Re: +hit gear




"EJH" <ejhawman@xxxxxxxxxxxxx> wrote in message
news:1173747808.679554.161340@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Any idea how useful this is?

Some quest rewards give gear with +hit or +spell hit on them.
Now, either this means they increase your chances of hiting
or landing spells against higher-level mobs, or it means some
mobs are unusually hard to hit and this gear is needed for them.

Does anyone know if +spell hit gear is really useful against, say,
a level 73 mob? There are very few of these, only in areas accessible
only by flight, and probably little needed. If it's needed for special
boss
encounters in the endgame, I guess I will just have to put up
with the inventory clutter.


+1% spell hit chance increases the base chance for a spell to land against a
target by 1%. The chance for a spell to hit any target (no matter what
level) is capped at 99%. Personally I feel that any extra + hit chances that
are currently wasted should modify this further based on a dimishing returns
formula.

There is some incorrect information here in this thread (and some correct).
The differential for *casters* is that if your target is the same level as
you, a spell has a base chance to hit of 96%. This can be modified by
stacking +% to hit.

If the target is +1 level compared to you: 95%
If the target is +2 levels: 94%
If the target is +3 levels: 83% if the target is a monster, 87% if the
target is a player.
If the target is +4 levels: monster: 72% player: 80%
If the target is +5 levels: monster: 61% player: 73%


so it can clearly be seen that the chance to miss with a spell against a
monster...

vs. your lvl +0 = 4% (+3% hit required to reach the +99% ceiling)
vs. your lvl +1 = 5% (+4% hit required to reach the +99% ceiling)
vs. your lvl +2 = 6% (+5% hit required to reach the +99% ceiling)
vs. your lvl +3 = 17% (+16% hit required to reach the +99% ceiling)

For melee the picture is very similar but a little less straightforward as
stats like weapon skill also slightly reduce the chance to miss for each
point they exceed the opponents defence rating. It is possible for melee to
have 100% chance to hit in some cases which is something a caster can never
attain.


.



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