Re: How would you use dual spec?
- From: "Gumby619" <Gumby619@xxxxxxx>
- Date: Thu, 5 Feb 2009 15:55:13 -0800
"Jamie Kahn Genet" <jamiekg@xxxxxxxxxxxxxxxxxx> wrote in message
news:1iups8b.1g6p5kmks0wuwN%jamiekg@xxxxxxxxxxxxxxxxxxxxx
John Gordon <gordon@xxxxxxxxx> wrote:
In <82de5fb6-292c-4d26-95e9-003821c2f60f@xxxxxxxxxxxxxxxxxxxxxxxxxxxx>
cryptoguy <treifamily@xxxxxxxxx> writes:
There are strong rumors that we'll get dual speccing with 3.1.
I've heard that it includes reconfiguring action bars, macros, etc.
How would you use it?
On my Rogue, I'd use it to switch back and forth between a raid-friendly
pure DPS spec and an instance-friendly spec with some points in improved
stealth, improved sap, etc.
On my Priest, I'd use it to swap back and forth between Holy and Disc.
On my Mage, I'd use it to switch between a raiding spec such as Frostfire
and a solo-friendly deep frost AOE spec.
On my Warlock, I doubt I'd use it at all.
On my Warrior, I'd use it to swap between tanking and dps specs, so I can
still get in runs that are looking for a dps.
I'm going to wonder what the hell is the point of Blizzard making each
tree a viable path? This dual spec idea seems pretty dumb to me. It's
like Starcraft, only you can switch between any of the three races at
will and all your buildings and units instantly convert. Leaves me
wondering WTF was the point in balancing talent trees in the first
place?
I mean give me a break - just build another character speced and
outfitted differently if that's what you need. Or is Blizzard going to
remove all need to think about how to play and survive with different
specs? No, no - no need to THINK in this game. You can just hit a button
and be perfect for each task.
Now I agree that meaningless barriers in games can be frustrating, but
sensible barriers that fit the story and common sense are there for a
reason - to present a challenge for the player. Otherwise why not just
have a big "NUKE EVERYTHING" button?
Example of a meaningless barrier that serves no role in the story,
shatters immersion in the game, and is only there to frustrate players,
i.e. how to make a game harder in a bad way:
EVE Online inserts a long break in-between each auto-piloted jump, yet
you can jump again instantly if you take manual control. I'm sorry -
EVE's brainless developers are saying humans can plot a jump faster than
computers?
Example of a barrier that makes sense in terms of the story and plain
common sense, and is there to create a challenge for players, because -
after all - games are about overcoming challenges and the rush that
gives, i.e. how to make a game harder in a good way:
Forcing a character to work with a pre-defined and limited set of skills
that cannot be changed at the drop of a hat. Otherwise why can't my
Hunter have blizzard or sheeping? Whinge! Whinge! Oh wait... games are
not supposed to be so easy we don't have to think. Otherwise we're back
to having a "NUKE EVERYTHING" button which no doubt some people would
have fantastic fun hitting over and over. Sadly many would be bored
shitless, but oh well - it's all about appealing to the lowest common
denominator nowadays, isn't it?
--
If you're not part of the solution, you're part of the precipitate.
Simple, 1 spec for pvp and 1 spec for pve/raiding. I have the gear already
for both (or at least most of each set) and Instead of having to go and
respec every time I want to do arena or whatever pvp thing I desire at that
moment I can just click a button (or 2?), swap equipment and I'm ready. It
just saves time.
As to hunters having sheep, blizzard etc. In the olden days of GOPHER and
such when we played MUDs, a dual class was normal. Warrior/Healer,
Hunter/Mage, Thief/Ranger, these were all viable and almost expected. I
don't remember many people that played a single class and some of the MUDs
actually encouraged it and made it mandatory to advance in the game. But I
guess I have given away enough info about my age for one day
Gumby619
.
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