Re: Stuff it took me awhile to figure out



I think it was Catriona R <catrionarNOSPAM@xxxxxxxxxxxxxx> that wrote
something like...


On 5 May 2008 15:15:44 GMT, Urbin <urbin@xxxxxxxxxxxxxxx> wrote:

On Mon, 5 May 2008 07:43:32 -0700 (PDT), lcpltom wrote:
On May 2, 8:19 pm, ScratchMonkey
<ScratchMonkey.blackl...@xxxxxxxxxxxxxxx> wrote:
Aaron Sherman <AaronJSher...@xxxxxxxxx> wrote in news:eb65716b-c347-4c0e-
894c-8284b7e1a...@xxxxxxxxxxxxxxxxxxxxxxxxxxxx:

I try to keep a wand on my warlock that's not shadow or fire for precisely
that reason. And a non-shadow wand on my priest. But I encountered that
limitation long before BC. (One of my guildies may have pointed out that
problem.)

Shadow immune and resistant mobs are few and far between. A shadow
wand is always a good bet.

Yep, although a something else wand for backup can be nice - only shadow
immune mobs I can think of are the worgs in SFK (only one type as well) and
a named nether dragon in Blades Edge... I had much amusement listening to
shadowpriest friends complaining about how hard he was to kill when my holy
priests had zero trouble at all ;-)

Fire immune and resistant mobs are much more common, as are frost and
arcane mobs.

Nature immune mobs I am not sure about, as I never really carried a
nature wand.

I think most (all?) elementals are nature immune, at least I assume that is
the reason why they are immune to my hunter's serpent sting.

Rock and air elementals yes, others are only immune to their own element I
believe. However my poor elemental shaman is now learning that oozes appear
highly nature resistant (the green ones in Hinterlands certainly are!), as
are green whelps in Swamp of Sorrows. It is seriously painful trying to
kill stuff when your main attacks do 25% of their normal damage :-(

Above all, I find myself using my wand very little, especially with my
huge mana pool (from a warlock's perspective) at 70. And since I use
dots so much, its usually easier to just let my dots finish off the
mob than it is to worry if I have the right wand equipped.

Imo, wands are just a stat booster.

As a warlock I have to agree. While I played my priest, I always finished a
fight with the wand to make sure I was out of the five second rule when the
mob died to maximise mana regen with spirit tap.

I used that method with my warlock, too, until close to 70, when I
discovered that even without a classical drain tanking build, life tapping
and then draining life after the mob is at roughly 50-70% of health lets me
end the fight with full life and full mana. Haven't used the wand since :-)

Yup, even as a holy priest I no longer use the wand, it's great while
levelling (<60 at any rate) but as I got better gear I found it easier to
not bother... I believe babe has posted some maths showing it's actually
better not to get out of the 5 second rule for maximum spirit tap regen
anyway, I forget the details but it adds up with what I've experienced :-)

My memory is quite hazy, but I think what Babe or someone figured out
was that you get the same amount of mana back from having Spirit tap
up whether you're in the 5 second rule or not.
So if in a specific period of time you'd regen X mana due to being out
of the 5 second rule without spirit tap, then with spirit tap you'd
regen X + Y mana if you were out of the 5 second rule, and if you were
in the 5 second rule, you'd Regen Y mana. So while you'd end up with
more mana total if you were out of the 5 second rule, that'd just be
because of normal mana regen, and nothing to do with Spirit Tap.

There could well have been more reasoning after that which made it
better to go straight from fight to fight as quick as possible so as
to keep spirit tap up as much as possible. Well, apart from if you've
got the talents which convert a % of your spirit to spell damage and
such, which are obviously going to be better off while your spirit is
doubled.

Ashen Shugar
--
The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule!
.



Relevant Pages

  • Re: Stuff it took me awhile to figure out
    ... huge mana pool at 70. ... mob than it is to worry if I have the right wand equipped. ... fight with the wand to make sure I was out of the five second rule when the ... mob died to maximise mana regen with spirit tap. ...
    (alt.games.warcraft)
  • Re: Stuff it took me awhile to figure out
    ... huge mana pool at 70. ... mob than it is to worry if I have the right wand equipped. ... fight with the wand to make sure I was out of the five second rule when the ... mob died to maximise mana regen with spirit tap. ...
    (alt.games.warcraft)
  • Re: Stuff it took me awhile to figure out
    ... And a non-shadow wand on my priest. ... Shadow immune and resistant mobs are few and far between. ... huge mana pool at 70. ... mob died to maximise mana regen with spirit tap. ...
    (alt.games.warcraft)
  • Re: Re: Priest BG Build/Advice
    ... Which gets you all of the shadow tree, some mana regen from disc tree and 70% ... Most people I know don't take Spirit Tap in PvP but I love it. ... tap you can more or less take on 2-3 people 1v1 without drinking plus if you ...
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  • Re: Creating the perfect weapon?
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