Re: Creating the perfect weapon?
- From: "Jason Cavett" <jason.cavett@xxxxxxxxx>
- Date: 2 Apr 2007 12:27:47 -0700
On Apr 2, 12:49 pm, "Lawrence Payne" <nom...@xxxxxxxxxxxxx> wrote:
"Brian Trosko" <btro...@xxxxxxxxx> wrote in message
Lawrence Payne <nom...@xxxxxxxxxxxxx> wrote:
Why do you give a shit about any of that stuff? DPS, damage/swing, weapon
speed, they're all totally irrelevant because *you're a mage*.
I would trade the staff in in a second but I can't lose the mana boost.
That's were the enchanting comes in.
standing there swinging your sword or staff at something, you're Doing it
I never thought someone would agree AND disagree with me at the same time.
:) That is exactly my point. Standing there swinging swords like a
warrior IS a last resort. That why I want a high dps, low speed weapon like
sword (a dagger with the same stats would be good too).
The wand is a good offensive weapon but it has certain problems that make it
a bad defensive weapon. I'll talk about that next para.
If you're out of mana or want to finish off a mob that's at 2%, that's
what your wand is for. The only thing to look for on a weapon is stats.
Let me give you a scenario. You've got a mob (say Stitches) down to %15
health. But you're health is only at %10. Ohh crap, your out of mana and
Stitchyboy is still swinging hard. You've got a Greater Healing potion
mapped to your interface. You step back and gulp down the potion. Health
is at %40, but Stitches is still coming and he hits hard. Options. You've
got a sword on one hip, and a good DP Fire Wand on the other. Which do you
chose? The sword and here's why.
The central problem with wands is this: While your using them you can't use
anything else. In other words, every time you swing that wand ALL (and I do
mean all) of your spells goes into a 1 to 2 second cooldown period. That
doesn't seem like a long time, but trust me, its an eternity.
A sword is instant damage with no cooldown timer on my other spells or
potions. While I'm swinging it, I can cast a spell and keep on swinging.
While I'm swinging the wand, all I can do is swing the wand. Everything
else is locked out for those 2 seconds. Including my other potions. If AI
gives me some mana back, I can cast a spell right away and go right back to
playing warrior. :) The wand makes me wait.
Don't get me wrong. The wand is a good offensive weapon. I love my wand.
But I only use it when: I'm in a group/instance and I'm low on mana; arrgo
is not on me and I can fire without taking damage; I'm fighting a low lvl
mob and I want to save mana for a bigger fight down the road; or when I'm
fighting a mob I know I can take down easily (lvl 30 or less).
Back to the fight. This time I went for my wand instead of my sword.
Arcane Intel finally gives me enough mana to use Fire Blast on Stitchy to
finish him off, but I can't do it because my wand is in use. I have to
press the start/stop wand button ('+' on my keyboard) to stop the wand from
firing, wait until the cooldown timer runs out for all my spells, then fire
off FB. That's 3 whole seconds. I'm standing in the cemetery by now
checking the minimap for my corpse. :(
Bottom line is: A good high DPS sword is just as useful to mages as it is to
the warry, pallys, and hunts.
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Hit escape to stop the wand from casting...but, as someone else said -
drink a mana pot, not a health pot.
....and don't fight Stitches. :-p
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