Re: bliz was saying not enough warriors
- From: Barry Freeman <bazz@xxxxxxxxxxxx>
- Date: Wed, 23 Jan 2008 16:46:53 +0000
On Wed, 23 Jan 2008 06:20:56 -0800 (PST), Caphel <porkster@xxxxxxxxx>
wrote:
I also did the warrior quest at level 30, so had the whirlwind axe
quite early, realistically you should not be able to do this quest
until you are near level 40.
Same here, I had guildie help.
Most of the time I levelled as two handed fury, improved slam is
great. I will say that warrior levelling is not hard per say, just
harder and slower compared to other classes. My shaman was pulling on
average 500dps while questing in greens from about level 65, and due
to the bursty nature of windfury this could peak out in some fights at
1000. Compare that to my warrior that was managing maybe 300dps and
would have to stop to eat and bandage quite frequently.
Levelling a warrior is just painful. I've tried Prot, Fury and I'm
just going to resec again all the in arms to see if that makes a
difference.
The rogue again was very good, I levelled mostly as mutilate spec,
cheap shot, mutilate, wait for some energy, kidney shot, mutilate
mutilate eviscerate, dead.
Mine was Sublety for a long time.. definitely high-survival spec. Now,
at 70 I've gone combat daggers.
The hunter was insane, while the shaman probably killed mobs quicker,
which depressed my rogue no end by the way, there was basically no
down time at all. Group quests, no problem, a good hunter can solo
most group quests that require up to 3 people.
My Shaman I've not played seriously for a long time.. My Hunter I
deleted at 70.. no groups wanted him, and it was just boring.
Warlock was the same. Just boring.
Now, I think levelling a Prot Pally is easier than any other class.
Yes, it's slow on single mobs, but 10 takes the same time as 1.
And they all had a way of dealing with Adds. The shaman can heal
himself or drop a stoneclaw totem or pop ghost wolf and leg it. The
rogue can vanish, pop evasion, blind and bandage or sprint. The
hunter can trap a mob, or feign death, or stick the pet on the mobs
and then just aspect of the cheetah away. The warrior was much harder
to escape from adds. Piercing howl is quite useful, and intimidating
shout work quite well, but you have the chance of aggroing even more
mobs, and if they run the direction you were planning to escape via,
it can be a bit of an issue.
For the one class which should excell at multi-mobbing, the warrior is
undoubtedly the worst.
Prot pally is the best, probably followed by Frost mage, Hunter and
Warlock.. not necessarily in that order. The Warlock is probably
easier, with fear and drain life and a pet.
Only the Pally, though, doesn't even try to escape. :)
Another mob? Bring it! It's just more Reckoning procs, blocks and
heals.
Then there is the classic problem that I am sure all warriors have had
to deal with at some point. The mob is almost dead, but so are you,
he gets to execute range, execute - parried, hmmm, execute - parried,
white hit - miss, execute - miss. Now its pop a healing potion or
die.
Oh doesn't *that* get old fast? It's one reason I'm going from Fury
to Arms.. at least then, if I can manage to hit them at all, I stand
some chance of doing some reasonable damage.
.
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