins in Arena. ... For Holy Paladins, ... using DP as a primary method of regaining mana in combat. ...
    (alt.games.warcraft)
  • Re: Why PVP is gay
    ... take Holy Paladins to MgT because of all the AoE damage. ... Refusing to take a holy pally to MgT seems a bit weak to me. ...
    (alt.games.warcraft)
  • Re: Why PVP is gay
    ... but my healing mace has 41.4 DPS. ... I will say that Arcane Torrent has helped me numerous times, ... take Holy Paladins to MgT because of all the AoE damage. ...
    (alt.games.warcraft)