Re: Warriors and Rogues in PvP



For all those spell casting classes who complain about resto druids
being hard to kill, please just roll a warrior or rogue. As a supposed
invincible healing class I was killed in about 8 seconds last night,
by a s2 geared warrior. Well, the shoulders were s2, I didn't get a
good look at the rest.

How difficult a druid is to kill is based on their build and gear. Okay
that's fairly obvious, just noting it to begin my post ;) Against a single
dps opponent, you shouldn't ever die really. With the exclusion of a warrior
with windfury which just has insane burst potential atm.

It is true however, that just because a druid is level 70 he is not
unkillable.

In arena, if you're partnered with a warrior, you should be some variation
of:

13/11/37
http://www.wowhead.com/?talent=0zjMzbZVMhoZVMIxcq0Lsb

or

8/11/42
http://www.wowhead.com/?talent=0zjZVMhoZVmIxcq0Lsx

If partnered with a rogue, then one of the above or (which is more typical
for rogue/druid setups these days) dreamstate resto, 34/0/27:
http://www.wowhead.com/?talent=0tIrzbIcMuZZVMIxcq

which you may already be specced one of these, just trying to help. I'll
assume your partner is a warrior as you say that later in your post.

Charge (stun), crit huge damage, crit (mace stun), runs out of melee,
intercept (stun), huge crit, another crit (mace stun), execute, dead.
I literally couldn't do anything. Rogues, your title of kings of stun
is being challenged by mace stun which procs way too often.

Against a warrior, you need to be in bear (or moonkin if dreamstate) before
they intercept\charge. At least try and make sure the warrior is in combat
to prevent the initial charge. In arena you at least have a partner, if you
get in trouble an intercept from your partner on the opponent who's on you
should allow you to get away.

Whilst warriors hit hard, they are also very easy to CC out of the game.
Practicing fake casting to get off cyclones/roots, natures grasp into bear
form before the intercept comes.

Yeah, warrior mace stuns are a pita and then can eat huge swaths of health
from you. But druids have hots to keep them up during stuns, barkskin, and
many ways of escaping. Indeed, the difficulty in killing a druid comes more
from the escape ability than their pure strength.

In saying that, a decent geared druid for arena will have around 1500-1600
+heal and over 400 resilience.

If a rogue gets on me in arena they are impossible to shake if they
time their CCs with their partner. Myself and a warrior just could not
beat a mage / rogue team last night.

Well played mage/rogue teams are a difficult combination against
druid/warrior, the mage completely counters the warrior and can take him out
of the game. Alternatively their burst potential is huge, a double nuke on a
warrior with a cs:silence on the druid in between can be lethal. To prevent
this, the warrior needs to be able to spell reflect (though, that's hard if
he's stunned) the druid needs to be positioned somewhere 'safe' preferably
out of los from the mage but in los of the warrior, if the druid does get
cs:silenced then the warrior needs to intervene back to his druid partner to
get out of los from the mage.

If they try to gib the druid, the warrior should be trying to spell reflect
a poly or trinket poly -> intervene and int shout them away from the druid.
When the water elemental pet is out it should be killed as soon as is
possible, warriors should also hamstring just about anything that comes
within reach that isn't already hamstringed. Which will also help the druid
out a lot.

Lost to them 3 times. Too much cc available to keep the warrior busy
while they just nuked me.

Indeed, despite what I wrote above. Beating a well played mage/rogue will be
difficult as warrior/druid, but not every team is mage/rogue and there are
others that druid/rogue will just eat.

Just like to query the rating range you're playing at? You dont usually get
the same team three times in a row until the mid to high rating brackets,
1800+?

I'm tired
of reading posts saying how resto druids are overpowered. Nerf rogues
and warriors! The rest are ok, except frost shock spamming shamans are
damn annoying.

Surviving a rogue is a more interesting topic I think, was a warrior is
rooted\cycloned out the game it can be fairly easy to avoid them as a druid.
Rogues however, whilst the do less damage than a warrior, are difficult to
get away from. Against a rogue, you *need* to get them to blow their cloak
of shadows. Throw up faerie fire when you can, which means they *must* clos
to restealth (well played rogue/priest can be tough vs any druid team
though). If they aren't stupid and dont use their clos, natures grasp. If
they get rooted, they *will* blow their clos. While they're on you, don't
get out of bear form until you are away from them be aware of shadowstep and
its cooldown. Certainly dont root -> run away -> caster form while they are
in line of sight with shadowstep up. Again, your warrior partner can
intervene -> disarm -> intercept back to help you out.

As a druid in arena, positioning is just as important as healing your
partner. Being somewhere you can run out of line of sight, or somewhere your
partner can intercept to safety to helps immensely.

Are druids overpowered? hmmm, they are strong. Can't be poly'd, great at
getting away. lifebloom is also an awesome heal. Not sure if they are
overpowered though, I would personally say no. But I also wouldn't say they
are underpowered.

Anyway, hope all that was at least not boring!

ave


.



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