Re: 1.11 Patch Notes (long)
- From: Nick Vargish <nav+posts@xxxxxxxxxxxxxxxx>
- Date: 20 Jun 2006 12:45:52 -0400
There is a ton of tasty stuff in this patch. A lot of UI changes,
some of which seem to be sto^H^H^H inspired by CT Raid Assist and
other user-created mods.
No more release timer inside instances, that's kind of
interesting. Means more work for rezzers, but it also means people who
die quickly (I'm looking at you, Bstbll) won't be forced to risk
losing credit for kills.
I am glad for the new "townyness" of LHC. Can't wait to see what the
new quests are like there.
I'm very excited about the new stacking limits, since my rogue usually
carries a bag full of poisons and powders. They key ring will be nice
too.
But what's with the flight point in UGC? Aren't some of the quests
there, "Help, we're stranded and need you to find our crates of food."
Being able to hop on a bird to Gadget kind of reduces the urgency
there...
Nick
Moonrunner: Ellenfeiss (Human Warlock, 60) Aynrand (Night Elf Rogue, 60)
Maryprankstr (Human Priest, 55) Jackiebrown (Dwarf Warrior, 23)
--
#include<stdio.h> /* sigmask (sig.c) 20041028 PUBLIC DOMAIN */
int main(c,v)char *v;{return !c?putchar(* /* cc -o sig sig.c */
v-1)&&main(0,v+1):main(0,"Ojdl!Wbshjti!=ojdlAwbshjti/psh?\v\1");}
.
- References:
- 1.11 Patch Notes (long)
- From: 3phase
- 1.11 Patch Notes (long)
- Prev by Date: Re: Rant
- Next by Date: Re: Teleport
- Previous by thread: Re: 1.11 Patch Notes (long)
- Next by thread: Re: 1.11 Patch Notes (long)
- Index(es):
Relevant Pages
|