Re: The great unasked question



PhilHibbs wrote:
That's why I have tried to come up with a theory as to why the world is
the way it is. Time leak from the caverns seems to fit perfectly.

"There is no spoon."

Seriously, you're putting way too much thought into it if you're trying
to take something inherently unreal, and map it to any reality. You'll
end up with a transformation that makes an MC Escher illustration look
simple (http://www.worldofescher.com/store/P9.html)

I have another idea - at some point in the future, Blizzard could
introduce a world event (preferably player-driven, but not as boring as
the war effort) that makes radical changes to the world - and at that
point, the realm gets split into two and every L60+ gets a choice of
staying in the old realm where the event didn't happen, and everything
goes on the way it did, or moving to a new realm full of high-end
content.

This is basically what Guild Wars does.

But there's Pros and Cons. The biggest Con by far (for Blizzard) is
that you have to create almost twice the content to serve the exact
same number of players. So imagine if the World of Azeroth was half the
size it currently is... Half the zones, Half the instances, Half the
quests. Then at L40 you had the oppertunity to go through the
transition you just described. But by L50 there would be virtually
nothing left to do, so there'd be no reason to stay. And in the "new"
world of Azeroth (post transformation) you had the other half of the
content that took you up to 60.

A good design? Sure, I guess.

But if you still hit 60 in roughly 6-9 months, you'd be right where you
are now.

.