Re: Comments? Finer Nuance of Priestly Pragmatism
- From: Orion Ryder <orionryder@xxxxxxxxxxx>
- Date: Tue, 11 Sep 2007 05:36:20 -0700
On Sep 10, 9:07 pm, deathsab...@xxxxxxxxxxxx (Ashen Shugar) wrote:
I think it was Orion Ryder <orionry...@xxxxxxxxxxx> that wrote
Okay tell me what you think of this. For those who have already either
discovered this to be valuable or not, forever hold your piece of mind
or speak now anyway.
The thing that got me thinking of something like this is that dang
last boss in Shattered Halls. The first is a piece of cake, the second
is easy as pie, the third... well the third... some people might call him
a prick, or a pain in the ass, or perhaps both.
Been at that boss three times - first time took 4 tries to put him
away, second time took three tries, third time joined a friend who was
at that final boss and after three tries there were too many respawns
and it was too late so we threw in the towel. So in 10 battles I only
was on the wining side twice. History is about to change and that boss
is not going to give me nor anybody else I am with any more of his
We know that location on the grid there may not be the "primary"
concern, DPS is. But location it turned out was important. The first
time I want to point out that a poster to this newsgroup was in the
battle with his hunter and the poster did a superb job of keeping the
adds off my priest. Kudos to Marshal who was stationed in the far left
side corner and could see when something was coming at me and sent his
pet to bail me out. Also took dieing in the first two fights for me to
get the hang of what was going on and by the last time we nailed his
hide but good and I had a much better idea of what I had to do and
when. It was also my wife's rogue's first visit to that boss so she
was learning the ropes as well.
Now besides location as mentioned previously DPS is major. But this we
Did I mention healing? Yes healing is fine and dandy as long as I am
alive to heal and not having to spend much time healing myself. I
would like to add that when my healer was getting shot at by a
sharpshooter this caused a waste of mana for my priest. Fade worked
when not on cooldown and fear worked as well but eventually the extra
damage taken and severe mana usage put us at odds. The first night on
the win I had little mana left when the boss expired. The second night
I died near the end of the battle as did the mage, however I had used
up all my mana plus a super mana pot and went down pretty much at the
end of my mana line and did get off a few good heals during the
angelic phase and the tank, rogue and hunter finished off the boss in
the nick of time.
My priest did drink a mana pot when out of mana but I think this was
the wrong time to drink it. I also failed to use my shadow fiend to
rekindle mana, that was an oversight that I will not oversight on
again. When I died my cooldown on the pot was somewhere around less
than one minute. So this is my plan with this boss in the future since
I know that I can expect to need to drink some super mana pot during
I am not going to wait till I am OOM to drink the pot. Once I get to a
point where I have used what will be the max mana replenish on the
super mana pot I am going to drink then and get up to full. This will
start the 2 minute cooldown much sooner. Then when I get down to about
half mana and right after the boss dances off his cleaves I will cast
the shadow fiend at that point and replenish some mana from the
fiend's attacks. Then perhaps later in the fight I will still be up
and in need of mana but since I drank my pot much sooner the cooldown
just might be over and I can drink another big blue pot and continue
to heal before I get taken down by some add or cleave or whatever.
Naturally I do pop off a desperate heal in there to get me up to a
better part on the life scale but it looks like mana is a big part of
that fight as well.
I guess this might be one of those fights where a paladin can out
shine a priest due to some very fast mana regen through the greater
blessing of wisdom. Perhaps this is also one of those fights where
some better Mp5 is needed on my part. I think mine is only at about 25
or so. Gotta work on that. Noted and in progress.
Three cheers for the Pain in the ass prick last boss in the Shattered
Halls. No more of his crap! He will die may times from this point
OH! OH! OH!
Partly all this is because your spec (last I looked) isn't really
aimed squarely at healing in parties. You're missing some very useful
Balance talents. Reduced threat from holy and balance spells and a %
of your normal mana regen even while in combat. My shadow priest in
his dps gear has 29mp5 while in combat. When he's geared for healing,
it's something like 100mp5.
But yeah, back when I've been healbot specced, the final SH boss often
ran me right low on mana. As you figured, using the potion early is
The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule!- Hide quoted text -
- Show quoted text -
Rebuild now? And lose all that damage potential that makes grinding
for questage and all the other rep grinds so easy?
That build is on hold!
But in the meantime I do plan on figuring how to get some more Mp5
onto my gear.
- Re: Comments? Finer Nuance of Priestly Pragmatism
- From: Babe Bridou
- Re: Comments? Finer Nuance of Priestly Pragmatism
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