Re: Slab Pugs (ugh)



On Jun 6, 9:14 am, "Shammy" <n...@xxxxxxxxxxx> wrote:
U> It is true, that in most instances you can probably manage a LoS
U> pull.

I cant think of 1 where you cant :)

U> However, there are a few drawbacks to it:
U> - it makes the pull and trapping more complex and increases that
U> chance of the wrong mob ending up in the trap - it makes chain
U> trapping harder (as a second LoS situation would need to be found
U> or a trap very near the first one)

Best idea let the tank trap, it works wonders put the trap at his feet and
let him pull the mob to trap so anything that happens after it's ok. Trap
resist? Np they go for the tank. Trap broken early? Np they go for the tank.
Trap finished during fight? Np they go for the tank and the hunter can
continue DPS and the mobs dies faster :)

U> In most situations requiring CC there is at least one melee mob, so
U> in those cases I see no reason why this mob should not be assigned to
U> the hunter instead of a caster.

Because it's caster mobs that are the problem, 1 more or less melee mob
htting my druid is nothing compared to a caster burning through my 30k
armor.

U> Of course, there are pulls with caster mobs only and in this case a
U> good hunter will still be able to trap the mob using LoS, but unless
U> it's really needed, this is just a complication that can easily be
U> avoided.

Unless the hunter is only CC and a bad tank avoid it.

The entry way into ramparts up to the first boss is pretty well open
with little chances for LoS pulling. What few obstacles are there for
LoS tend to be too far away from the mobs to use. In mech there are a
few mob groups with no chance to LoS pull. Shadow Labs has that huge
open room in the beginning of the instance with almost no obstacles to
use, at least for the initial few pulls. I'm sure there is more, but
I really don't want to think about them right now.

There is also the issue of the tank using LoS to pull. I can think of
lots of places where the tank LoS pulls a group as to reduce the
chances of accidently pulling another group during a fight. In these
cases, it makes it harder for the hunter to trap the right mob, and if
its a caster he is trying to trap, without a secondary LoS location,
the hunter is screwed.

.



Relevant Pages

  • Re: Slab Pugs (ugh)
    ... For those that have never played a Huntard, ... exactly 58 seconds AFTER I set my trap to initiate the pull doesn't help ... to kite and trap. ... When I have said mob trapped and don't have another CC to handle, ...
    (alt.games.warcraft)
  • Re: Slab Pugs (ugh)
    ... U> pull. ... U> chance of the wrong mob ending up in the trap - it makes chain ... let him pull the mob to trap so anything that happens after it's ok. ... Np they go for the tank. ...
    (alt.games.warcraft)
  • Re: Slab Pugs (ugh)
    ... U> pull. ... U> or a trap very near the first one) ... let him pull the mob to trap so anything that happens after it's ok. ... Np they go for the tank. ...
    (alt.games.warcraft)
  • Re: Slab Pugs (ugh)
    ... caster, I was just trying to give some advice on other ways to pull them. ... that in most instances you can probably manage a LoS pull. ... In most situations requiring CC there is at least one melee mob, ...
    (alt.games.warcraft)
  • Re: When can you consider yourself no longer a huntard ...? discuss :-)
    ... picked the wrong mob, adjust your aim and repress Ctrl-1. ... If you lay your trap some time before the pull, ... By laying the trap, then having the tank ...
    (alt.games.warcraft)