Re: death knight question



Palindrome wrote:
On Fri, 14 Nov 2008 06:03:49 -0500, "Robert"
<williamsrobertch@xxxxxxxxxxxxx> wrote:

"steve.kaye" <nospam@xxxxxxxxxxxxxxxxxxx> wrote in message news:d034c799-578c-4e6b-94c1-13b2112b5ec4@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
On 14 Nov, 07:52, g...@xxxxxxxxx wrote:
Why don't you just play and then look at the talents that you get and
choose the more interesting ones. That's what I always did when I
start an alt of a class that I've never played before. Play the first
few levels and see which abilities you like and look at the trees that
enhance those abilities.
steve.kaye


I started a DK last night, and I play on Bladefist, you should have seen the chat, read like a bunch of new players that never played WoW before, "how do I do this" " where is the guy I turn this quest in to at" "where is my horse" , I thought a person need a level 55 to have a DK, but from what I seen in the chat, Blizz must have let a bunch of new players start them. I got lucky to play a little of the beta and I could still read the quest text and figure out what to do with out asking a bunch of silly questions, in fact when I started a little under a year ago, I didn't ask all of those silly questions, and I have a low I.Q. 96.

I couldn't believe the questions that some people were asking, such as
"Where is the Courier?" wham the quest text clearly states he is 200
paces East. The other was "Where are the Horses to steal?" when they
are right in the middle of the Farm area where you are fighting your
first mobs. You literally cannot miss them!

Don't get me wrong, there are some quests that are a trifle vague, but
most are clearly laid out.


Palindrome
I think the only one that ever had me confused during beta was the one to talk to (and kill) a member of your own race, and the only reason for confusion was that other people were there before me, so it took a bit to figure out I just needed to wait my turn or group up with someone else who needed the same person.
.



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