Re: Damn Blizzard




"Adam Corolla" <nospam@xxxxxxxxxxxxxxxxxxxxx> wrote in message
news:SaGdnWD-a-oN6I3ZnZ2dnUVZ_vmdnZ2d@xxxxxxxxxxxxxxx

"Bruin" <bruinwarBLAH@xxxxxxxxxxxxxx> wrote in message
news:LZednTivA-nsJZHZRVn-gQ@xxxxxxxxxxxxxx


I think you got confused as to who you were replying to. Regardless,
your work in your expansive corporate world missed one very important
fact. It's called forecasting. They knew how many copies of WoW they
distributed. They knew how the game was flying off of shelves. They know
the exact amount of people they force into queues.

Agreed.


They had very accurate forecasting data.

Forecasting is never 100% accurate, and many companies have gone bankrupt
due to bad forecasting. Rapid growth makes for bigger profits, but also
higher risk of losing one's shirt.


The powers at the helm at Blizzard decided to experiment with how far
they
could push the limit on how much their customer base could take.

Do you have any evidence for this, or is it pure speculation? Are you
assuming that if they had decided to add more servers, there would be no
or
very low queue times now? That isn't at all necessarily so. It takes
time
to build and test a network of servers, especially when they are running
proprietary software.




----- Original Message -----
From: "Adam Corolla" <nospam@xxxxxxxxxxxxxxxxxxxxx>
Newsgroups: alt.games.warcraft
Sent: Thursday, March 09, 2006 1:35 PM
Subject: Re: Damn Blizzard



"Bruin" <bruinwarBLAH@xxxxxxxxxxxxxx> wrote in message
news:LZednTivA-nsJZHZRVn-gQ@xxxxxxxxxxxxxx


I think you got confused as to who you were replying to. Regardless,
your work in your expansive corporate world missed one very important
fact. It's called forecasting. They knew how many copies of WoW they
distributed. They knew how the game was flying off of shelves. They know
the exact amount of people they force into queues.

Agreed.


They had very accurate forecasting data.

Forecasting is never 100% accurate, and many companies have gone bankrupt
due to bad forecasting. Rapid growth makes for bigger profits, but also
higher risk of losing one's shirt.


Very accurate data, not 100% but very accurate.


The powers at the helm at Blizzard decided to experiment with how far
they
could push the limit on how much their customer base could take.

Do you have any evidence for this, or is it pure speculation? Are you
assuming that if they had decided to add more servers, there would be no
or
very low queue times now? That isn't at all necessarily so. It takes
time
to build and test a network of servers, especially when they are running
proprietary software.


It would be pure speculation if I did not see these 30-45min+ queues every
single evening at 9:00 eastern time. We lost a mage the other night in a
Scholo five man guild group. Disconnect & your gone. She called another
member of our group to apologize & let us know to search for a replacement.
No replacement before my log-off time meant game over. Again.

You agree Blizzard knew it was selling without capacity. They made a choice
to go ahead & publish the game boxes/CDs. Some might remember when WoW was
not easy to find on the shelves because they were out of capacity.
Sometime in the third quarter last year, bosses at Blizzard decided to go
ahead, over sell & take the profits at the customers expense. This is what
happened, not speculation.

Blizzard may be doing a difficult server upgrade that may enable more people
on the same realm. This would take time, how much I do not know but they
have had three months so far. Or they may be just opening up new realms &
allow transfers to the new realms. Yes, adding enough new realms (with
transfers allowed) would solve the queue problem. Given the chance, my
wife & I would transfer immediately.


.



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