Re: what's with all the talk about "Kara" ?
- From: lcpltom <lcpltom@xxxxxxxxx>
- Date: Thu, 31 Jan 2008 04:12:16 -0800 (PST)
On Jan 30, 4:01 pm, Dale <ab...@xxxxxxxxxxxxxxxxxxxxxx> wrote:
Hi gerryq, you wrote :
Of course, it helps to be a good mage. Sheep fast, in general, but
after the pull. Take your time engaging in combat and don't pull
aggro, while still coming out with good damage at the end of the day.
Ice the mob that's running for the healer. Keep your sheep sheeped.
Once you get a good name, you'lll start to get whispers from tanks
you've grouped with. (It's true that some tanks fear mages owing to
bad experiences with them...)
The biggest failing of most poor Mages is the use of add-ons that don't
really help, the greatest being damage meters and the need to be at the
top of it. While it is important to get the mob down as quickly as
possible, sometimes doing less damage and using CC skills (as you've
mentioned, icing mobs that head for the healer) can be more productive
than an all out assault. Though some players aren't getting this
because they have add-ons that do all the thinking for them.
While I do use some add-ons (more the cosmetic ones, such as Bartender3,
Elkbuffbars, X-Perl, just so my screen looks better), I don't have a
damage meter (I'd rather not be more hassle to the healer), threat meter
(learn to cast correctly, not when a little program says you can) or
sheep monitor (they don't always work and if you grow too used to it,
you'll not be a decent CCer if it doesn't work or a patch buggers it up
- just check your sheep now and again).
I do believe a little bit more time learning to play a class correctly
would be far more beneficial than growing reliant on add-ons and wanting
to be the highest DPS in the party - and this goes for all classes,
there are far too many out there that really don't know their class. It
doesn't make you less of a Mage just because you're 2nd on a damage
meter.
--
Dale
Don't mail me with "abuse" - use my name instead.
Threat meters are a must. Without one you are just guessing at where
your threat is, and unless you know the tank very well and have
grouped with him many times and know how far you can push it, there is
no reason to not use a threat meter. Guessing at it, you could be
miles off, and the DPS deficiency may result in a wipe.
I agree on the damage meter thing. I joined a kara run the other
night where one person in the group was happy to be rid of the person
I was replacing because he was at the bottom of the DPS meter.
Someone is always going to be at the bottom. I can only see this as a
valid argument if the guy was way behind in DPS, not just at the
bottom.
.
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